Jagrin Grath

Creon 18.'s page

51 posts. Alias of Dennis Harry.


Race

Android OC18.

Classes/Levels

Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

Gender

Male

Alignment

LN

Deity

Athiest

Strength 14
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 11
Charisma 8

About Creon 18.

About Creon 18

Background:

Motivations:

Appearance and Behaviour:

Creon 18
Male android slayer (sniper) 2 (Pathfinder RPG Advanced Class Guide 53, 120, Pathfinder RPG Bestiary 5 19)
LN Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+2 armor, +5 Dex, +1 shield)
hp 21 (2d10+4)
Fort +4, Ref +8, Will +0; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
--------------------
Offense
--------------------

Note - house rule - DEX as bonus to melee/ranged attack dmg

Speed 30 ft.
Melee short sword +4 (1d6+2/19-20) or
. . melee touch attack +4 (varies by spell/ability)
Ranged ranged touch attack +7 (varies by spell/ability) or
. . composite longbow +7 (1d8+2/×3)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 14, Dex 20, Con 12, Int 12, Wis 11, Cha 8
Base Atk +2; CMB +4; CMD 19

Feats Combat Marksmanship (Point-Blank Shot + Precise Shot)

Traits brigand, nanite revival

Skills Acrobatics +9, Appraise +3, Climb +6, Escape Artist +6, Knowledge (geography) +6, Perception +7, Sense Motive +1, Stealth +9, Survival +5;

Racial Modifiers +2 Perception, -4 Sense Motive, brigand
Languages Common, Hallit
SQ accuracy, deadly sniper +2, emotionless, exceptional senses, repairing nanites

Combat Gear cold iron arrows (20), lodestone arrow (2), tangleshot arrow (4); Other Gear leather armor, buckler, arrows (56), composite longbow (+2 Str), dagger, incendiary arrow (20), short sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, pot, tindertwig (5), torch (10), trail rations (5), waterskin, 6 gp
--------------------
Tracked Resources
--------------------
Arrow, lodestone - 0/2
Arrow, tangleshot - 0/4
Arrows - 2/60
Cold Iron Arrows - 0/20
Dagger - 0/1
Incendiary arrow - 2/20
Nanite Revival (1/day) - 0/1
Repairing Nanites (4 hp, 1/day) - 0/1
Studied Target +1 (move action, 1 at a time) (Ex) - 0/1
Tindertwig - 0/5
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Accuracy (Ex) Halve range penalties with bows, crossbows, and firearms.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Sniper +2 (Ex) Ignore 30' limit and bonus damage for sneak attacks vs. unaware targets in first range inc.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Repairing Nanites (4 hp, 1/day) You are healed the first time each day you've taken more damage than twice your HD.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.