Khalib

Crow81's page

Organized Play Member. 157 posts (244 including aliases). 1 review. 1 list. No wishlists. 5 Organized Play characters.


RSS

1 to 50 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
The Exchange 2/5

1 person marked this as a favorite.

The issues with Pathfinder Society and Golarion in general, as I see it is that nothing changes in the world it is exactly as it was five years ago

1) Was the world wound closed No
2) Has a single boarder moved No
3) Any major world event taken place No

The adventures happen and everything goes back to normal frozen in time

I would for one love to see some kind of historic events people are losing interest. Do I want 4e apocalyptic changes no. Do I want a kingdom to change hands, sure Galt settle their constant revolution sure, Andoren and Cheliax finally go to war sure.

The Exchange

I think so it is a zero level spell that any class that has it can cast it unlimitedly. I for one would love one for Prestidigitation

The Exchange 2/5

0gre wrote:


Yeah, the rewards that you can't buy normally are my favorites. Gives some nice options.

I second the rarer finds for the rewards also more consequences good and bad on the certs just not ones that add situational circumstance bonuses they get to be hard to track

The Exchange 2/5

Swiftbrook wrote:
hogarth wrote:
I have not found this to be the case in my experience, with only very rare exceptions. Lower-level chronicles seem to be jam-packed with relatively inexpensive scrolls and potions, and not much else.

I have found the opposite.

For example: I have found access to individual Holy arrows (360 gp each), but only a limited number. I would need to have 36 PA (23,000 gp) to be able to purchase the a quiver (50) Holy arrows (18,001 gp). My character is 5th level with around 18 PA. It will be a looonnngggg time before I can afford that kind of purchase.

Crow81 wrote:


The PA system is meant to promote roleplaying. It gives players a reason pay attention to the details rather than just the fights.
/snip/
Some of the best experiences I have had playing PFS have been the execution faction missions or the failure to complete the mission.

Sorry, but this is just wrong. Many, many times I have failed to get my full PA because I didn't have a good Charisma bonus/my character isn't a good 'face' person. I took good notes, I role played it well, basically I did everything I could-with help-and I didn't get the PA because I couldn't make a Cha based roll. IF the system let the GM make a judgment call on good roleplaying if the character failed a skill/ability roll to earn their PA, then the system might be a little fairer.

All my bad experiences with PFS revolve around PA awards. 1) I did what I was asked to do and the GM read the details differently (or the info in the GM section was different). 2) I've failed roles but done everything I'm suppose to do. Often it's not cut and dry. For your first PA you need to do job 1. But for your second PA you need to do job 2, 3 and 4. If you do job 2 & 3 but fail 4, you don't get your PA. For these reasons I don't like the PA system. But the expected equipment level is built around the PA system. I will never be able to purchase good equipment if I don't have PA. It's the one thing that I absolutely...

Apparently the judges you have had do not get into the spirit of it as we do in NY

Josh has stated that the expectation and access model is that players will get 1 PA per mod. The extra PA is a bonus. Expecting to have a character who is built to get evey point is unrealistic. I will concede that many times the faction mission should be clearer especially if stealth is involved.

Also playing you scratch my back with other players is perfectly acceptable.

For a while we would trick other factions into completing our missions.

My favorite was having the Taldor rogue plant evidence to implicate Taldor for a crime

The Exchange 2/5

The PA system is meant to promote roleplaying. It gives players a reason pay attention to the details rather than just the fights.

Yes the benefit is there to encourge a player to get as many as possible for item and favor access. This is the carrot to make them relevant.

However this isn't the point. The point it to enjoy the fact that each mod has a bit of special flavor that applies to your choosen sub group.

Some of the best experiences I have had playing PFS have been the execution faction missions or the failure to complete the mission.

Now if we ever get the chance to see the impact of these side missions play into the overall story line or perhaps faction only adventures that would be really cool.

The comments I have seen on the board lately remind me of someone taking a cross country drive with a blindfold on. Yes you get to where you want to be, but you completely miss the view.

The Exchange 2/5

yoda8myhead wrote:
The hard date is "before someone else gets the job in your region" as with most job applications.

Exactly!!!! I'll also add that if he is so worried about it he should post himself. Part of the requirements is to be active on the boards.

The Exchange 2/5

TwilightKnight wrote:
WOW! This is cool, but would be a daunting task especially in larger metro cities like New York, Boston, LA, and Chicago.

I can speak for NY it is a team effort. You have a community of players who work together. We have a weekly gamenight in a cafe on Wednesdays some players find us that way.

We also have two gaming stores that participate with the D&D meet-up group and sponsor monthly gamedays on Saturdays. They allow us to offer Pathfinder Society at these events.

Additionally we have local conventions in NJ and CT.

Each of these are run by separate people but at each event people are directed to the other play opportunities in the area.

If anything our problem seems to be getting people stay interested after 6 months or a year. Many spin off into Pathfinder home games or move away.

The Exchange 2/5

Arnim Thayer wrote:
J. Frost wrote:
2. Attend PaizoCon or Gen Con and work for Paizo at one (or both) of those conventions annually. Non-USA regional coordinators will be expected to attend large local conventions to be named later.

Of all the requirements on the list, this is the only one I have difficulty with. Not due to a lack of desire, but due to the responsibilities of being a working father with four kids under my roof.

All the rest, I already do... even though the region I work in (southeast Missouri) is a small area with few game stores, conventions or events (but no lack of player!)

Guess I won't be making the cut anytime soon. :(

I agree this is the toughest requirement. I think why Josh is doing it is to see and talk to his Coordinators in person at least once a year. Nothing beats face time.

The Exchange 2/5

Great Job Josh the responsibilities and rewards are well matched.

The rewards are actually very generous if I could just figure out how to get my wife to become a gamer this would be my dream assignment.

Such is life I will offer my assistance to whomever gets the position in NYC

The Exchange 2/5

Joshua J. Frost wrote:
The earth breaker is not currently in any weapon category re: the fighter.

Josh

Soooo does that make it it's own group or not allowed??

Rich

The Exchange 2/5

Fighters ability Weapon Training and the Earth Breaker for PFS

The core rule book states that a GM can add weapons to the groups listed.

For PFS how is this handled should the EarthBreaker be included with hammers? Can it be it's own seperate group? Is it not allowed for weapons training?

The same question would hold true for any weapon not currently in the listed groups

Thanks Much

Rich

The Exchange

If you don't mind taking exotic weapon proficiency as a feat sabersaws are great they do 1d8 damage and are treated as light weapons if you have the feat.

It is also great when you start taking weapon focus and improved critical

The swords can be found in the pathfinder campaign guide or the players guides to the first 2 adventure paths which are available as a free downloads.

The Exchange 2/5

Crow81 wrote:

I spoke with the local (NY, NJ, and CT) RPG organizers tonight at our game day and they said that Pathfinder was being planned for ConCon

I will drop Art an e-mail to see what the actual plans are.

Regards

Rich

I got the reply from Art

PFS Mods 36 41 42 43 44 are planning to be offered at ConnCon

I am also sure that if demand is that great other mods could be found.

Everyone going should also consider running a slot or 2. This Con by far treats GMs the best.

From The ConnCon WebSite

All judges judging four or more slots receive free registration.

All judges will receive a $7.50 certificate redeemable at the hotel for each round run and paperwork turned in on time.

The first 16 judges to register to judge six or more slots of D&D will receive a Monster Manual: Legendary Evils D&D Miniatures booster!

A lounge with soda, coffee, and snacks is provided for judges, volunteers, and staff.

All judges are invited to please join us for dinner Saturday night. Door prizes will be given away.

The Exchange 2/5

I spoke with the local (NY, NJ, and CT) RPG organizers tonight at our game day and they said that Pathfinder was being planned for ConCon

I will drop Art an e-mail to see what the actual plans are.

Regards

Rich

The Exchange 2/5

Swiftbrook wrote:


Solution (?): Award two experience points per successful adventure. A character levels at every six experience points.

Benefits:
1) Interactive could be awarded 1 XP because they are viewed as easier, but there is still danger for the characters, and the character still gets some experience.
2) GM could be rewarded 1 XP for running an adventure in the same model as 1/2 gold and 1 PA point.
3) If a character fails a scenario they are also awarded 1 XP instead of 2. Max gold could also be set at 1/2 as to keep the level/gold ratio the same.

Downside:
1) We’d have to make a change to the system and change our current XP points to match the new system. Change always has some problems.

The bigger problem is that the whole sytem is set at 3 xp per level and 12 levels or 36 xp and retirement It would be less mods to retirement. Players would throw mods to keep playing favorite characters

By giving more xp per mod you also throw the entire gold dynamic out of wack.

The gold aquired system has been designed around the 1xp per mod premis. The gold per level would get very complicated. You would have tie gold received to xp received to keep the proper balance.

The Exchange 2/5

Austin Morgan wrote:

Wow, I'd imagine the bigger cities (like NYC) would have much bigger groups. Mine in Raleigh, NC is getting to the point of regularly having three tables, and the lower level table is usually packing as many people in as possible (6 is pretty much normal, I don't remember ever having 7 though). And unfortunately, we don't have but 4 or 5 people in the whole group that feel comfortable DMing (I,as a newbie, sure don't :P); so I guess our problem is that we're getting almost too MANY people, and not enough DMs.

But it's still super-fun :D

We lost our original gaming space (game store closed down)in December of 2008. Since then we have been a roving band of wanderers. Locations of current players dictate that the games be played in Manhattan NYC, a very expensive place. With this resriction we have been forced to try different places to play.

For the past few months we have been playing in deli/resturant seating area. The management has been cool and the players have been supporting the store. Hopefully this will remain a good relationship.

The Exchange 2/5

Nunspa wrote:

Greetings,

I got to play some pathfinder at Dragon*Con, got my character to 2nd level... but when I check my repored Sessions, they have not been reported yet.

I have no idea where my character is and was hoping to rebuild him based off my reports... and I have a game this weekend...

Help

Peter B

The bigger the Con the less likely all of the tables will be reported

Little pieces of paper tend to get lost dispite the best efforts of the Con Organizers.

If you don't have the report and it isn't listed on the board you may have not count them.

If you can remember the Mod Names or Numbers that would perhaps allow you to get a GM to sign off on them.

This is unofficial and Josh may have a different solution

Good Luck

The Exchange 2/5

Dragnmoon wrote:


Sure that is why you are goi/_mmBw3uzPnJI/SrE_7ha_riI/AAAAAAAAwJo/7p1b21zkBBU/s400/dragon_con_girls_ 01.jpg]nothing[/url] to do with the costumes...*NSFW* ;-)

GenCon was great... But I have to say, I still enjoyed Dragon*Con More :-)

Thank you you have my vote for best link ever

The Exchange 2/5

spoiler:
Is placing the stone into a handy haversack a viable solution to the Qadirian Special Mission??

The Exchange 2/5

Joshua J. Frost wrote:

Sure.

** spoiler omitted **

Cool it has become a favorite past time in NY to trick other faction into completing your missions.

My all time favorite will always be how we convinced the Andoran Paladin that a poison provided to complete a Qadira mission was an oil of bless weapon. Good times

The Exchange 2/5

Joshua J. Frost wrote:

When you say secondary, are you talking about the statue mission?

** spoiler omitted **

Yes the GM I guess took the perception check as an opposed check to not being detected by other party members not as a check to locate the correct statue.

Since then there was no stealth needed could we solicate someone with the disable device feat to assist?

The Exchange 2/5

As a side note the Osirion faction mission handout makes no reference to stealth being necessary to complete the secondary mission. The mod however states that if the players are observed while completing the mission they fail.

This raises 2 questions...

Should it just be assumed that stealth is always required when completing missions?

Is it even possible to trick a member of another faction using bluff for example to assist you in your mission if it is a secret one?

The Exchange 2/5

markjsb735 wrote:

I can't seem to find a thread that covers this, so i'm sorry if this has already been clarified. In PFS year 1, is it legal for a player to replay a scenario with a different PC?

Thanks,
Mark Brauer

Currently the issue is under review by Josh the discussion can be found here:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/whyShouldIShouldntIAllowYouToRePlayScenarios

The Exchange 2/5

Joshua J. Frost wrote:
NeonCon in Las Vegas. Erik and I are special guests and since we'll be there, I'm approving an interactive for Doug to run.

Is that the going rate to invite you guys or do we also have the con in Vegas ;-)

The Exchange 2/5

Doug Doug wrote:


I am not genuinely behind replays then. Whatever the decision is we all have choices. I expect Josh to make a decision on replays. My attitude is biased by my past experiences in Living Campaigns and a preference towards exclusivity and privilege. I got in on the ground floor, I put in a lot of hours and I want to stay ahead, it’s selfish but natural. I think that replays diminish that accomplishment. Please don’t try to tell me why my attitude is wrong, that’s really annoying. Anyway, Josh is going to make a decision. We have choices if we don’t like that decision. We can vote with our feet. That’s a tough choice but each to their own. Although I sympathize with those who have stated they would quit if replays are allowed (and I have alluded the same), am I really going to walk away? No. I think many feel this way, but their loyalty to Josh and to Paizo is too much for them to turn their backs on the campaign. We know that Josh works very hard for us and that we are impossible to please. 95% is the best you are going to get from me. Relatively speaking I have a lot invested in PFS and I'm not going to throw it away over something that isn't going to impact my local scene. Make the decision and I will support it. I am not going to punish Paizo for trying to grow the membership, even if it knocks over my sense of exclusivity. Sorry for the drama!

Besides, if...

Ditto....

The Exchange

Vandil wrote:

My current group only plays around once every month or two, I myself am a D&D addict. I was wondering if it is possible to play with 1 player and a DM. The DM will have a character also, but it will be treated more like a NPC so it does not give away to much information.

Now has anyone ever done this? If so what are your results.

Recently a third party publisher converted a book of solo adventures to Pathfinder RPG

I plan on picking it up

The Exchange 2/5

Bob Hopp wrote:
Crow81 wrote:
Yes but the majority of people who are against it are the ones who organize game days and GM tables.

Really? I'd like to see the data that you've collected to support your statement. I've seen some people say they are GMs, but I've also seen a lot of people just expressing their views without mentioning how many players they'll take with them when they take their ball and go home. If you have to rely on unsubstantiated claims to make your case...

"I can read the thread Bob can you? Look at the people who have said they are against replays. You have me the head of the NY group with 100+ tables logged to date. You have the organizers from Finland who Josh has said is one of his benchmark groups. You have Yoda8myhead who created the Pathfinder Wiki and there are others. That is some serious support

Do you run a game day do you worry about lining up judges and mustering players week in and week out?"

Crow81 wrote:
It is easier to accept and like when you are a player you get more opportunities to play.

So... are you against players having more opportunities to play? Are you saying that GMs having more opportunities to GM is not a plus?

"I am saying that what is the point of playing if it is the second or third time around for some players. Pathfinder is about the story."

Crow81 wrote:
As an organizer I think the motive of the players needs to be considered.

Uh oh, I sense danger.

"More like experience"

Crow81 wrote:
If it is truely to make a table then the pre-gen only replay should work for everyone.

If playing pre-gens for no credit was fine with everyone, we wouldn't need all this organized play structure. We would just play one-shot adventures set in Golarion. I think it's safe to say that playing a pre-gen for no credit is less satisfying than playing your own PFS character.

"So is playing the same mod multiple time Bob"

Crow81 wrote:
If the idea is to advance multiple characters through the same stories I have to suspect that the player will not abide by the non-interference rules discussed in this thread.
Are you saying that you would suspect that any replayer would spoil the story? If, as you say, their motives must be considered, does that mean you would turn people away because you think they might break the rules?

"I am saying it is not worth the risk Bob. If someone cheats then yes I would turn them away."

The Exchange 2/5

WelbyBumpus wrote:
hogarth wrote:
WelbyBumpus wrote:
I was quite surprised to see such strong approval of replays. Even more surprising, each was able to tell me that replays have worked out very, very well in LFR. LFR has its problems, they'll each admit, but replays is not among them.
I don't find it surprising, considering what has been posted on this thread by LFR players. Only one seemed to have a bad impression of replaying (the DM who knew less about the module than the players who had played through it 5 times), and the rest seemed generally in favour.
That's a good point. I think it's significant that, even here in this thread, people that have actually experienced the only "replays allowed" campaign are voting "yes, allow replays, it's a good thing."

Yes but the majority of people who are against it are the ones who organize game days and GM tables.

It is easier to accept and like when you are a player you get more opportunities to play.

As an organizer I think the motive of the players needs to be considered. If it is truely to make a table then the pre-gen only replay should work for everyone. If the idea is to advance multiple characters through the same stories I have to suspect that the player will not abide by the non-interference rules discussed in this thread.

The Exchange 2/5

Speaking about local cons one complaint I have gotten from Con Organizers was the ink drain for the art work and the advertisements in PFS mods. I realize it looks great and if you are playing from a laptop it is nice to have the artwork, but con staffs run on tight budgets and the Pathfinder mods use up a great deal of ink.

It will be easier to sell the idea of Pathfinder to smaller cons if there were printer friendly versions available.

The Exchange 2/5

Local Con Specials my wallet sadly agrees:-(. Having events with limited con only distribution draged me to alot of events I otherwise would not have attended. Meeting new players along the way. If you made a series of faction special events it would sweeten the pot.

As a seperate note our biggest problem in NY for the weekly Gameday is finding an affordable (cheap) space since our FLGS closed in December. Right now we are running 2-3 tables a week at a public space. If we ever find a clean, resonably priced, place that stays open past 11pm I am sure we could get the base up to 4 or 5 tables a week.

The Exchange 2/5

I think if you could work with local Boys and Girls clubs or YMCA organizations. Maybe donate some books set up game days you could introduce kids to a "new" experience.

The best part of our hobby is it encourges reading and has a low cost of entry.

Another route would be to market to college "Gaming Clubs" College Campuses are where a number of people got their first taste of RPG's...

The Exchange 2/5

Bob Hopp wrote:
NiTessine wrote:

As I recall, one of the things Living Forgotten Realms lost when they allowed replays was the whole of Finland, including Sampo Haarlaa, the Point of Contact for Northern Europe. They still haven't managed to get a replacement, and to date no convention in Finland has run a single table of Living Forgotten Realms. (Granted, driving off every active RPGA member in the country required a bit more than allowing replays, but that was one of the core issues.)

While Pathfinder Society in Finland isn't quite as centralised as the old RPGA thing was, allowing replays would still very likely kill off PFS at our conventions, probably to be replaced by Living Greyhawk legacy games or nothing at all. As the RPG adminstrator of the biggest Finnish convention, Ropecon, I would prefer not to see this happen.

Why? Why would you quit PFS altogether if replaying is allowed? Why do you think that every other PFS player in Finland would also quit playing? In another thread, you said, "In Finland, our active PFS player pool is about 30 strong, with five active Dungeon Masters." Do all 34 feel the same as you?

I've tried to avoid singling people out in this thread, but this type of scare tactic doesn't seem to add much to the debate. "Rational discussion" was requested, and I don't see how threats qualify.

Sorry Bob

I tend to agree with NiTessine who speaks as a con coordinator and most likely has a good measure of the Finland players. As someone who runs the NYC group I would be inclined to stop organizing if Pathfinder went to a completely open replay policy. Aside from my personal distain for such a system. It makes organizing more difficult as re-players might try to deny spots from first time players.

I do agree with a policy of allowing a generic character being used to fill a table for no credit/cert if the recording system could be made to handle PFS#-R as others have suggested.

Just my opinion

The Exchange 2/5

Bibliomane74 wrote:

Hey...

I'm new to Pathfinder, but not new to gaming - but getting back into it after about 15 years out. Would love to get into some existing Society gaming here - or I'd be willing to start a home game...

Let me know if anyone's around.

We have a weekly game in NYC it a bit far but along the Metro North line.

Some of my players also set up games on the weekend. If you join our board maybe you could join up with them

http://games.groups.yahoo.com/group/Pathfinder_NYC/

Additionally you might want to solicit game through the New England Pathfinder Yahoo Group

http://games.groups.yahoo.com/group/pathfinder_ne/

Good luck

Rich

The Exchange 2/5

Rjesterie wrote:

Sorry about the double post,

Im trying to orginize a gmae but cant find the minnimum amount of players needed (the reporting part seems to say i can have more the 6? thats kewl)
can a game be run with 2 players and a gm?

A great place to solicit players is to advertise here on the boards and on the EN World boards as well. If you get the word out you may find other people in your area who just don't know where to look.

MountainCon that's the one in Salt Lake City correct. I had a chance to go two years ago and play some LG. I live in NY but have family out there.

If Don Brown still around or is he playing LFR?

The Exchange

The Guide To the Pathfinder Society 2.0 has put one up, and it is a great place to see if your question has been answered. If we could do the same for the Core Rule Book and leave debate and opinions out it would be really helpful.

First Question is there one already?

The Exchange 2/5

Joshua J. Frost wrote:
I'm not looking to make any changes to the GM rewards. Heck, two weeks ago they didn't even exist. :-)

You see you give them an inch Josh ....

The Exchange

F. Wesley Schneider wrote:

Dear Josh, Chris, Cosmo, Erik, Jeff, and Jason,

Hey guys! Sean, Sarah, James, Sutter, and I are sitting in an Indianapolis shuttle depot waiting to go to our seemingly made up lodgings for tonight. Sarah has fallen into the well of her iPhone, James is deep in travel fugue, Sutter is balled up on the ground and might be crying, and Sean is giddy as he gets to see Lady Friend, Atourney at Law again. Its 7 something, and our ride is something like at least 15 min late - maybe we missed it standing in any one of the dozen wrong but equally plausible other spots. Here's hoping we can get out of here around 8:00 tomorrow morning, and that the Adam's Mark near the Indianapolis airport is gamer friendly. If they have a souvenier shop we'll bring you all back something nice. Okay, time to go finally. Hope to see you All soonishly! -Wes

If you are going to be stranded for 12 hours at least your with friends and have your gaming stuff :)

Safe home

The Exchange 2/5

Wow having been part of the RPGA with Living Greyhawk and the Pathfinder Society I completely disagree with you.

I for one like the AR's or Chronicles that you get for each mod they are a handy way to keep track of your character. They also serve as a great reminder of past adventures. I flip back through them and remember details of LG mods I played 4-5 years ago who the GM was and my character at that time. All told I have about 200 of them.

They take about 5 minutes to complete

Your ideas about items and access have some flaws. Prior to the LG AR's there were certs, find an item some one at the table gets it. The common experience was that some players would bully the table to get the more desirable items and as such would throw off the wealth curve. If 2 or 3 players want one item what then?

Another common problem was that some mods just don't have items for every class and there may not be enough gp's to go around and make up the difference. The Chronicles solve this issue.

PFS also handles access much better than LG did by using Prestige Points by helping your faction you gain access, gone are the days of hoping to find the access on an AR. The faction points you have now correlate to a max gp value of any legal item.

I for one think that this new system put place as of PFSCG 2.0 works

The Exchange 2/5

Bob Hopp wrote:

I'm thinking about what type of character to make for my first PFS character. Even though the base classes are very solid, I'm looking over the prestige classes as well.

I noticed in the Guide to PFSOP that there are two other options out there. "Dark Markets, a Guide to Katapesh" offers the Balanced Scale of
Abadar, and "Osirion, Land of Pharaohs" gives access to the Living Monolith. Can anyone give me some info on these?

I have the Osirion The Living Monolith is crazy you basically become a living statue who is immortal after 10 levels.

However since the Pathfinder Society caps at 12th level and you need a Bab of +5 plus skill ranks in a couple of different areas I expect the highest you could reach is 7th

There are some cool abilities even at lower levels I might just have go this way with my Osirion Dwarf

The Exchange 2/5

Josh

Any chance the minor gods from Gods and Magic will make it in?

I was building a cleric of Trud Dwarven god of strength and protection. I guess I will have to rethink him

Thanks

Rich who plays cleric of obscure deities

The Exchange 2/5

Joshua J. Frost wrote:

Your physical chronicles are always your record for your character, regardless of whether or not someone reported your event.

Did you play as part of the Gathering in these two events or were this midnight madness or some other independent play?

The Midnight Madness slots were older mods not part of the official schedule.

I ran PFS#20, PFS#14 and PFS#16

Regards

Rich

The Exchange 2/5

WelbyBumpus wrote:

On Thursday through Saturday night, two to four of us GenCon attendees (that is, two to four people coming to GenCon with me, none of whom are represented on these boards) will be interested in playing Midnight Madness. Since the Paizo gaming area is closed, we'll have to find other gaming area, but in my experience this isn't hard to do.

Maybe we should plan on doing an informal "Midnight Muster" at the entrance to the Paizo room at 11 pm on Thursday night, Friday night and Saturday night. If you're interested, meet there, and we'll work out the tables.

If you plan to judge at one or both "Midnight Muster" slots, bring the necessary adventures/chronicle sheets with you, and be prepared to report your own game. Piling extra work on the harried Paizo staff for our Midnight Madness-fueled extravaganza is not cool for them.

Sound like a good start?

Just a suggestion if you are looking for a certain mod (Yoda I am looking at you) it might be a good idea to have a copy of it with you or with a friend. Expecting a judge to have it might be disappointing

The Exchange 2/5

Branding Opportunity wrote:

I'm in Dragonmoon's boat as well, although we'll see how tired I end up being. Having said that, we'd have to run modified Season 0 scenarios though, right?

P.S.: Baron, do you ever sleep?

My experience is that if you are running the madness slots the 8am slots are not doable

Playing is a little different as you are more passive

Rich

The Exchange 2/5

Leslie Foster wrote:

I was wondering if someone was running any mods at Midnight like what happened at Origins.

Please advise and thanks.

With much regret unless I hit the lottery I won't be there Les. If the divine were to grant my wish and I could attend I'd be more than happy to run the madness like I did at Origins

Rich

The Exchange 2/5

Wicht wrote:

The skill checks are only needed for the 'bonus' points. The regular faction points require no rolls.

The real kicker in this scenario is act 2, as Joshua said above. I am interested to see how he changes it.

As a suggestion from someone who played 26 at Origins. Two simple changes made by our GM made the encounter tough by livable.

He ruled the encounter happened at dusk (no invisibiliy for the creatures in question)

He ruled that potions still worked. That kept the flavor of the Manna Waste without it being suicide. The wizard actually ran around feeding cure potions to the fighters. (fun stuff)

The Exchange 2/5

NiTessine wrote:

They're meant for four to six players.

In Finland, our active PFS player pool is about 30 strong, with five active Dungeon Masters.

New York is about the same with about 18-24 diehard players (played every mod)

The Exchange 2/5

Wicht wrote:
Emperor7 wrote:
Wicht wrote:
I just recieved the Scenario from Doug and printed it off. So I should be good to go. Thanks. :)

Sorry sir, for bailing on you Friday. The guys I drove in with from Dayton 'decided' they didn't want to stay late Friday night, though we had already registered for your game. I was stuck. *grumble, grumble, <insert profanity here>* Even after I sat thru all of their choices.

Next year I'm using my own car and staying closer to Columbus. And picking my own games.

Thanks for the dice bag. It was cool of you to make and give 'em out.

That's not cool to miss a game you paid for. But you are very welcome for the dice-bag.

I'll second the thanks for the dice bag and the mod. 10 rounds in the garden oh what fun :)

Rich

The Exchange 2/5

Wicht wrote:
Doug Doug wrote:
Who am I kidding? I'm checking it every hour.
Heh. Me too.

Nancy just e-mailed me #23 which I am running at Origins :)

The Exchange 2/5

WelbyBumpus wrote:

I think working with the table you have is part of what makes these types of "living" games fun. If you have no cleric, buy a bunch of potions or scrolls ahead of time. If you don't need them, then you still have them for the next table where you're lacking a cleric!

FWIW, I don't think I've ever seen another monk at a Pathfinder Society table; I've always been the only one.

We have 2 monks in our gaming group in NYC and they have actually played together. 1 of the monks is a halfling and mostly provides comic relief running around with an insanely high AC. The other one plays along side a rogue mostly so he grapples and she sneak attacks a deadly combo.

The Exchange 2/5

Here are the NY totals to date

Total for Andoran 119
Total for Cheliax 49
Total for Osirion 36
Total for Qadira 95
Total for Taldor 65