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Thanks for all of the advice so far everybody.

Do you think that a 16 charisma is too high? Or would 14 be better?


Also, any wands that you would recommend with a build like this? UMD has been very helpful in previous classes I have played and am curious if its useful for a cleric as well.


So the campaign I am about to start playing in is starting us off at level 3 (mainly because levels 1-2 generally kind of suck for most classes) and I am playing a cleric because my party needs healing and I generally find them fun to play. The cleric I'm playing has a neutral deity.

Aasimar Herald Caller 3 (Neutral Deity)
Domain: Trickery

STR - 10
DEX - 13
CON - 14
INT - 10
WIS - 17
CHA - 16

Feats:
1) Selective Channeling
3) Craft Wonderous Item (yes I have confirmed there will be sufficient time to us this in the campaign)

Traits:
- Reactionary (+2 initiative)
- Dangerously Curious (UMD class skill)

Considering Herald caller can only use light armor and my party already has sufficient melee damage I will be focusing on summoning and casting from a distance.

Should I lower the charisma to increase something like dexterity? Channeling in combat is more viable for me considering Herald caller allows me to channel and heal all summoned monsters regardless of distance from away from me. But increased dex would help my ranged attacks (any little bit helps), AC, initiative and skills like stealth.

I was also curious if Selective Channeling is a good choice? Or would something like improved initiative be a better choice so I can hopefully go before the others to start my summoning/buffing? Any advice is welcome.