| Cornrelius |
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Hello,
I would like to introduce my brain child campaign setting "Terra Aeterna" with request for feedback.
TERRA AETERNA
The year is 1024 A.U.C. Rome has stood unbroken for over a thousand years. Julius Caesar survived the Ides of March, and the Imperium now spans from the sun‑bleached spires of Egyptus to the storm‑lashed forts of Dacia, from the Pillars of Hercules to the opulent markets of Mesopotamia.
Yet beyond those borders lie realms the eagles could not claim. In the far mist‑bound northwest, Britannia lives and breathes as a thinking land, its Picts and druids bound to it in a pact older than Rome. The legions came, saw — and fled.
Far to the opposite horizon, across deserts, steppes, and strange kingdoms, lies Zhong Guo, the Dragon Empire of Fu Xi, a realm as patient as the mountains and as distant in its dreams as it is in its geography.
You, however, begin your journey not at the world’s edge, but in a city of crossroads, Massilia, Syracuse, or Carthage, where traders from every shore meet, where imperial law and foreign custom rub shoulders, and where whispers from the Senate mingle with rumours brought in by sailors who have seen lands no Roman map will admit exist.
From here, the choice is yours: serve the Senate, scheme in the alleys, cross the sea to forgotten frontiers, or slip beyond the reach of Rome entirely. In Terra Aeterna, history is alive, and it is waiting for you to change it!
Terra Aeterna Campaign Setting
And yes, both docs are still beta and a work in progress.
Also, it is written for my own DM style, and I run my games story- heavy and dice-light.
Thanks in advance!
-- Cornrelius