Full Name |
Cralisoth, the calm |
Race |
half-orc |
Classes/Levels |
Adept |
Gender |
Male |
Size |
Medium |
Special Abilities |
Blood Vengence |
Alignment |
NG |
Languages |
Common, Orcish |
Occupation |
Lumberjack |
Strength |
12 |
Dexterity |
12 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Cralisoth, the Calm
Cralisoth, the calm
Male Half-Orc Adept 1
Alignment NG Medium Humanoid (Human, Orc)
Init +1; Senses Darkvision 60'; Perception +2
Corruption: 0 Depravity: 0
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex, +0 armor)
HP 8 (1d6+2)
Fort +2, Ref +1, Will +4
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OFFENSE
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Speed 30 ft.
Melee Greataxe +1 (1d12+1/x3)
Ranged Dagger +1 (1d4+1) 10'
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STATISTICS
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Str 12, Dex 12, Con 15(+2 racial), Int 10, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 11
Feats: Blood Vengance
Symptoms: -
Skills: heal +6, survival +6
Languages: Common, Orc
Combat Gear: Greataxe [20] 2 daggers [4](why falchion so expensive...)
Other Gear: Robe, 1gp
Traits:
Birthmark: Divine focus, +2 vs charm/compulsion
Desperate Focus: +2 concentration
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SPECIAL ABILITIES
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Blood Vengance:
Benefit: Whenever one of your allies is reduced to negative hit points or killed, you may enter a state similar to but less powerful than a barbarian's rage as a free action on your next turn. +2 STR/CON, +2 WILL, -2 AC lasts 4 rounds.
As with a barbarian's rage, when this weaker rage ends, you are fatigued; if another ally falls before this duration ends, the weaker rage lasts for an additional 4 rounds. This feat does not allow you to enter a rage if you are fatigued. You may only use this feat if the fallen ally had at least as many Hit Dice as you (excluding conjured or summoned allies).
Can fight one more turn when dropped below 0 hp
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ADEPT SPELLS
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Adept Spells Prepared (CL 1, Concentration +3)
0- [DC12] [3+1] create water, ghost sound, touch of fatigue x2
1- [DC13] [1+1] cure light wounds, obscuring mist
2- [DCXX]
3- [DCXX]
4- [DCXX]
5- [DCXX]
Adept Spell List
0th Level: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue.
1st Level: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, sleep.