Search Posts
Can someone explain how persistent items are? I've seem references to a goblinworks blog post that no longer exists, re: item decay. I've also seen references to "threading" which seem to only affect whether something is lootable or not. I've also seem mentioning of "item repair" but I'm not sure if that really exists, if there are diminishing returns, etc. So, in essence...do all items eventually decay into nothing or do they exist indefinitely? (I ask because, in my experience, a health player-driven economy requires that all items eventually decay to nothing.)
SWG had the best crafting of all time. Quality of materials mattered. Surveying for materials mattered. Supply-chain management was huge. Everything (at least when I played in the early days) was player created. WoW crafting was a sideshow to the actual game. Forgot, for a moment, item drops being equal to or better...if that disappeared the crafting would still be terrible. From the dev/CEO video I saw, there were different levels of material quality...but there were only, like, 3 tiers of 5 quality levels each or something. This sounds like WoW-style Copper/Iron/next-tier-metal type components. I'm assuming different areas will have whack-a-node type mechanics, but I haven't seen any information. I know this is supposed to be a player-driven sandbox but...are we actually going to have master-crafters that people will come to from all over the world to purchase things (SWG)? Or is it, once you hit master-crafter skill cap, then any decent guild will be able to make the best weapons and the best weapons all have the same stats (WoW)?
I pledged to the original kickstarter a year and a half ago and am just checking back in now that I've noticed Alpha has started. Couple questions: - Where's the best place for me to "catch up" on what's going on?
Hi all. Couldn't find the answers to this on the boards. When releasing an animal companion and getting a new one, do you get to re-apply the feats and ability scores granted from previous levels to the new companion? or even choose new abilities/feats? I would assume so because, it seems likely that they would automatically get Link, Evasion, Devotion etc, even if they weren't around when I achieved those levels. Also, it would suck if your companion died and you had to get a new one, but it didn't get the abilities/feats of the former one.
I did a search and found some references to the fact that a Bard's "Inspire Courage" ability doesn't stack with "Heroism" because they are both 'morale bonuses'. YET According to the handbook, "Inspire Courage" is a 'morale bonus' w/r/t saving throws but a 'competence bonus' w/r/t attack and dmg rolls. Also, according to Treantmonk's guide, they do stack. So which is right? Do they stack or not?
I love you Paizo. My group has bought 2 adventure paths, maps, and quite a few Pathfinder Core and Bestiary books. We will continue buying lots of your stuff. Keep up the good work. Having said that, these boards are terrible. - No easy way to view Message Board forum names and sub-forum names...everything, including posts, is on one page. Very hard to navigate. - You cannot search both the archive nor the current boards @ the same time...why exactly is there a need for an archive section anyway? - You cannot search on a multi-word string, like "halfling bard" Any message board from after 1995 has these abilities. I know migration could be a bit of a pain but it would be well worth it, IMHO. TBH, I don't post here as much as I'd like to, nor browse the forums as much, because of the terrible interface. Please consider doing something about this!
I plan on being a halfling with a riding dog. The main purpose of the dog is for the 40' movement and full-round ranged attack awesomeness. I had some questions about this. Let's assume the only thing he will do is carry me around. I also have a +4 to my ride check, which means any maneuver that requires a 5 (such as attacking while riding) are automatically made. How would this be any different, than playing my char as if he had 40' movement and can do full-round attacks while I move? The only things I can think of are: - My mount can get attacked
Can anyone think of anything else? Perhaps I can't use my acrobatics check while mounted, for things like avoiding AOO? What about reflex saves? I just want to figure out all of the drawbacks before I commit to this kind of play style.
I'm a min-maxer by nature, but I'm also trying to be a little flexible when it comes to adding flavor to my char. Right now I'm trying to choose between a halfling and human bard. Bards, some would think, would already be gimping my char, so I don't want to do so even more by picking a gimpy race. Having said that, it seems to me, @ first glance, that halflings are such a race. I've tried to break this down as easily as possible. If you choose a halfling over a human, you have the following tradeoffs: Even:
Advantages:
Disadvantages
Would someone in their right mind trade a feat and -10 movement for +1 to their saves? I don't get why anyone would ever roll a halfling. Can anyone explain?
Death by Balor: So I, a lvl 16 Half-Orc Monk with 170 HP, and the rest of my party go up the stairs and find Balor. After deftly avoiding his Rain of Fire spell, we spread out around the room and prepare our attacks. Knowing that I'm the only one that can withstand a few full-round attacks, with Fly and Displacement spells on, I perform a flying charge @ the demon in attempt to keep him away from our squishes. Tumble check fails, provoking an AOO. Balor swings with his vorpal blade. Rolls against the Displacement and succeeds. Rolls the d20 and...rolls 20. My headless body falls to the ground. I'm typing this as they are attempting to take the beast down. Doesn't look like they stand a chance...TPK fast approaching. This blows.
|