Dwarf Fighter

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954 posts (1,561 including aliases). No reviews. 3 lists. No wishlists. 2 aliases.



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Wondering if there is something essential to put on a bow for Z.A. all I want are the Endless ammunition and Seeking qualities. Am I overlooking something?


Right. So what are some great single ability archetypes? For instance Scarred witchdoctor is a constitution based full arcane caster that can fight like a full martial if built for it. Anyone know of more fun things like this?


Hi boards! Currently working on a 25 point buy,level 15 Scarred Witchdoctor. He is a Half orc whom I envision using metamagic rods of quicken, the transformation spell and buffs, oh and a +? Spell storing/impact/keen adamantine great axe.

Stats at 15th

Str 16

Dex 14

Con 20(26)

Int 12

Wis 11

Cha 10

HP:205 Feats:Toughness(1)Extra Hex(3)power attack(5) furious focus(7)quicken spell(9)craft rod(11)improved initiative(13)vital strike(15) for traits I would do reactionary and indomitable faith. For alternate racial I took sacred tattoo and shamans apprentice. All favored bonuses to hp(included). There's more but looking for advice/feedback, thanks.


Really, isn't a male witch called a Warlock? Does that not apply in pathfinder? Does anyone else find it odd to refer to a character as a gender specific class title? Do you think it odd that out of all the classes only this one is gender specific in name? Apologies for all the question marks but the subject has raised questions.


Seeing a lot of 3-4 year old posts getting grave robbed/resurrected/ flamed. Str gives here? Conspiracy? Thoughts?


Working on:

Cleric 1 of Nethys 25 pt buy.
Rune/Black Powder Inquisition

Str 14
Dex 14
Con 14
Int 14
Wis 16
Cha 10
Feats: Skill focus UMD,Scribe Scroll, e.w.p firearms, Gun smithing, Rapid reload pistol.

Skills: craft alchemy +6, Knowledge History: +6, Knowledge Religion +6 spell craft +6, umd +8.

Rich parents
Dangerously curious

This character is a half elf so my perception is+5 untrained. This is also for mummies mask and only a 2pc party. Suggestions for starting gear and feat progression welcome :).


Oh.The. Horror. I used to love shadowrun. I heard they simplified it in the 5th as 4was a monstrosity. Paid 64 bucks and change happily toting this thing back to the car. The weight should have been a clue. After hours pouring over it and trying to navigate its convoluted cumbersome design I realize there is nothing simple about it. I have a headache and know very little more about character creation/combat/magic than I did at purchase. I feel as though I've been blind folded , shanked in the belly and left to bleed out. I hope to at least warn others that the game we loved way back when is a serious investment for something so broken unless you have a degree to interpret the 500 page serpent that twists and turns and trows multiple step formulas into every mechanical aspect of play. I don't even know how to offload this thing to cut loss and the shop I bought it from provided no receipt. Looks like I have a 500 page hardcover shelf ornament/paperweight. Disappointed doesn't cover it.


Making a Dwarf Alchemist with Barbarian dipping sauce 25 point buy going mythic if necessary. Struggling with the second character. Ideas? These two will be the only PC's and both played by me. No gestalting period. Hirelings and cohorts as appropriate. I have the option of starting at level 3 mythic tier 1 for both characters.


Has it already begun? Already, I see people throwing in bids for this or that from ACG when someone asks how to build a ranger, Oracle, sorcerer. I know people say these options are to further reduce multiclassing but I see a lot of unsolicited "be a x from ACG instead of y from older material". What gives? What are the implications going forward?


In a solo mythic game I am running, I have drow and duergar raiding parties probing magnimar in search of conquest. The Hell knights are holding them back under the city. Abadar has sent my character visions of a mailed fist gripping a key smashing a symbolic spider and then smashing a grey symbolic hammer. This means Abadar wants him to break the duergar and drow so that they no longer threaten civilization. So, he is marching north to find the enemies cities...alone. my question is why would drow and duergar be interested in magnimar? Do you the forum goers suggest guerilla war, diplomacy, assassination or perhaps using an artifact to bomb a drow city? In a bit over my head here. Suggestions welcome.


Obscuring mist, cast by a Gish. That's all I have so far... I think the feat has merits though, like for defending oneself against things you can't see. Anyone got tactics for blind fight worth building a character around?


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/Rant over.


Reading through mythic adventures I see so much awesome! Path abilities are great and mythic feats are amazing. I alternately find myself formulating plans to swap path abilities for feats and vice versa. Looking for others feedback on how to handle so much potential. Yes, I realize there are still "Trap" options in mythic but even those are usually cool in some way. Also, path abilities can't be retrained as far as I know but a mythic feat tied to a mundane feat might be indirectly retrainable. I at least could see it making sense. Thoughts?


Would Heart of the fields allow a character not to be fatigued from sleeping in armor? Even Heavy armor per se?


Wondering what class/archetype/ feats/spells/ abilities work best to efficiently kill a smart Great Wyrm Red. Paladin oath against wyrms? Admixture blaster converting fire spells to cold? Ranger with favored enemy? What is THE BEST dragonslayer...p.s. race matters, looking to go elf.


My latest character ambition, is to make a two character team of Dwarf something, and elf. Mythic rules 25 point buy starting at level 1 tier 1. The elf will be either a bard or a wizard. The dwarf wants to reclaim the axe of dwarvish lords and unite the dwarves of five kings and dwarves of the land of linnorm kings...and slay fahfneir. By of wiki I will need to assail the ancient magma dragon moschabbatt In his lair somewhere at the southern end of the five kings mountains. What do forum goers think I should build for this dwarf and elf to have a realistic chance of success?


With the great optimization guides available I noticed a lack of guides for optimizing mythics. Now, I don't think mythic optimization is strictly necessary as the mechanic inherently raises the floor and makes even weak characters much better. Yet, with all the optimizers here it seems only natural that some would turn attention toward this opportunity and show us how to build some of the strongest concepts from each path. So I submit this request to the community. Thanks in advance.


Obsessed with Dwarven battleragers since 2e, here is my latest project still incomplete.

25 point buy Dwarf inv rager1/mt 1 champion

Str 16

Dex 14

Con 15

Int 10

Wis 16

Cha 10

Skills: intimidate +4 perception +7
Survival+7 swim +7(-acp)

Feat?(was thinking endurance for sleeping in medium armor).

Mythic feat ?

Champions strike : fleet charge

Impossible speed(he wanders solo and I want him to move fast!)

Rage powers( No Beast totem): superstition 2;? 4;Ghostrager 6?;increased Dr 8; flesh wound 10; come and get me 12.

I am against negative ability modifiers hence the cha investment. This is a solo or half duo character so I wanted well rounded skills/feats /scores/ powers. So for a self reliant battlerager how do you think I might best proceed in creation?


So is the move attack combo in fact a swift action in which case you still get a move and standard or full attack? Am I missing something?


So... just ran a group of mythic skeletons against my players mythic monk last night and the relentless extraordinary ability got to be quite a hassle, as it states ANY melee attack provokes an AoO from the skeleton, and I started seeing a possible cascading effect where AoO's back and forth could really slow down combat. Got me thinking, what if it was two Cagm barbarians dueling? One round would take FOREVER!


Some will ask : why? Well, it seems theres lots of powerful options presented in mythic, and i wonder if even the worst mythic is still pretty good. Also, this will illustrate things to avoid when building such characters. So, I propose builds in the low to mid range(15-20) your choice. Paizo material only.


So, it seems my turn to gm has arrived! My buddy roled a Tengu Urban Ranger, going sword and shield combat style. Think I am going to start him in Magnimar, he is interested in an urban-centric campaign. What's giving me the most trouble is how to get a story going, so ideas are appreciated.


Personally I think Barbarian. Can anyone else suggest what they feel would be the "easiest" character to play solo and have the campaign not get boring from levelling too slowly? I am a recovering one player runs 4 characters addict,it was just too much. Played 4 sheets in Rise of the Runelords all the way to 13th, dont want to do that any more it is exhausting. Help!


It seems to me after many years that my gift for brainstorming fantasy names has begun to dwindle. It seems to me that a way to combat this malady might be a simplistic approach like adapting modern real world names into golarion style corollaries(not sure I spelled that correctly, oh well)and it seems to a limited degree this has been done in the published material. So I'm proposing to go a bit further and try to compile a large list of "converted" mundane names into believable hero style names for at least the seven core races.Humor is secondary here the goal isn't to be degrading or super goofy but if the names are a little odd that's ok I suppose.

1. Rycharde/"Dick"

2. Thomme/"Tom"

3. Herrolde/"Harry"

Poor examples but hopefully you get the gist!


Has anyone gotten the feeling it's ok to call out grognards for being old grognards but young power gamer being idiots are an untouchable subject? I don't know , just here to vent. These boards seem one sided with devs clearly defending power gamers... is this due to profits? Power gamers spend more so they get more freedom to be rude and not have folks answer in kind? Feels like fascism on the board's sometimes with the post removal too it's like" removed post for being uh..subversive..uh I mean let's not criticize powergamers."


Can it be at any point during my initiative count or is it only beginning or end of my turn?


Inner sea castles or ultimate campaign? Has this stuff made it to the reference document yet or d20pfsrd site?


Now, generally speaking, there are many controversial topics on here that when not discussed calmly get out of hand. Now I can't suggest we segregate all discussions with new sub forums but I feel as with digging ditches to slow a wild fire that certain steps can be taken by devs and posters. First, I propose new sub forums for each of say three tiers of gaming power level at least: Munchkin Corner, followed by standard high level play followed by mid level play and then a low level play sub forum. Monk threads should be shut down the second time a del would have normally removed posts or in fact monks could have an entire sub forum because quite frankly they are fluttering good advice space and general discussion. Check we could add a disputes sub forum for run off. Any un foreseen flamewars regarding say paladin or whatnot? just ship it to disputes sub forum.


Does this happen or has Rasputin escaped to parts elsewhere?


1 person marked this as FAQ candidate.

Can also use normal rage amirite?


So here it is we are all neutral or a lawful or chaotic variant no good or evil pc's. We are entering the pit from the courtyard in the stone giant fortress for Rotrl and the wizard just animated a couple dragon skeletons that are always neutral evil according to template. Now hearing the sounds of dire bears and giants in the tunnels we are looking to further boost our party strength with summons as needed but maybe a plenary ally. Now the idea is to try to get a movanic deva as it has 12 hd and it's goals are more or less in line with the clerics deity(desna) can it be done? Now none of us is altruistic and even the cleric is only chaotic neutral. Not only that but maybe the draconian skeletons are a deal breaker. How do you gms see this going down?


Does anyone know? I haven't found any universal burrow rules.


So based on wbl are there definite levels where characters should attain One, two and three stat enhancement +2,4,6 and what is the guideline consensus of how this progression normally would play out during say an 18 level AP?


Is there cannabis on Golarion? Anyone?


I have begun to develop the opinion that 100 hit points is one of the most major benchmarks in a character's career.Now as I have begun to get less random with development my next step is to implement average hit points after the maximum at first level in keeping with bestiary and npc power level. Now as to the thought exercise I would like to see how quickly you out there can reach 100 hit points not counting temporary hit points using max at level 1 and average thereafter with standard wbl. All core material is good. No races outside core.


Is anyone out there picking up what I'm putting down? I am playing with a concept for a high armor class, high save, rapid fire archer that scoffs at AoOs as he wades through melee with a bow striking here,over there and in between reigning death and terror whilst his enemies futile attempts to bring him down only buy the archers allies more time to seal the victory! Does anyone want to give this a "Shot"?


So, how much would not having the map folio effect the quality of the campaign? Does it seem like a must have(Those of you who actually have one)? Does it seem like an unnecessary luxury whose absence can be worked around? I am looking at a 700 dollar total operating budget for the month and want to invest in the first 2 modules and possibly the map folio IF it is a MUST HAVE campaign aid, if it is just "meh, nice ta have I guess," then i will want to pass and thank you anyone for the info.


Someone posted once how to do it but I have yet to figure it out and cannot find the post. Does anyone have instructions on how to accomplish this or does one need to be a "special" subscriber to some paizo monthly service?


I have seen this spell referenced a couple times today and now I am wondering if this spell has made it's way to any magic items of note?