Seoni

Crystal Blackhill's page

46 posts. Alias of DavianGrallus.


Full Name

Crystal Blackhill

Race

Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)

Classes/Levels

Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Age

18

Alignment

Chaotic Good

Deity

Gorum

Occupation

Survivalist

Strength 16
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 13
Charisma 14

About Crystal Blackhill

Character Sheet:

Aasimar Destined Bloodrager 1
CG Medium Outsider (native)
Crystal Blackhill
“Conformity is the jailer of freedom, and the enemy of growth.” ~ John F. Kennedy
Init:+1, Perc:+5, dark vision 60 ft.
------------------------------
DEFENSES
------------------------------

AC 15, touch 11, flat-footed 14
HP 15
F+4 R+1 W+1
------------------------------
OFFENSE
------------------------------

Speed 30 ft. (40 ft. out of armor / 25 ft. if using carry weight)
Melee +4 Earthbreaker (2d6+4) Blood Rage +6 (2d6+7)
Ranged +2 Longspear (1d8+3) Blood Rage +2 (1d8+5)
Special Attacks Rage 9 rounds per day
------------------------------
STATISTICS
------------------------------

STR 16 DEX 13 CON 14 INT 12 WIS 13 CHA 14
BAB+1, CMB+4 CMD 14
Feats Toughness,
Skills / Background Acrobatics +5, Climb +7, Perception +5, Survival +5, Swim +7 / Kn. Geography +5, Lore (Gorum) +5
Languages Common, Hallit (human parents were Kellid)
Traits Against the Technic League (+2 to damage against Technic League foes), Berserker of the Society (+3 Extra uses of rage per day)
SQ Fast Movement (+10 to movement speed), Bloodline (Destined), Acid / Electricity / Cold Resist 5,
------------------------------
GEAR / OTHER
------------------------------

Gold 35 GP 9 SP
Carry Weight: 94 lbs. (Medium Load)
Bloodrager’s Kit + Bed Roll 31 lbs.
Earthbreaker 14 lbs.
4 Spears 6 lbs. each
Hide Armor (+4 AC, +4 DEX Bonus maximum, -3 Armor Penalty) 25 lbs.

Basic Background:

Crystal is an Angel-Blooded Aasimar born to a tribe of Black Hill Barbarians who lead a worship to Gorum. Their primary focus of Gorum is of iron as they delve into the caves of Black Hill in search of ways to pay off next year’s tribute to the Technic League. Eventually diving was not enough, and the tribe was dissolved as it had to begin working in the town of Torch itself. Amber’s anger at the demanded tribute of these slave keepers took full form when her parents began guarding the transport of tribute that had caused her tribe to dissolve in the first place.

Crystal, unlike the rest of her tribe, stayed on Black Hill a majority of the time as she used what she had been taught for the past 15 years to hunt, eat, fish, and survive on the town’s outskirts. She attempted several times to dive into the caves of Black Hill alone, but found it an impossible task. Those caves were intended for a team, not a one woman army.

Realizing this need, and becoming strong enough to form her own tribe, she seeks work in the city of Torch so that she can grow her powers and liberate it from the clutches of the Technic League.