Cunningallusionment's page

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Finoan wrote:
Yeah, it helps to ask the question you actually have.

The question I actually had was "is the term ability well defined in the rules" because this has come up a couple of times. The issue about whether traits are abilities is just what reminded me that I couldn't find an answer to this last time. It seems like the answer to my core question is "no".

Finoan wrote:
A weapon trait really isn't an ability.... I would probably let you as the player choose

This seems contradictory. If a weapon trait isn't an ability, than RAW, Ruffians should get both sneak attack and fatal because Ruffian's only prohibit applying sneak attack to weapons whose die size was increased due to an ability.


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Sibelius Eos Owm wrote:


Other tables must be having considerably more lethal games than I do if this implication of the Wounded condition comes up in every significant fight. I don't think after playing 1-18 my table has had a single occasion where the 'struck while Wounded and Dying' would have affected play.

Wow. I must be running a deadly game I guess because this change would've killed my whole party several times over.


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3 years later, it'd be really nice for an official errata that clarifies this hugely impactful game mechanic that comes up in every significant combat at every table.

It seems like very few people actually play with the "harsh version" described on the GM screen but I think that might be the intended rule. It'd be nice to know for sure.