Gnoll Ravager

CyberDaka's page

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As a Pathfinder fan who's busy and always stuck with GM duty, I am excited to see that they've adjusted the scaling so that level ups happen every 1,000 experience points. I say let Paizo work their fancy mathematics if that means that I don't have to spend so much time balancing an experience balance sheet for every single encounter.


Drawing off of Odraude's idea, if we wanted a race to represent North America a lupine inspired one could prove to be a solid choice. Covering South America, a race based off of the Jaguar could work, but it would essentially be adapted from the preexisting Cattfolk stats.

Maybe going wild with it would be better? Why not include Tapir and Wolverine inspired races to the core set?!


Catfolk would make a great addition to the core races of Arcadia, based off of the cougar and the jaguar. The cougar-race would be a solid fixture in the list of races, especially when you look at the historically sweeping range of the cougar itself on both continents of the Americas. Also, reskinning it as a Jaguar would work great because of the jaguar's place in South and Central American folklore.


As far races go I think some anthropomorphized animals could be a cool idea. By mirroring some races from native animals, of North America at least, some interesting dynamics could be put in place. The cultures of Arcadia could be as unique as they are because of their particular circumstances.

For instance, a migratory race of sentient bird-people could be responsible for trading material goods from distant areas that would never have interacted otherwise. By traveling their yearly flyway they trade goods amongst many different cultures.

A hooved, herbivorous race could be responsible for spreading crops like maize, beans and squash across the continent. Maybe they originated from a plains area and could resemble buffalo or pronghorns.

These cultures may look technologically primitive by Avistani standards, but their minimal use of technology is bolstered by their advanced magics.


A solid plot twist with regards to dwarves could be a good idea. This could make their enslavement a tricky matter.

Maybe the dwarves utilize divine magic that is something unseen to hob and mankind alike? If the dwarves, enslaved or free, have a very religious society this can be a thorn in the side of the hobgoblins as they wouldn't know how to combat clerics or maybe even paladins. This could add some more flavor for a robust setting.


I apologize for interrupting the flow of conversation. I'm lovin' all the spitballing going on here.

With regards to preexisting monsters and races of Golarion, how many of them do you guys think should be found on Arcadia? What percentage of the creatures on Arcadia should be novel?


I play with a low-magic survivalist play-style group and was wondering if there were any good ways to make a substitutions for limiting cantrips and orisons?

And yes, I get it, you may not agree but I'd appreciate some good feedback!