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I think the chance of con damage could work, but it vastly increases the danger of certain enemies that can do con damage. Con damage is pretty common and as GM I would be frustrated trying to balance that aspect of combat. Also a check every spell cast could slow down combat.

How about a temporary loss of maximum hp? With the max returning to normal after a long rest. If the hp loss= spell level would be a pretty harsh system, hp loss = spell level - Casting stat modifier would make the system fairly innocuous at low levels but start to kick in at high level campaign. Playing around with this abit I think could make a balanced system.


Your current character has very high stats and could be good at any direction you wish to go.

I'm uncertain of your definition of a 'broken' character but my assumption is a character so powerful that it 'breaks the game' by making every other character obsolete. Don't pursue this. It detracts from the fun of the party and in the end it is not fun to play a character which can do everything.

My impression is that you do not wish to play a support character. Your character could pretty easily be a front liner, especially with the lineup you described as your party mates, which may be more fun for your playstyle.


Fixed the Wood School type bonus - Thanks Kaboogy!
No other eyes have looked at this so any other errors please let me know.

Also I didn't use the color recommendation system as I was intending for the guide to focus on possible builds not optimized builds; was this a mistake?

Finally, if anyone wishes to link this or use this elsewhere please do.


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another angle to increase the drama is to add a moral or personal element. Even evil assassin characters have lines they don't want to cross. Perhaps the target is someone from the assassins past such as mentor or childhood friend. Or perhaps an innocent, someone not in the 'game'. Perhaps killing the victim will increase the power of a feared or hated rival but to refuse to take the job will incur the wrath of the thieves or assassins guild.


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There are alot of ways to increase the challenge of an assassination encounter.

1) create tension by adding a deadline. "you must kill the ship captain before he sails on the high tide."
2) add mundane traps and obstacles. locked doors, bells hanging from door knobs, spiked plants poisonous plants around windows,
3) dogs, golems, familiars, trained parrots. more eyes to avoid.
4) introduce an investigator or team of elites hunting the assassin.


Thank you Dasrak! The power of community!


Hopefully, I'll do this right! I wrote a guide to assist players wishing to add levels in wizard to any other build.

Check it out;

https://docs.google.com/document/d/1mvjQXgi3-nCi3TCmzTKOqld6qHWUQHQ4bUA-TH9 7Imc/edit?usp=sharing