So I'm currently playing a 4E campaign and, I'm sure like many other folks, there are some things I like about 4E, and some things I don't. But for me, there is one thing about 4E that bugs me more than anything and really stops me from enjoying it. Specifically, it's just that magic doesn't feel as "natural" as it did in previous editions. I'm hoping that one of the kind posters here will read my concern and maybe point me in the direction of a 4E supplement that helps remedy my complaint.
Anyway, what I mean by this is that in almost all fantasy literature, "magic" is typically represented as some kind of mysterious "force" that spellcasters can draw from. I think this makes magic feel like it is really something "alive" and an integral part of the world.
I also felt that 3.x and earlier D&D also felt like this regarding magic. Spells were basically a generic resource that many different classes could draw upon. So the classes felt more like they were just different "methods" of reaching out to the "force" as opposed to self contained entities that just had powers like a game.
And this is where my problem with 4E is. Powers are now all contained within the class. So a wizard power is a wizard power specifically, and other arcane classes could never use it (barring multiclassing or hybrid). It makes magic feel kind of artificial because each class has its own lineup of powers...it's not like they are drawing upon any common source of power like you would expect.
So does anyone know of a 4E book that fleshes magic out more? Makes it seem more like it does in fantasy literature?