Seagull

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Organized Play Member. 428 posts (5,565 including aliases). No reviews. No lists. No wishlists. 26 aliases.


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The weapon in question is a greataxe made of fire-forged steel.

I do believe the weapon was intended as a favor, and I certainly don't flaw my DM for doing so.

I am definitely considering keeping the heirloom as a back up weapon if need be, though I would like to experiment with alternate avenues first, especially because the magical weapon was found not long after the beginning of the campaign.


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After further discussion, it does seem like the other axe was intended to be part of the 1200, with the transfer price really being more like 200.

That said, as another party member similarly has a 'growing weapon' thing going, we are thinking of using the Scaling Weapons variant.

http://paizo.com/pathfinderRPG/prd/unchained/magic/scalingItems.html

Does anyone ahve experience with this?


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I'm running into a bit of a crisis of faith, so to speak:

Context: I play a character whose background involves a family weapon inherited from his father.

The DM was starting us off with a significant chunk of money, but the character is, by background, broke. To make these two facts meet, I gave the character extremely meager beginning equipment, save for a masterwork weapon made of an exotic material.

The problem I'm meeting now is that following the game's first major boss fight, the party has come into possession of a magical weapon of the same type. (My character is the only party member who uses this type of weapon.)

The best option for me would be to use this new weapon. However, this severely breaks roleplay and immersion, as the character has a significant attachment to his current weapon.

I asked my DM what he feels would be an appropriate price for transfering the new weapon's magic to his family's axe, though the price given feels rather excessive to me. The GM justified this price (1200 gp) as being cheaper than enchanting this axe from scratch. However, this does not account for the lost magic on the magical weapon obtained, driving the price beyond the original.

I'm hoping to suggest an alternative solution, though I'm having issue finding one.

Has anyone run into this? What was your solution?


... same.

-Posted with Wayfinder


Normal is more fun, going with it

-Posted with Wayfinder


*twitching*


Tenttive dot depending on another recruitment. Would go with a human barbarian.


Pick a barbarian, (ahem) and you'll have a Hulk, too.


Two hours before the cutoff, and time for me to get some sleep.

Good luck again, everyone!


I'm going to hold on to hope, as Headsman doesn't work as another class, at least the way I'd envisioned him. Worst case, back to waiting for another CotCT, I guess.

What kind of skillset do the two vigilantes have?


The big decision time is approaching... good luck, everyone!


Quote:
Yep, I definitely typed up that list on the spot for the benefit of all posters, and did not, say, spend much of my afternoon looking through it to satisfy my own curiosity. Of course not, that would be silly and borderline obsessive.

Same here with my list. How selfless we are!


Oops, apologies, Griffith.

Thanks for all the linking, Hazel. I am impressed.


So, on a whim I figured I'd go through the thread and see what we had going:

"Headsman" - Human Barbarian
Nina Anders - Human Barbarian/Oracle/Rage Prophet (Healer)
Ry'ean De'Turro - Human (former Drow) Swashbuckler
Io Dorean - Human (Pure-Blood Azlanti) Brawler
Lucien of the Sable Company - Human Ranger
Nicolai Fortescu - Human Wizard
Jember Fatespun - Human Clever Godling
Yanis Bulion - Half-elf Vitalist
Jovich Devir - Drow Rogue
Aram Minosta - Human Cleric/Fighter
Xilfæ-îr - Half-Elf Eldritch Scion Magus
Silvinia - Tiefling Paladin
Maka - Half Giant Psychic Warrior
Jack "Feral" Garrison - Human Barbarian
Lubella Heathertoes - Halfling Dawnflower Dervish Bard
Geralt Eletharian - Ifrit Sorcerer
Hazel Fletcher - Human Sorcerer/Monk
Crispus Crunch - Human Warlord
Oja Ahnk - Human Brawler/Barbarian
Machaera Selanna - Elf Magus/Wizard

I included only characters with a full crunch and background, do speak up if you're not in there.


Headsman, link for GM convenience and my own.

Selection coming on Monday... I'm getting hyped.

GM, can you give any tips to people who want to increase their chance of being picked? I'm done getting my sheet ready and I'm getting restless.


There we go. Got my character's complete sheet ready.

"Headsman", half-shoanti, half-street urchin, completely ready to break Lamm in half.


Ooo. Extra skill points. Fun!

Guess I'll take this opportunity to pick up the Heart of the Streets alternate racial trait. It looks fun and fitting for the character.


The fire-forged weapon is a Sklar-Quah heirloom weapon. With them being the Sun Clan from the Cinderlands, fire-forged seems appropriate thematically.

Thanks for clarifying about the stats, also. I'm glad to hear we're going for roleplay, as I've grown fond of Headsman's lore.


Are you fine with fire-forged steel?

It'd be a great flavor fit for my character's weapon, and I'm trying to find semi-frivolous ways to spend my starting gold.

Flavor-wise, my character is supposed to be broke but have some valuable heirlooms from his father, so I'm attempting to have only a handful of more expensive items.


Oh, I rolled my stats wrong, then.

Time for new stat rolls, then.

Rolling for Headsman

Dice rolls:

Stat 1: 4d6 ⇒ (5, 6, 6, 5) = 22
Stat 2: 4d6 ⇒ (3, 1, 1, 6) = 11
Stat 3: 4d6 ⇒ (2, 6, 6, 1) = 15
Stat 4: 4d6 ⇒ (3, 3, 1, 2) = 9
Stat 5: 4d6 ⇒ (6, 1, 3, 5) = 15
Stat 6: 4d6 ⇒ (5, 4, 2, 1) = 12

Rerolls to fill in as needed: 15d6 ⇒ (6, 6, 1, 3, 5, 3, 6, 4, 2, 5, 3, 3, 1, 3, 6) = 57

Stats:
5,6,6,5: 17 DEX
3,6,6,6: 18 +2 Racial = 20 STR
3,6,6,5: 17 CON
3,3,6,4: 12 INT
6,5,3,5: 16 WIS
5,4,3,3: 14 CHA

... Gorum is smiling upon Headsman, it seems.

These stats are just stupid good, and I'm moderately worried they might hurt my chances of getting picked because they're too high. I'm open to lowering this a bit if you'd rather I do, GM.

Level 2 HD: 1d12 ⇒ 6

I'll have my crunch updated by the end of recruitment. How do you lean between Roleplay and Rollplay, DM? Any particular expectations for character background and the like? What can a player do to increase their chances of being picked?


I'm definitely interested in Curse of the Crimson Throne.

I'm going to throw my hat in with this character I made for another recruitment.

I'll just need to update his crunch.

Dice rolling:

Stat 1: 4d6 ⇒ (5, 1, 3, 2) = 11 Reroll: 1d6 ⇒ 6
Stat 2: 4d6 ⇒ (2, 6, 5, 5) = 18
Stat 3: 4d6 ⇒ (5, 2, 5, 3) = 15
Stat 4: 4d6 ⇒ (3, 4, 3, 3) = 13
Stat 5: 4d6 ⇒ (2, 2, 4, 6) = 14 Reroll: 1d6 ⇒ 2 Reroll: 1d6 ⇒ 5
Stat 6: 4d6 ⇒ (3, 6, 2, 5) = 16

So the total would be, after rerolls are filled in:

Stat 1: 5,6,3 : 14
Stat 2: 6,5,5 : 17
Stat 3: 5,5,3 : 13
Stat 4: 3,3,4 : 10
Stat 5: 5,4,6 : 15
Stat 6: 6,5,3 : 14

Stat array: 17, 15, 14, 14, 13, 10

Pretty good.

Now to try and figure out how to make my 'totally broke' background work with 2000gp of starting gold. Any ideas?

To clarify: We are only supposed to be rerolling the 1s and 2s that would be kept, yes? I see a lot of applicants rerolling every 1 and 2, which leads to much, much stronger stat pools.


Added a character to the list of applicants for a Curse of the Crimson throne game.

I was pretty bummed out that he didn't make the cut. Hopefully, second time will be the charm.


I won't hide that I'm a bit bummed out at not making the cut, heh.

Hope you guys have fun! ^^

... here's to waiting for the next CotCT campaign to pop up!


"Headsman"

I went ahead and added that ten minute background business to my character application because inspiration struck. I'm extremely hyped for the selection tomorrow.

Good luck, everyone!


Kind of funny when you think about it. GMs start at 6 because many have played the first part... therefore it is now hard to play the first part.


True that. Really looking forward to the selection, and strongly hoping to make the cut.

Fair disclaimer: I have DMed the first book of this adventure before, but am dying to play through it myself. I have the utmost confidence in my ability not to metagame. I am only passably familliar with the plot of the rest of the adventure path, but not with the details of it.


"Headsman"

Another former Lamb, eh, Silvio? Looks like there's quite a few of us.


"Headsman", for convenience.

Huh. Taking a loot at everyone's applications, it looks like we have a lot of former Lambs.

Fiona, Nicholas and Jarrus, it seems pretty likely to me that a few of us, perhaps even all four, were captives of Gaedrenn at the same time. If a few of us get picked, it seems to me like that could be an interesting angle to play on.

Beyond that, Heads's background as a street urchin packleader opens up for interactions with fellow street orphans and people. I'd be up for talks if anyone is interested in having interacted with him in the past.

Similarly, if anyone needs a street urchin or two or three to work into their background, or a distant half-Shoanti relative...

Well, really, use your imagination. I'm open to hearing out ideas if anyone wants to share some background.

Hm... an all ex-lamb party. That'd be something.

By the way, Fiona: Very interesting idea, Gaedrenn as a phantom. I'm vaguely familliar with the early parts of this adventure, and it seems to me like that could work out interestingly. I'm all for trying it out, especially since it gives further reasons for other party members to interact with the phantom.


"Headsman"

There we go, profile should be complete unless I end up needing to make some fixes.

I'm avoiding posting as the alias itself for now, in case I don't make the cut. I'd rather avoid having too many unused characters on my aliases page, which has already grown rather large.


I've got a stat block up and will soon be putting together some appearance and personality descriptions for the character.

GM, what do you like to see in a character application?


Apologies for the double post, but I wanted to add the background I just finished up. I'll be working on a statblock some time soon.

"Headsman"

Crunch-wise, I'm probably going to go with a typical heavy-hitter two-handed Barbarian build. He'll wield the greataxe he inherited from his father.


I'm brewing up a bit of a heavy-hitter Barbarian.

Story-wise, he's a teenage street urchin, possibly a former captive child of Gaedrenn who got away. A number of orphans and out of their luck children look up to him as some matter of packleader, and recently, two of his 'charges' have gone missing. He suspects Gaedrenn of being behind this, and is looking for them.

GM, would you consider allowing this to fall under 'Missing Son or Daughter'?


Woops. Posted in game instead of discussion last time.

I realized today that ultimate versatility is tier 3. I'll pick something else tonight.

-Posted with Wayfinder


I'd be interested in playing as well, though I'll wait and see if a DM picks this up.


Alright, polished up a few missing details, Lady Karnelia's ready to go.


GM Rednal wrote:
Generally speaking, you take the Spherecasting archetype for the class, which tells you what to replace. ^^

Alright thanks. I probably shouldn't have erased that question post, in hindsight. I'll take a look at that.

Jon, could I get an official word on how two gestalt sphere classes stack?

EDIT: There doesn't seem to be a Sphere Oracle nor a Sphere Spiritualist. Mh. Yeah, this is getting to be too much trouble for my taste.


Lady Karnelia isn't 100% complete, I've yet to write up her appearance, but she is practically so. Feel free to leave her where she is.


Sphere looks neat, but I'm really not comfortable trying to learn it by monday, because I've got a bit of a busy weekend ahead.

Also, with the Spiritualist's Phantom being involved, plus gestalt, I've already got a lot on my plate.

I'm going to stick with vancian magic.


A question regarding the Spheres of Power system:

Would a character gestalting two caster classes have one set of powers totalling the features of the two, or would they function as per "Multiple Traditions"?


I don't promise to switch to Spheres, but I promise to take a look. ;)

I don't know if it'll interact well with the Phantom's "Deliver touch spells" ability, though.


I can't wait to start.


Alright. I'll consult with my fellow players if I make the cut and see what they decide.

My build, combat-wise, is ending up revolving a lot about using Frightened/Panicked and, later on, Cowered, as a debuff. Is this something that could be an issue?


I think you missed my question above: Would you rather I operate the phantom (basically an independent helper character at times, like an eidolon) from the same alias as Karnelia, or should I give it its own alias?


Lady Karnelia Meline Varnos of Traegoh

I've got my character's crunch up here. Now working on my spiritualist Phantom's. When that's done, I'll write up some background. (I've been brainstorming.)

EDIT: Got the phantom's crunch up. Jon, would like your thoughts: Think I should operate the phantom (basically an independent helper character at times, like an eidolon) from the same alias as Karnelia, or should I give it its own alias?

In the end I didn't pick us Phantom Fighter. It felt waaay too cheesy.


Being that I play in another game of Jon's that is pretty high power, I'll concur with:

Spoiler:
I'm not too worried about that. I can usually make combat interesting for characters, even some of the scarier ones.

He's been doing pretty well at giving us good opposition.


If you've played with the 3.5 Tome of Battle, Path of War is pretty similar, if I remember correctly.


Ooof. Guess I'll know tomorrow morning. Good luck with the raiding.


Am I right to assume that the Nobleborn gives a stipend of 1000gp to start with, and then another at each level up in game, as opposed to 1000gp at level one, and another 1000 at each level, starting the character with an extra 5000?

The latter option seems rather crazy to me.


Oh, right.


Ditto also.

Weren't the results supposed to be posted yesterday? Everything okay, RVT?

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