Death Initiate

Countess Arella's page

23 posts. Alias of BloodWolven.


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Arella's choices:
Accept Wee Jas as my matron.

Silver
You will bear my mark and be cursed.
Silver allergy: Your skin takes on a metallic sheen.
Stain: Whenever you touch silver, including being struck by a silver weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from silver weapons.

Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or worshiper of Wee Jas, or in 50 foot proximity to a divine caster devoted to Wee Jas.

Requirement: must be Lawful, or take a negative level.
Amulet of Mighty fists +2 (Agile and +1)

Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jas.

Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.

Adamantine
Build a temple to Wee Jas / pay for one.

Mythic
Be my champion, accept me fully. I am your God and you my pawn.

She works with the others finishing up wishes with everyone before going through the portal. She in fact will be one of the last.

Emerging from the portal there is a red skull with a fireball emblazoned on her shoulder. "Wow that was crazy. Anyone else go with the Wee Jas route?"


Round 77

They can't catch me so I have no problems getting my last +5.

10d20 ⇒ (5, 3, 8, 9, 11, 7, 3, 8, 20, 4) = 78

One gets on her at the end.


Round 49

She comes back and wishes to increase the panther dude's intelligence. Dodging the chain that springs forth.

Round 50

Ditto. Getting it done early to have all the chains cut by Jorne. "Okay folks who is not leveled up? Sorry folks I only remember Jorne's name. Uh can you tell us your name?" She asks the panther dude.

Round 51


Round 43-50
43 - 45
I wish to increase Ulricha's inherent score. Now up to a +5 bonus inhereent increase to Ulricha's strength.
Ulricha works on these chains. Severing three of them.

She dodges the chains as they try to grab her, they never touch her.

15d20 ⇒ (6, 13, 7, 18, 8, 14, 18, 16, 10, 5, 5, 16, 3, 15, 18) = 172

46
She charges in to be the next target of the apes.

unarmed strike, 1st Strike: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 1d10 + 10 + 2 ⇒ (3) + 10 + 2 = 15

47
She keeps them busy and hits them with a flurry of blows, focusing on them evenly.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 10 + 2 + 4 ⇒ (1) + 10 + 2 + 4 = 17
Punishing strike: DC 24 fort save or prone.
2nd: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
damage: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
3rdd: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
damage: 1d10 + 7 + 2 + 4 ⇒ (6) + 7 + 2 + 4 = 19
4th: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
damage: 1d10 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20

48
She keeps them busy and hits them with a flurry of blows, focusing on them evenly.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
damage: 1d10 + 10 + 2 + 4 ⇒ (1) + 10 + 2 + 4 = 17
Punishing strike: DC 24 fort save or prone.
2nd: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
damage: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
3rdd: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
damage: 1d10 + 7 + 2 + 4 ⇒ (9) + 7 + 2 + 4 = 22
4th: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20

22 damage after DR.


Round 41
She throws caution to the wind and yells, "I wish to increase Ulrichas inherent strength. Come on guys we need four more."

She is glad that she is free of the chains.

Round 42
She throws caution to the wind and yells, "I wish to increase Ulrichas inherent strength."


Round 41
She tries to turns into her blood form, then realizes she is living again. 6 chains pull her slowly into the ground.


She stands near Alice but at least 15 feet away trying a few more wishes.

Round 35
"I wish for an unclaimed diamond worth 10,000 gp to be in my hand without any negative ramifications."

Round 36
"I wish to be brought back to life without any negative ramifications besides the negative level."

Round 37
"I wish for the Sublime template without any negative ramifications."

Round 38
"Who's next? Jorne? I wish for Journe to gain strength."

4 chains are on her now.

Round 39
"I wish for Journe to gain strength."

5 chains are on her now.

Round 40
"I wish for Journe to gain strength."

6 chains are on her now.


Round 29

There is a lock on each of her wrists. DC 20 or 30...

She struggles for a moment then just smiles. She turns into a pile of blood and gets whisked to a basin. "Hi Alice!" she says as she begins to reform. "I think we have enough blood. I wish for dexterity. I wish for dexterity. I wish for dexterity. I wish for dexterity. I wish for dexterity." She steps away from the basin as more chains snake up and attach to all of her limbs. "I think someone has a tying kink!"


Round 28

She charges the last foe in sight.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
damage: 1d10 + 14 + 2 + 4 ⇒ (8) + 14 + 2 + 4 = 28 1 Con damage

She announces out loud, "I wish to know a way to become living once more! Seraphim wish what is that? I wish for a neverending bag of magical item creation materials. No! I wish for more charisma 5 times."

After the fifth wish chains burst from the ground and lock her in place. She struggles and looks to the others. "Help me please!"


Round 25

She steps up to the blue ape and releases her flurry of blows upon it.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 14 + 2 + 4 ⇒ (7) + 14 + 2 + 4 = 27 1 Ki, 1 Con damage
2nd: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (2) + 10 + 2 + (5) + 4 = 23 1 Con damage
3rd: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (10) + 10 + 2 + (2) + 4 = 28 1 Con damage
4th: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (9) + 10 + 2 + (6) + 4 = 31 1 Con damage

Round 26

She steps behind the blue ape, giving Ulricha flanking and releases her flurry of blows upon the demon.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
damage: 1d10 + 14 + 2 + 4 ⇒ (1) + 14 + 2 + 4 = 21 1 Ki, 1 Con damage
2nd: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (3) + 10 + 2 + (5) + 4 = 24 1 Con damage
3rd: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (7) + 10 + 2 + (6) + 4 = 29 1 Con damage
4th: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (1) + 10 + 2 + (2) + 4 = 19 1 Con damage

With the help of the others the blue ape falls upon the ground, dispersing as well.

Round 27

She double moves getting into position to charge.


Round 24

She releases her flurry of blows upon the two dretches in range.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
damage: 1d10 + 14 + 2 + 1d6 + 4 ⇒ (1) + 14 + 2 + (3) + 4 = 24 1 Ki for acid d6, 1 Con damage
2nd: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (7) + 10 + 2 + (5) + 4 = 28 1 Con damage
3rd: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (5) + 10 + 2 + (2) + 4 = 23 1 Con damage
4th: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (2) + 10 + 2 + (1) + 4 = 19 1 Con damage

She misses the first strike, the second smacks into the dretch as she kicked the other dretch to a bloody pile.

1d20 ⇒ 16
She laughs off the spell. "Jorne toss me up there and I will grab them."


Round 23

Arrella quickly enters the room then


With the keyword said she complies not resisting the temptation to disobey.


She skips into the room with a black orb encased in what appears to be ice. A little worried she states, "I have the focus... why is the portal closed? Alice please open it so we can leave this horrible plane."


Round B

Se quickly whispers back at Jorne but in a more playful way, "I am going to get your orb and bring it back! Then we can leave. The enemy approaches and we should be gone before they do arrive."

Perception: 1d20 + 18 ⇒ (6) + 18 = 24


In a low whisper a seductive voice behind both of Xandarian and Ulricha states, "I am here with Jorne and ____. Touch each other and move slowly forward. You likely will find many bones along the way and should come to a wall in 50 feet of the portal. The miasma lessens as we move away from the portal."


She holds out her hand to Jorne and then follow Xan, unless someone else wants to go before them. She does this without saying anything.


"I am with Vandomir here. I know how to punch and kick things. So we will all get all of the spells put on us? Or must we cast those spells to activate the portal?" She laments with those who can't craft spells.


Jorrast Feorte wrote:
"So Countess Arella, if you have the chain does that make you free?"

This is discussion if you have something to ask me you should do it in gameplay. But as I said, "The connection is still there but at least he isn't holding my chain anymore."


Quince Medvyed wrote:
GM Wolf wrote:

Countess Arella is bound to the bracelet.

Is she who we were asked to rescue?

I did ask you to rescue me. To break my enslavement to the king. The connection is still there but at least he isn't holding my chain anymore.

This would be an excellent conversation in gameplay but if it doesn't happen it doesn't happen. As you would know she is the woman who asked.


She nods in agreement and practically dances among your group.


She walks up to him excitedly she says, "Yes that is my slve collar connection!"


She walks in looking to see what is left.