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Cydfrid Thauwyn's page

65 posts. Alias of Corsario.


Full Name

Cydfrid Thauwyn

Race

HP 8/8 | AC 13 T 13 FF 10 CMD 13 | F +2 R +3 W +5 | Init +3 | Perc +2 |

Classes/Levels

Status: Normal

Gender

Male Human (Varisian) Cleric 1 |

Age

18

Alignment

Chaotic Good

Deity

Cayden Cailean

Homepage URL

PCGen Character Sheet

Strength 10
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 16
Charisma 14

About Cydfrid Thauwyn

"Sober? What do you mean sober? Sober is the worst way of looking for a dragon!"

Cydfrid Thauwyn's first memories are very similar to what he lives every day. Waking up, with a hangover, in what he calls his temple, but most people call a pub.
As he doesn't remember anything beyond a year ago. He woke up, with a splitting headache, a tankard in one hand, and a rapier in the other. Nothing else to identify him, to let him regain his memories.
So he has look for a new life in wine and in adventure. In thrills and women. In bravado and luck.
If he doesn't have a past, he won't fear his future.

Even if that future includes facing a dragon.

He is a very easy going handsome man, a couple scars on one hand, more handy with the crossbow than with the rapier, blond hair and light blue eyes, small beard and permanent smile. A tenor voice made to charm women finalizes the man that so many fights has caused on this last year with offended fathers and husbands.

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Cydfrid Thauwyn
Male Human Cleric 1
CG Medium Humanoid (Human)
Init +3, Senses Perception +6
Aura Aura of Chaos, Good

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SPENT RESOURCES
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Channel Energy (5/day): Used 0
Door Sight (6/day): Used 0
Strength Surge (6/day): Used 0
Crossbow Bolts: 2

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DEFENSE
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AC 13, Touch 13, Flat-Footed 10 (+3 Dex)
HP 8 (1d8)
Fort +2, Ref +3, Will +5
Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.

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OFFENSE
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Speed 40 ft.
Ranged Masterwork Light Crossbow +4 (1d8/19-20), within 30 ft. +5 (1d8+1)
Melee Masterwork Rapier +1 (1d6/18-20)
Special Attacks Channel Positive Energy (1d6, DC 12, 5/day)

Prepared Spells
Cleric (CL 1st; concentration +4)
1st-bless, divine favor(DC ), *enlarge person(DC 14)
0th-guidance(DC 13), light, resistance(DC 13)
*:Domain spell.
Deity Cayden Cailean; Domains Exploration Subdomain, Strength Domain

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STATISTICS
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Str 10, Dex 16, Con 10, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Forgotten Past, Point-Blank Shot, Selective Channeling
Skills Bluff +7, Craft (Bows) +4, Diplomacy +6, Perception +6, Sense Motive +7
Traits Fast-Talker, Fortified Drinker (Cayden Cailean)
Languages Common
SQ aura, aura of chaos, aura of good, bonus feat, door sight, humanoid traits, orisons, skilled, spontaneous casting, strength surge (6/day), +1 bonus feat, +1 skill bonus (perception, perception), +1 skill rank (craft (bows))

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GEAR
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Candle (10)
Rations (trail/per day) (2)
Wine (fine/bottle) (4)
Wine bottle with glowing liquid
Crossbow, light
Bolt, crossbow (20)
Holy symbol (wooden)
Backpack
Bedroll
Flint and steel
Pouch (belt)
Coin (gold piece) (11)
Coin (silver piece) (8)
Blue quartz
Spell component pouch
Masterwork Rapier
Outfit (traveler's)

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SPECIAL ABILITIES
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Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Aura of Chaos (Ex) You project a faint chaotic aura.

Aura of Good (Ex) You project a faint good aura.

Bonus Feat Humans select one extra feat at 1st level.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 12 Will save to halve the damage. You can use this ability 5 times per day.

Door Sight (Su) You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 7 inches. You can use this power 0 times per day.

Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Fortified Drinker (Cayden Cailean) Cayden Cailean's holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Strength Surge (Sp) As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains a +1 enhancement bonus to melee attacks. combat maneuver checks that rely on Strength, Stregth-based skills, and Strength checks. You can use this ability 6 times per day.

+1 Bonus Feat GM awarded PC with +1 feat.

+1 Skill Bonus (Perception, Perception) GM awarded PC with +1 skill bonus.

+1 Skill Rank (Craft (Bows)) GM awarded PC with +1 skill rank (won't exceed max ranks).