Brass Dragon

Crimson the Eidolon's page

3 posts. Alias of Spencer Ramirez.


Full Name

Crimson

Race

Outsider Eidolon

Classes/Levels

Level 12 Eidolon

Size

Medium

Alignment

Neutral Good

Deity

Korada

About Crimson the Eidolon

Crimson's Appearance
And this creature with Calathes looks like a medium sized dragon, but with the emblem on its forehead, with the right knowledge, you know it is an outsider, a eidolon formed from planar energies and molded by Calathes. With a body of red, with white stripes going along its back and a fully white belly. Has fearsome teeth, claws, wings, and a tail to assault enemies with.

Crimson's Stats:

Crimson
Male Quadruped
NG Medium outsider
Init +5; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 33, touch 15, flat-footed 28 (+5 Dex, +18 natural)
hp 73 (+27)
Fort +8, Ref +11, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft., climb 40 ft., fly 40 ft. (good)
Melee bite +10 (1d6+15) Plus Trip and
. . 2 claws +10 (1d6+10) and
. . tail slap +8 (1d6+5)
Special Attacks rend (2 claws, 1d6+6)
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Statistics
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Str 19, Dex 21, Con 14, Int 8, Wis 10, Cha 11
Base Atk +9; CMB +10; CMD 28 (32 vs. trip)
Feats Combat Reflexes, Multiattack, Power Attack, Rending Claws, Rending Fury, Toughness
Skills Acrobatics +9 (+11 to balance, +13 jump), Bluff +4, Climb +17, Escape Artist +6, Fly +21, Knowledge (planes) +5, Perception +12, Sense Motive +6, Stealth +12, Survival +2, Swim +8; Racial Modifiers tail
Languages Common
SQ devotion, magic attacks, multiattack / extra attack, pounce
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Special Abilities
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Climbing (40 feet) You have a Climb speed.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (40 feet, Good) You can fly!
Magic/Aligned Attacks (Ex) Your natural attacks are magic and share your alignment.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Pounce (Ex) You can make a full attack after a charge.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rending Claws If you hit a foe with 2 claw attacks in a turn, add 1d6 precision damage to the second hit.
Rending Fury Need half the normal number of attacks to deal rend damage
Tail (Ex) Tail grants +2 Acrobatics checks for balance.
Trip (Ex) You can make a trip attempt on a successful attack.