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Hey All,

Does anyone know if there is a PrC published somewhere that focuses on "Planar Magic?" Specifically, I'm thinking of a mage that exercises their power by opening temporary rifts to other planes and then unleashing energy through them.

For example, instead of casting "fireball" they would open a rift to the plane of fire and burn their foes with pure elemental fire from the rift. Or they could open a rift to the plane of earth above an enemy's head and drop a ton of rocks on them. Or if they wanted to heal they could open a rift to the positive energy plane...the possibilities are many and varied.

I just thought this was a cool concept and was wondering if there was anything already published on it.


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So I'm planning on running some adventures in Cheliax where the heroes will likely participate in rebellious activities in opposition to the government. They will probably be required to hide in the slums of cities from time to time and practice guerilla tactics.

The problem I'm having is that one of them is a CG Cleric that gives off a strong aura. So I'm not a genius, but if I were the Chelaxian authorities, I would arrest the "peasant" giving off a strong aura of good.

Is there any way for a cleric or paladin to "hide" their aura? It makes it tough to run any adventures with a lot of subterfuge.


Hey All,

I'm currently running a solo campaign with my wife, and I'm having some difficulty determining what CR level encounters to throw aganst her since she is often on her own. Does anyone have any experience/advice regarding solo campaigns?

Just for some more info, she's playing a Wizard (evoker) currently level 2, and with pretty beefy stats/extra abilities. Sometimes she'll have allies, but many times she will be completely solo.


Hey All,

I'm thinking of starting an online campaign with my cousin who lives very far away and some other folks. I really want to try to replicate the "face to face" RPG experience that we used to have as much as possible, but I'm not sure how I should go about this technology wise.

So does anyone have some advice on what kind of technologies can aid an online campaign the most? A few things I was thinking of were...

1. Webcams - Has anyone ever tried a game were everyone videoconferenced? Does it help?

2. Battle grids - Is there any kind of PC application that lets you share a battlegrid over the internet for combat?

3. Conference call (Skype) - Does anyone have advice on how to utilize conferencing tech for gaming? Any good ways to stop everyone from talking at the same time?

EDIT:

One more thing I would really like to do is play music on my computer that all my players can hear. Any idea how to do this???


So I'm currently playing a 4E campaign and, I'm sure like many other folks, there are some things I like about 4E, and some things I don't. But for me, there is one thing about 4E that bugs me more than anything and really stops me from enjoying it. Specifically, it's just that magic doesn't feel as "natural" as it did in previous editions. I'm hoping that one of the kind posters here will read my concern and maybe point me in the direction of a 4E supplement that helps remedy my complaint.

Anyway, what I mean by this is that in almost all fantasy literature, "magic" is typically represented as some kind of mysterious "force" that spellcasters can draw from. I think this makes magic feel like it is really something "alive" and an integral part of the world.

I also felt that 3.x and earlier D&D also felt like this regarding magic. Spells were basically a generic resource that many different classes could draw upon. So the classes felt more like they were just different "methods" of reaching out to the "force" as opposed to self contained entities that just had powers like a game.

And this is where my problem with 4E is. Powers are now all contained within the class. So a wizard power is a wizard power specifically, and other arcane classes could never use it (barring multiclassing or hybrid). It makes magic feel kind of artificial because each class has its own lineup of powers...it's not like they are drawing upon any common source of power like you would expect.

So does anyone know of a 4E book that fleshes magic out more? Makes it seem more like it does in fantasy literature?