Fungal Creature

Sunshine of Happiness's page

178 posts. Organized Play character for Frozen Frost.


Race

HP 48/48, AC 21 w Niyahaat (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12 (w ↺ Leshy Superstition), Perception** +12 (low-light vision), Stealth +2 |

Classes/Levels

Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Gender

[S01-02] Female Vine Leshy Animal Order Druid 4 / Beastmaster | Secular Medic | Animal Companions Upuan, Ugatpuno |

About Sunshine of Happiness

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PFS INFORMATION:
PFS #: 2403787-2024
Lore (Legacy): Herbalism* +5 (1st)
Faction: Verdant Wheel

Chronicles & Boons
Level 1
1 S03-01 Intro: Year of Shattered Sanctuaries
2 RPG Fistful of Flowers
3 Boon: Wayfinder
4 S04-01 Intro: Year of Boundless Wonder

Level 2
5 S04-05 The Arclord Who Never Was
6 S03-08 Foundation's Price
7 S04-10 Arclord's Abode
8 Boon: Worldly Mentor (Verdant Wheel)

Level 3
9 S03-12 Fury's Toll (replay)
10 Boon: Naturalist (Verdant Wheel - Lesser Healing Potion
11 S04-14 Shattering Gold Chains
12 S05-02 The Blackwood Lost

Level 4

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BOTTING INSTRUCTIONS:
If Sunshine usually sit on her Mount, either Upuan or Ugatpuno, and utilizes their Support when she needs it. She will attack enemies with ranged spells.

◆◆ Tangle Vine | [dice=Tangle Vine Spell Attack]1d20+10[/dice] | -10 ft circumstance penalty to Speeds for 2 rounds on a Success (and Immobilized on Crit Success); can Escape with DC 20.
◆◆ Spout | Dc 20 basic Reflex save vs [dice]2d4+4[/dice] bludgeoning damage on 5-ft cube or 5-ft burst within 30-ft range
◆◆ Produce Flame | [dice=Produce Flame Spell Attack]1d20+10[/dice] | [dice=Spell Damage]2d4+4[/dice] fire damage, double on Crit Success
◆◆ Puff of Poison | DC 20 Fortitude save vs 4 poison damage and 2 persistent poison damage (both half on Success, double on Crit Failure) to one target on 5-ft range

◆ Heal Animal (to heal animal Companion) | [dice=Healing]2d8[/dice] HP for 1 action, [dice=Healing]2d8+16[/dice] HP for 2 actions up to 30-ft range
◆ to ◆◆◆ Heal, Rank 1 | [dice=Healing]1d8[/dice] for 1 action, [dice=Healing]1d8+8[/dice] for 2 actions, [dice=Healing]1d8[/dice] for 3 actions on 30-ft emanation | DC 20 basic Fortitude save vs undead creatures

◆ Command an Animal (◆ Stride, ◆ Support)
Upuan's Support: gain lesser cover from legchair against all attacks
Ugatpuno's support: rootball chair ignores difficult terrain

She can attack in melee if she has her club in one hand
◆ Strike
[dice=Club Attack]1d20+8[/dice]
[dice=Damage]1d6+2[/dice] bludgeoning damage

She will raise her shield if she is holding it.
◆ Interact to draw Hide Shield
◆ Raise a Hide Shield (+2 circumstance bonus to AC)
↺ Shield Block

◆ Battle Medicine | [dice=Battle Medicine w Healer's Glove]1d20+13[/dice] | [dice=Trained Healing]2d8[/dice] HP, [dice=Expert Healing]4d8[/dice] HP

For ↺ Leshy Superstition feat
[dice=Fortitude save]1d20+10[/dice] +1 vs spell or magical effect w ↺ Leshy Superstition feat
[dice=Reflex save]1d20+8[/dice] +1 vs spell or magical effect w ↺ Leshy Superstition feat
[dice=Will save]1d20+12[/dice] +1 vs spell or magical effect w ↺ Leshy Superstition feat

After combat, she can heal allies.
[dice=Damage fr Risky Surgery]1d8[/dice] slashing damage
[dice=Medicine to Treat Wounds w Risky Surgery]1d20+13+2[/dice] Success becomes Critical Success
[dice=Trained Healing]2d8[/dice] HP, [dice=Expert Healing]4d8[/dice] HP

Or Treat her own wounds too.
◆ Battle Medicine | [dice=Battle Medicine w Healer's Glove]1d20+13[/dice] | [dice=Trained Healing w Godless Healing feat]2d8+5[/dice] HP, [dice=Expert Healing w Godless Healing feat]4d8+5[/dice] HP (immune for 1 hour instead of 1 day)

[dice=Damage fr Risky Surgery]1d8[/dice] slashing damage
[dice=Medicine to Treat Wounds w Risky Surgery]1d20+13+2[/dice] Success becomes Critical Success
[dice=Trained Healing w Godless Healing feat]2d8+5[/dice] HP, [dice=Expert Healing w Godless Healing feat]4d8+5[/dice] HP (immune for 1 hour instead of 1 day)

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CHARACTER INFORMATION
Name: Sunshine Of Happiness
Ethnicity, Heritage & Ancestry: Vine Leshy
Background: Secular Medic Home Region: Golden Road Nation: Rahadoum Languages: Common, Druidic, Sylvan
Sub-Class & Class: Animal Order Druid Level: 4
Gender: Female Size & Reach: Small (5 ft) Speed: 25 ft
Age 35 Deity Laws of Mortality

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STATS & SKILLS (* indicates Proficiency Level)
STR +2, DEX +2, CON +2 INT -1, WIS +4, CHA +0
HP 48/48, AC 21 w Niyahaat (+2 w Hide Shield raised), Fortitude** +10, Reflex* +8, Will** +12 (w ↺ Leshy Superstition), Perception** +12 (low-light vision)
Acrobatics* +8
Arcana -1
Athletics* +8 - Vine Leshy - You do not need to have any hands free to Climb. Additionally, if you roll a success on an Athletics check to Climb, you get a critical success instead.
Crafting -1
Deception +0
Diplomacy +0 - Wild Empathy - You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
Intimidation +0
(Legacy) Herbalism* +5
Lore: Anatomy* +5
Medicine** +13 w Healer’s Gloves - ◆ Battle Medicine – You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day., Godless Healing – You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day., Mortal Healing – You grant greater healing when the gods don’t interfere. When you roll a success to Treat Wounds for a creature that hasn’t regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points., Risky Surgery – Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you Treat Wounds, you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.
Nature* +10
Occultism* -1
Performance +0
Religion +4
Society -1
Stealth +2
Survival +4
Thievery +2

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OFFENSE & DEFENSE
Melee ◆ Fist (Agile, Finesse, Nonlethal, Unarmed) +8 Damage 1d4+2 B
Melee ◆ Club (Thrown 10 ft) +8 Damage 1d6+2 B
Armor Niyahaat (Laminar) AC Bonus +3 Dex Cap +2
Shield Hide Shield AC Bonus +2 (raised) Hardness 4 HP(BT) 20(10)
Others ↺ Shield Block

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SPELLS (* denotes Signature Spells)
Druid DC 20
Primal DC 20 Spell Attack +10
Max Focus Points 1
Focus Spells (Heightened 2nd)
◆ or ◆◆ Heal Animal

Prepared Primal Spells (2nd) [][]
◆◆ Entangling Flora
◆ to ◆◆◆ Scorching Ray
◆◆ Quench

Prepared Primal Spells (1st) [][][]
◆ to ◆◆◆ Heal
◆◆ Shillelagh
◆◆ Shocking Grasp

Prepared Primal Cantrips (Heightened 2nd)
◆ Protect Companion
◆◆ Tangle Vine
◆◆ Puff of Poison
◆◆ Produce Flame
◆◆ Spout

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GEARS & ITEMS
Invested Items: Wayfinder, Healer’s Gloves
Worn Items: Club, Niyahaat, Hide Shield, Healer's Tools, Holly and Mistletoe (20) Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2 weeks’ worth), Torch (5), Waterskin, Soap, Bottled Sunlight (good for 1 week)
Others ---
Current Bulk: 5.0 (Encumbered 7.0, Maximum 12.0)

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FEATS
Level 1
Skill Feat (from background) ◆ Battle Medicine
General Feat (from Heritage) Vine Leshy – You do not need to have any hands free to Climb. Additionally, if you roll a success on an Athletics check to Climb, you get a critical success instead.
Ancestry Feat ↺ Leshy Superstition – +1 circumstance bonus to your saving throw against a spell or magical effect, but haven’t rolled yet
Free Feat Animal Companion, ↺ Shield Block
Druidic Order Animal Order - Animal Companion: Upuan Additional Specials Anathema, Plant Nourishment, Druidic Language, Wild Empathy

Level 2
Class Feat Beastmaster Dedication (additional companion: Ugatpuno)
Skill Feat Godless Healing
Free Feats Call Companion – ou spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions.

Level 3
General Feat Mortal Healing
Others Alertness, Great Fortitude

Level 4
Class Feat Mature Beastmaster Companion
Skill Feat Risky Surgery

Level 5
Ancestry Feat Leshy Lore
Others Lightning Reflex

Level 6
Class Feat Additional Companion
Skill Feat Inoculation

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