Eagle Knight of Andoran

Crotalus Atrox's page

No posts. Alias of Papa-DRB.


Full Name

Crotalus Atrox

Race

NG Male Human fighter 5

Classes/Levels

(HP 70 AC:12 T:12 F:10 Saves F:+6 R:+3 W:+3 CMB:+9 CMD:21 Init:+4 Perc: +0)

About Crotalus Atrox

Crotalus Atrox
Male Human fighter 5
NG Medium humanoid (human)
Init +4, Senses Perception +0

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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 70 ((5d10)+20)
Fort +6, Ref +3, Will +3, +1 Will vs. fear
Defensive Abilities hard to kill

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OFFENSE
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Speed 30 ft.
Special Attacks Mythic Power (5/day, surge +1d6), Sudden Attack

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STATISTICS
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Str 19, Dex 14, Con 14, Int 10, Wis 10, Cha 10,
Base Atk +5; CMB +9; CMD 21 (26 vs disarm) (26 vs trip)
Feats Dazzling Display, Iron Will, Iron Will (Mythic), Power Attack, Power Attack (Mythic), Step Up, Toughness, Weapon Focus (Longsword), Weapon Specialization (Longsword)
Skills Intimidate +8, Ride +10, Survival +8, Survival (Avoid becoming lost) +12,
Traits Reactionary, Starchild (Desna),
Languages Common
SQ armor training, bonus cmd (5x), bonus feat, bonus feats, bravery, champion, extra mythic feat, humanoid traits, mythic tier, skilled, surge, weapon training, , , , ,
Combat Gear
Other Gear 10500.0(?) gp

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SPECIAL ABILITIES
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Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus CMD (5x) Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's choice.

Bonus CMD Disarm (5x)

Bonus CMD Trip (5x)

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.

Champion The champion is the pinnacle of skill at arms and armor. No ordinary fighter could hope to match the skill with a blade, a bow, or an axe that surges within a mythic champion. The champion turns aside blows and shatters shields with every movement, all while racing gracefully across the chaotic battlefield. When the screams of fallen foes die down, the champion stands strong and defiant in blood-spattered armor, hefting a weapon and shouting a terrifying war cry.
Role: As a champion, your role is to take the fight to your enemies. Using devastating melee powers, you can crush your enemies before they even have a chance to harm you and your allies. Few can match your skill at arms or your ability to perform amazing feats of strength. The champion abilities allow you to control your foes, move easily around the battlefield, and challenge a large number of foes all at once. The rest of the party can count on you to dominate any melee you charge into.
Classes: While members or nearly any class could be champions, those who focus on melee attacks-- barbarians, cavaliers, fighters, monks, paladins, and rangers--will find the abilities in this path most attractive and useful. However, even magi or rogues could find that the path of the champion is an excellent way to augment their abilities.

Extra Mythic Feat (Ex) You gain an extra mythic feat. You can take this ability a number of times equal to half your mythic tier (minimum 1). Each time you do, you gain another mythic feat.

Hard to Kill (Ex) Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Mythic Power (Su) Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend 5 mythic power. This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

Mythic Tier You are a 1st-tier mythic character.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Starchild (Desna) Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.

Sudden Attack As a swift action, you can expend one use of mythic power to make a melee attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making a sudden attack, you roll twice and take the better result, adding +1 to the attack roll. Damage from this attack bypasses all damage reduction.

Surge (Su) You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Heavy Blades +1

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FEATS
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Dazzling Display
Your skill with your favored weapon can frighten enemies.
While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Iron Will
You are more resistant to mental effects.
You get a +2 bonus on all Will saving throws.

Power Attack
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
You can choose to take a -2 penalty on all melee attack rolls and combat maneuver checks to gain a +6 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Step Up
You can close the distance when a foe tries to move away.
Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Toughness
You have enhanced physical stamina.
You gain +5 hit points.

Weapon Focus (Longsword)
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longsword)
You deal extra damage when using your chosen weapon.
You gain a +2 bonus on all damage rolls you make using the selected weapon.

[spoiler=Other Information]
PbP stats
Race Line in Profile:
NG Male Human
fighter
5
Class Line in Profile
(HP 70 AC:12 T:12 F:10 Saves F:+6 R:+3 W:+3 CMB:+9 CMD:21 Init:+4 Perc: +0)

Created using PCGen 6.07.10 on Nov 15, 2018