industrial backpack, Serum of Healing MK1 (x2), hygiene kit, mass-produced tent, Field Rations (1 week), R2E Meals (x4)
Feats:
Quick Draw (Combat)
Your mind and body are fortified against magic.
*Prerequisites: Unable to cast spells or use spell-like abilities.
*Benefit: You gain a +2 insight bonus to saving throws against
spells and spell-like abilities. If you ever gain the ability to
cast spells or use spell-like abilities, you lose the benefits of
this feat and can replace it with Great Fortitude, Lightning
Reflexes, or Iron Will, or the improved version of one of those
feats if you meet its prerequisites.
Racial Abilities:
Size and Type: Androids are biomechanical humanoid constructs that resemble humans, but unlike robots or artificial intelligences, androids are possessed of and animated by mortal souls.
Constructed: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision: Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
Flat Affect: Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Upgrade Slot: Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Mechanic/Class Features:
Key Ability Score:Intelligence
Proficiencies:Light and Heavy Armor; Basic melee weapons, small arms, longarms, and grenades.
Artificial Intelligence: Exo-Cortex
Combat Tracking
As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.