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Full Name: Palok the "Final Piece"

Race: Orc

Class: Invulnerable Barbarian 11/ Ragechemist 14
Mythic Tier 1 Champion/Trickster (Dual Path feat taken, allows me to choose from either paths abilities along with getting both Champions Strike and Tricksters Attack)

Alignment: Chaotic Neutral

Stats:

STR 36 42 (Raging) 44 (Mutagen) 50 (Mutagen+Rage) (10 Base+6 Point Buy+4 Racial Adjustment+6 Character Advancement Stat Points+4 Manual+6 Belt of Physical Perfection)

DEX 16 (10 Base+6 Belt of Physical Perfection)

CON 24 32 (Raging) 30 (Mutagen) 38 (Mutagen+Rage) (10 Base+4 Point Buy+4 Manual+6 Belt of Physical Perfection)

INT 24 (10 Base+5 Point Buy-2 Racial Adjustment+5 Tome+6 Headband of Aerial Agility)

WIS 12 (10 Base-2 Racial Adjustment+4 Tome)

CHA 13 (10 Base+3 Point Buy+2 Magenta Prism-2 Racial Adjustment)

Orc Racial Adjustments- +4 STR -2 INT/WIS/CHA.

6 Character Advancement Stat Points used on STR.

Tome of Clear Thought +5 (131,250 Gold) used. +5 INT
Tome of Understanding +4 (105,000 Gold) used. +4 WIS
Manual of Bodily Health +4 (105,000 Gold) used. +4 CON
Manual of Gainful Exercise +4 (105,000 Gold) used. +4 STR

Belt of Physical Perfection +6 (108,000 Gold) worn. +6 STR/DEX/CON
Headband of Aerial Agility +6 (60,750 Gold) worn. +6 INT/Fly at will.

Grand total of 615,000 Gold spent on my body and mind. 890,000 gold left for magic items.

Ragechemist Greater Mutagen gives a +8 to Natural Armor, +8 to STR and a +6 to CON. (Greater Mutagen Discovery makes base mutagen give +4 Natural Armor, +6 to One Ability Score and +4 to another, penalizing both -2. Ragechemist abilities make mutagens give an extra +2 to STR if used for that, makes all mutagens give a +2 to CON, and makes all mutagens give a +4 to natural armor. So, Ragechemist Greater Mutagen gives you a +8 to Natural Armor, +8 STR and +6 CON.) (Vest of Stable Mutation removes penalties associated with Mutagen usage)

Barbarian Greater Rage gives a +6 to STR and a +6 to CON. Raging Vitality adds a +2 to CON while raging so I get a +8 to CON in a rage.

However, I must make a DC 15 Will Save for every time I take damage in a mutagenic form, and a DC 20 Will Save for every time I take a critical hit (Should be difficult, picked up Heavy Fortification Armor=75%% chance for Precision damage to be avoided). If failed I take a -4 to INT and Will saves, and a -1 to DEX. This should be no difficulty since I have both Iron Will and Improved Iron Will, along with my Barbarian rage giving me bonuses to will.

Health: 449 (11 Barbarian Levels:11*12=132 Health. 14 Alchemist Levels:14*8=112 Health. +7 hit points for 25 levels:25*7=175 Health. Toughness Feat:25 Health. Mythic Champion Tier Bonus:5 Health.Total Health:449)

Raging Health: 549 (+8 CON means 100 Temporary Health)

Mutagened Health: 524 (+6 CON means 75 Temporary Health)

Raging + Mutagened Health: 624 (+14 CON means 175 Temporary Health)

AC 32 (+9 Armor, +3 DEX, +5 Amulet of Natural Armor, +5 Ring of Protection Deflection Bonus) 40 (Mutagened)(+8 Natural(Alcehmical))

Saves-
Fort +29 (+7 Barbarian,+9 Alchemist, +7 CON, +5 Cloak of Resistance,+1 Pale Green Prism) +31 (Mutagened) +32 (Raging) +35 (Mutagen+Raging)
Ref +21 (+3 Barbarian, +9 Alchemist, +3 DEX, +5 Cloak of Resistance, +1 Pale Green Prism)
Will +18 (+3 Barbarian, +4 Alchemist, +1 WIS, +5 Cloak of Resistance, +2 Iron Will, +1 Pale Green Prism+1 Magenta Prism Wayfinder Resonance+1 Jaded Trait Bonus) +21 (Raging)
Immune- Cold, Nonlethal Damage, Sleep, Paralysis (Pseudo Undead Traits gained from Mummification Alchemist Discovery)
75% Chance to avoid Precision Damage and Critical Strikes.
DR 5/- Fire Resist 3 (Invulnerable Barbarian Abilities)

Attack Bonus- +35/+30/+25/+20 (+11 BAB from Barbarian, +10 BAB from Alchemist, +13 from STR, +1 from Pale Green Prism)
Raging Attack Bonus- +38/+33/+28/+23
Mutagened Attack Bonus- +39/+34/+29/+24
Raging+Mutagened Attack Bonus- +42/+37/+32/+27
Tasathyl’s Horn (Weapon) Attack Sequence with Power Attack activated (Most likely attack sequence since I have Pounce and the Fleet Charge Mythic Power)- +41/+36/+31/+26 for 2d8+46 damage a hit.
Traits
Jaded
Accelerated Drinker
Feats
Scarlet and Green Cabochon- Endurance
Level 1-Power Attack
Level 3-Raging Vitality
Level 5- Iron Will
Level 7-Combat Reflexes
Level 9-Extra Rage
Level 11-Extra Rage Power-Internal Fortitude
Alchemist Level 1 Bonus Feat- Throw Anything
Level 13-Raging Brutality
Level 15-Improved Iron Will
Level 17-Toughness
Level 19-Extra Rage
Level 21- Extra Rage Power-Auspicious Mark
Level 23- Quick Draw
Level 25- Stunning Assault

Mythic Tier 1 Champion/Trickster (Trickster comes from Dual Path Feat, Champion is the main path)

Mythic Feat-Dual Path

Champion Strike-Fleet Charge

Trickster Attack-Sudden Attack

Trickster Path Ability-Assured Drinker
Essentially Palok was a particularly smart barbarian who was just starting to experiment with Alchemy and focusing on Mutagens and not much else when she went to Tasathyl, and so she only really leaves her combat heavy past in the later levels. She can down roughly 3 extracts in a round, and she’s always ready willing and able to kick some serious ass. Her combat is essentially a buff round (Unless given a heads up in which case she drinks before combat.) then her diving straight into the enemy trusting her extracts and her sheer might to kill the enemy before her and survive anyone else who might strike her.

Invulnerable Rager Abilities:
Invulnerabiltiy= Half my barbarian levels are used as DR. 5 DR/- on Palok.
Extreme Endurance= Inured to Hot Environments as per Endure Elements spell. Fire Resist 3.

Barbarian Rage Powers:
Lesser Beast Totem
Animal Fury
Beast Totem
Unexpected Strike
Greater Beast Totem
Extra Rage Powers:
Internal Fortitude
Auspicious Mark

Ragechemist Abilities:
Rage Mutagen- +2 when making STR Mutagens. Drawback is that the Will saves need to be made and the penalty for this ability is -2 to Will saves and INT
Sturdy Rage- +4 Natural armor in Mutagen form, but double penalty if Will save is failed.
Lumbering Rage- +2 CON when using any mutagen but -1 DEX if Will save is failed.

Alchemist Discoveries:
Spontaneous Healing
Preserve Organs
Infusion
Enhance Potions
Mummification
Greater Mutagen
Healing Touch
Alchemist Formula Known/Most Likely Daily Extracts Prepared
Level 1:
Ant Haul
Comprehend Languages
Cure Light Wounds
Enlarge Person
True Strike
Touch of the Sea
Vocal Alteration
Level 2:
Cure Moderate Wounds
Kinetic Reverberations
Lesser Restoration
Blur

Level 3:
Cure Serious Wounds
Tongues
Haste
Thorn Body

Level 4:
Fluid Form
Stone Skin
Fire Shield

Level 5:
Ancestral Memory
Sending
Spell Resistance

Combat Likely Day Builds:
4 Cure Light Wounds
1 True Strike
1 Enlarge Person
3 Cure Moderate Wounds
2 Kinetic Reverberations
1 Blur
1 Lesser Restoration
2 Cure Serious Wounds
2 Hastes
2 Thorn Bodies
1 Stone Skin
2 Fluid Form
2 Fire Shield
1 Ancestral Memory
1 Sending
1 Spell Resistance
Every Other Day Build:
1 of each possible extract, but ignoring Stone Skin and Spell Resistance, Touch of the Sea, and focusing on Cure Extracts if more slots than extracts are available. Never hurts to be prepared.
Skill Ranks: (275 (4+7 INT per Level for both Alchemist and Barbarian))
Appraise 35 (7 INT+25 Ranks+3 Class Skill)
Craft-Alchemy 54 (7 INT+25 Ranks+14 Alchemist Level++2 Circumstance from Alchemist Lab+3 Class Skill)
Fly 31 (3 DEX+25 Ranks+3 Class Skill)
Knowledge Arcana 35 (7 INT+25 Ranks+3 Class Skill)
Knowledge Geography 32 (7 INT+25 Ranks)
Knowledge Nature 35 (7 INT+25 Ranks+3 Class Skill)
Knowledge Planes 32 (7 INT+25 Ranks)
Perception +29 (1 WIS+25 Ranks+3 Class Skill)
Spellcraft +35 (7 INT+25 Ranks+3 Class Skill)
Swim +42 (+14 STR+25 Ranks+3 Class Skill) 49 (Raging+Mutagen)
Use Magic Device +29 (+1 CHA+25 Ranks+3 Class Skill)

Magic Items

Weapon: Tasathyls Horn (Just Flavor Texted Name)-+5 Nullifying Impacting Adamantine Heavy Flail (152,857 Gold and 5 Silver)
Armor: Tasathyl's Second Skin (Just Flavor Texted Name)-+5 Heavy Fortification Adamantine Chain Shirt (77,325 Gold)
Headband Slot: Headband of Aerial Agility +6 INT
Head Slot: Empty
Eye Slot: Truesight Goggles (138,000 Gold)
Necklace Slot: Amulet of Natural Armor +5 (37,500 Gold)
Shoulder Slot: Cloak of Resistance +5 (18,750 Gold)
Body Slot: Xorn Robe (15,000 Gold)
Chest Slot: Vest of Stable Mutation (15,000 Gold)
Wrist Slot: Seducers Bane Bracelet (7,425 Gold)
Belt Slot: Belt of Physical Perfection +6
Boots Slot: Boots of Teleportation (36,750 Gold)
Ring Slot: Ring of Regeneration (67,500 Gold)
Ring Slot: Ring of Protection +5 (37,500 Gold)
Wayfinder: Wayfinder of Passage (68,000 Gold)
Ioun Stone: Scarlet and Green Cabochon Flawed in Wayfinder (6,000 Gold)
Ioun Stone: Pale Green Prism in Wayfinder (22,500 Gold)
Ioun Stone: Magenta Prism in Wayfinder (12,000 Gold)
Mundane Items
Alchemist Lab- 200 Gold. (Roughly 50 pounds)
Pavillion Tent- 100 Gold. (Roughly 40 pounds)
Doctors Outfit- 150 Gold. (Roughly 6 pounds)
Transportation
Alchemical Dragon “Emerald Express”- (100,000 Gold)

Total Gold Spent-797,557 Gold and 5 silver of 890,000 Gold left after Stat Increase Items.
Total Gold Left- 92,442 Gold and 5 Silver Left.

Palok has been on several adventures, though her recent adventures are the ones which have made her famous. She was a regular orcish barbarian who was enamored and more than a little worshipful of Tasathyl, one of the strongest, if not just the strongest of all Green dragons. She slaved under her for roughly 15 years, gaining much power and prestige in the various alchemy circles of The Pathfinder Society, which Tasathyl had sent her too. Eventually Palok worked her way through much of Tasathyl’s notes on the world, and came upon a large sprawling plan Tasathyl had come up with (very blatantly impossible) which called upon her as the final piece. Palok, flattered and heartened beyond words, looked at all the steps and then set out to complete them.
The first step was to go to the Ruby Phoenix tournament. Palok swiftly swept through all of the rounds of combat, blatantly ignoring the efforts of the Golden Gang to eliminate her via poisons and assassins, as part of her training was essentially Tasathyl doing the same. When she won the tournament she was very angry at the appearance of the Earth Sorcerer Twins, who she proceeded to rip in half and scatter around. The holders of the tournament quickly showed Palok to the First Chamber, where she picked up her single magic item, “The Emerald Express” an airship made with a strong mixture of alchemy and magic. Tasathyl believes it can block some of the airspace in which Daralathyxl would normally fly. Palok is also invited to be a judge in the next Ruby Phoenix Tournament in 10 years. (The Ruby Phoenix Tournament Pathfinder Module)
After the tournament Palok took some time to herself and went off to visit a friend’s wedding in Dalaston. While there she was instrumental in defeating both the bloodless undead Eldan Thresh, and more important to her, killing the resurrected Red Dragon Horranath. She smashed the Neophyre crystals and left as her friend was killed in the confrontation with Eldan Thresh. She to this day harbors resentment towards intelligent undead, who she feels are cheap and untrustworthy. (Blood of Dragonscar Pathfinder Module)
The last part of Tasathyl’s plan that Palok completed before she joined the group was rescuing the Dragonfall Temple from the corruption that was slowly overtaking it. However, this was not really part of Tasathyl’s plan, instead Palok just assumed she was supposed to kill the corruption and gain the recognition of other dragons in order to help in the eventual conflict against the Sixth King of the Five Mountains. She ascended as the Golden Dragon Auronorex came down and blessed her for her help, unwitting though it was. ( Guardians of Dragonfall)


I will stop by the library after work tomorrow and post these things. For today I am currently incapable of accessing my notes, I left my laptop at work.

My god is in fact Gorrum, though if the Iron Lord of War is not suitable I can come up with something else.

Can I have a hard limit for my heroic deeds? Would unifying the orc tribes be .what you want or is killing a couple of Linnorms more ok? Dragon slaying is also something Palok would've dedicated her time to. I am faced with the dilemma of too many options.


Hello there everyone.

Ace is very much correct. I am currently living without internet. I have a phone and I stop by the library a couple of times a week. For now, is there anything more specific that I need to do for the campaign?

I will have regular internet access next month if that's any consolation. I am capable of checking up on this forum a couple of times a day just through my phone.

Sorry for the delay.


Hello there, I am sorry about the goof with the value of the tomes. I redid my math to account for it. Because the money soak from the price increases was pretty horrid, I also dropped the Pale Orange Rhomboid. The Wayfinder of Passage is the one I own now.

As to the Alchemical Dragon, yes I would like it to be my regular home. That drops me another 100,000 gold. After redoing my math for everything, which I can show you the equations for if you wish, 43,442 Gold and 5 Silver is how much I have left.

I would like Palok to have come upon a massive construction yard which was creating various alchemically powered vehicles. After purchasing her Emerald Express fairly and with a contract, her first act would be to turn on the ship yard and destroy it for using slavery as its primary form of labor. Freeing the rest of the slaves and telling them to be safe, she took the 10 best and brightest who were willing to come with her and is now taking the ship back to Tasathyl, hoping it will give her ideas.

I am uncertain as to my crewing costs? Would these be trained hirelings or footmen, or possibly sages if its a knowledge check based ride?

Thank you for the clarification on the scarlet and green cabochon and how it interacts with my rage. The idea was to get a nerfed form of rage cycling, and I accept that needing two turns to cycle makes sense.

My god is Gorum, the standard Orc God. I don't mess with the classics. Also, he's green, which is awesome.


I am really sorry, I missed the literal first line of mythic feats. Changing the Feat list and Tier list to what follows.

Feats
Scarlet and Green Cabochon- Endurance
Level 1-Power Attack
Level 3-Raging Vitality
Level 5- Iron Will
Level 7-Combat Reflexes
Level 9-Extra Rage
Level 11-Extra Rage Power-Internal Fortitude
Alchemist Level 1 Bonus Feat- Throw Anything
Level 13-Raging Brutality
Level 15-Improved Iron Will
Level 17-Toughness
Level 19-Extra Rage
Level 21- Extra Rage Power-Auspicious Mark
Level 23- Quick Draw
Level 25- Stunning Assault

Mythic Tier 1 Champion/Trickster (Trickster comes from Dual Path Feat, Champion is the main path)

Mythic Feat-Dual Path

Champion Strike-Fleet Charge

Trickster Attack-Sudden Attack

Trickster Path Ability-Assured Drinker


Hiya there, I have worked on balancing out some issues with the character, and retooling some things so this is an actual viable build and not a one hit wonder. I have also seen the post about you guys crafting my stuff for me. I whole heartedly accept, and warn you that I'm probably in love with whoever crafted my mace. The color matches my eyes.

On a backstory end, I would still like to go with Orc wartribe member who witnessed the might of Tasathyl and Daralathyxl. As a Barbarian she wandered and gained power until coming upon the Pathfinder Society. After adventuring with them for a long time, she finally got her final goal, meeting Tasathyl. Tasathyl, charmed by the worship heaped upon her by a fairly well known and powerful adventurer, deigned it ok to teach her the secrets of alchemy. This is where Palok gained the final bit of power that made her mythic tier. However, at the end of her training, she stumbled upon some of Tasathyl's note which called Palok the final piece in her plan to kill Daralathyxl. Palok, misunderstanding, went off in search of enough power to kill the King of all Red Dragons straight on, in order to not disappoint her idol.

Full Name: Palok the "Final Piece"

Race: Orc

Class: Invulnerable Barbarian 11/ Ragechemist 14
Mythic Tier 1 Champion/Trickster (Dual Path feat taken, allows me to choose from either paths abilities along with getting both Champions Strike and Tricksters Attack)

Alignment: Chaotic Neutral

Stats:

STR 36 42 (Raging) 44 (Mutagen) 50 (Mutagen+Rage) (10 Base+6 Point Buy+4 Racial Adjustment+6 Character Advancement Stat Points+4 Manual+6 Belt of Physical Perfection)

DEX 16 (10 Base+6 Belt of Physical Perfection)

CON 24 32 (Raging) 30 (Mutagen) 38 (Mutagen+Rage) (10 Base+4 Point Buy+4 Manual+6 Belt of Physical Perfection)

INT 24 (10 Base+5 Point Buy-2 Racial Adjustment+5 Tome+6 Headband of Aerial Agility)

WIS 12 (10 Base-2 Racial Adjustment+4 Tome)

CHA 13 (10 Base+3 Point Buy+2 Magenta Prism-2 Racial Adjustment)

Orc Racial Adjustments- +4 STR -2 INT/WIS/CHA.

6 Character Advancement Stat Points used on STR.

Tome of Clear Thought +5 (103,125 Gold) used. +5 INT
Tome of Understanding +4 (82,500 Gold) used. +4 WIS
Manual of Bodily Health +4 (82,500 Gold) used. +4 CON
Manual of Gainful Exercise +4 (82,500 Gold) used. +4 STR

Belt of Physical Perfection +6 (108,000 Gold) worn. +6 STR/DEX/CON
Headband of Aerial Agility +6 (60,750 Gold) worn. +6 INT/Fly at will.

Grand total of 519,375 Gold spent on my body and mind. 985,625 gold left for magic items.

Ragechemist Greater Mutagen gives a +8 to Natural Armor, +8 to STR and a +6 to CON. (Greater Mutagen Discovery makes base mutagen give +4 Natural Armor, +6 to One Ability Score and +4 to another, penalizing both -2. Ragechemist abilities make mutagens give an extra +2 to STR if used for that, makes all mutagens give a +2 to CON, and makes all mutagens give a +4 to natural armor. So, Ragechemist Greater Mutagen gives you a +8 to Natural Armor, +8 STR and +6 CON.) (Vest of Stable Mutation removes penalties associated with Mutagen usage)

Barbarian Greater Rage gives a +6 to STR and a +6 to CON. Raging Vitality adds a +2 to CON while raging so I get a +8 to CON in a rage.

However, I must make a DC 15 Will Save for every time I take damage in a mutagenic form, and a DC 20 Will Save for every time I take a critical hit (Should be difficult, picked up Heavy Fortification Armor=75%% chance for Precision damage to be avoided). If failed I take a -4 to INT and Will saves, and a -1 to DEX. This should be no difficulty since I have both Iron Will and Improved Iron Will, along with my Barbarian rage giving me bonuses to will.

Health: 449 (11 Barbarian Levels:11*12=132 Health. 14 Alchemist Levels:14*8=112 Health. +7 hit points for 25 levels:25*7=175 Health. Toughness Feat:25 Health. Mythic Champion Tier Bonus:5 Health.Total Health:449)

Raging Health: 549 (+8 CON means 100 Temporary Health)

Mutagened Health: 524 (+6 CON means 75 Temporary Health)

Raging + Mutagened Health: 624 (+14 CON means 175 Temporary Health)

AC 32 (+9 Armor, +3 DEX, +5 Amulet of Natural Armor, +5 Ring of Protection Deflection Bonus) 40 (Mutagened)(+8 Natural(Alcehmical))

Saves-
Fort +29 (+7 Barbarian,+9 Alchemist, +7 CON, +5 Cloak of Resistance,+1 Pale Green Prism) +31 (Mutagened) +32 (Raging) +35 (Mutagen+Raging)
Ref +21 (+3 Barbarian, +9 Alchemist, +3 DEX, +5 Cloak of Resistance, +1 Pale Green Prism)
Will +17 (+3 Barbarian, +4 Alchemist, +1 WIS, +5 Cloak of Resistance, +2 Iron Will, +1 Pale Green Prism+1 Magenta Prism Wayfinder Resonance) +20 (Raging)
Immune- Cold, Nonlethal Damage, Sleep, Paralysis (Pseudo Undead Traits gained from Mummification Alchemist Discovery)
75% Chance to avoid Precision Damage and Critical Strikes.
DR 5/- Fire Resist 3 (Invulnerable Barbarian Abilities)

Attack Bonus- +35/+30/+25/+20 (+11 BAB from Barbarian, +10 BAB from Alchemist, +13 from STR, +1 from Pale Green Prism)
Raging Attack Bonus- +38/+33/+28/+23
Mutagened Attack Bonus- +39/+34/+29/+24
Raging+Mutagened Attack Bonus- +42/+37/+32/+27
Tasathyl’s Horn (Weapon) Attack Sequence with Power Attack activated (Most likely attack sequence since I have Pounce and the Fleet Charge Mythic Power)- +41/+36/+31/+26 for 2d8+46 damage a hit.
Feats
Scarlet and Green Cabochon- Endurance
Level 1-Power Attack
Level 3-Raging Vitality
Level 5- Iron Will
Level 7-Combat Reflexes
Level 9-Extra Rage
Level 11-Extra Rage Power-Internal Fortitude
Alchemist Level 1 Bonus Feat- Throw Anything
Level 13-Raging Brutality
Level 15-Improved Iron Will
Level 17-Toughness
Level 19-Extra Rage
Level 21- Dual Path (Mythic)
Level 23- Quick Draw
Level 25-Two Fisted Drinker (Mythic)

Mythic Tier 1 Champion/Trickster (Trickster comes from Dual Path Feat, Champion is the main path)
Champion Strike-Fleet Charge
Trickster Attack-Sudden Attack
Trickster Path Ability-Assured Drinker

Essentially Palok was a particularly smart barbarian who was just starting to experiment with Alchemy and focusing on Mutagens and not much else when she went to Tasathyl, and so she only really leaves her combat heavy past in the later levels. She gains mythic tiers when she learned to synergize her alchemy and barbarian abilities. She can down roughly 3 extracts in a round, and she’s always ready willing and able to kick some serious ass. Her combat is essentially a buff round (Unless given a heads up in which case she drinks before combat.) then her diving straight into the enemy trusting her extracts and her sheer might to kill the enemy before her and survive anyone else who might strike her.

Invulnerable Rager Abilities:
Invulnerabiltiy= Half my barbarian levels are used as DR. 5 DR/- on Palok.
Extreme Endurance= Inured to Hot Environments as per Endure Elements spell. Fire Resist 3.

Barbarian Rage Powers:
Lesser Beast Totem
Animal Fury
Beast Totem
Unexpected Strike
Greater Beast Totem
Extra Rage Powers:
Internal Fortitude

Ragechemist Abilities:
Rage Mutagen- +2 when making STR Mutagens. Drawback is that the Will saves need to be made and the penalty for this ability is -2 to Will saves and INT
Sturdy Rage- +4 Natural armor in Mutagen form, but double penalty if Will save is failed.
Lumbering Rage- +2 CON when using any mutagen but -1 DEX if Will save is failed.

Alchemist Discoveries:
Spontaneous Healing
Preserve Organs
Infusion
Enhance Potions
Mummification
Greater Mutagen
Healing Touch

Skill Ranks: (275 (4+7 INT per Level for both Alchemist and Barbarian))
Appraise 35 (7 INT+25 Ranks+3 Class Skill)
Craft-Alchemy 54 (7 INT+25 Ranks+14 Alchemist Level++2 Circumstance from Alchemist Lab+3 Class Skill)
Fly 31 (3 DEX+25 Ranks+3 Class Skill)
Knowledge Arcana 35 (7 INT+25 Ranks+3 Class Skill)
Knowledge Geography 32 (7 INT+25 Ranks)
Knowledge Nature 35 (7 INT+25 Ranks+3 Class Skill)
Knowledge Planes 32 (7 INT+25 Ranks)
Perception +29 (1 WIS+25 Ranks+3 Class Skill)
Spellcraft +35 (7 INT+25 Ranks+3 Class Skill)
Swim +42 (+14 STR+25 Ranks+3 Class Skill) 49 (Raging+Mutagen)
Use Magic Device +29 (+1 CHA+25 Ranks+3 Class Skill)

Magic Items

Weapon: Tasathyls Horn (Just Flavor Texted Name)-+5 Nullifying Impacting Adamantine Heavy Flail (152,857 Gold and 5 Silver)
Armor: Tasathyl's Second Skin (Just Flavor Texted Name)-+5 Heavy Fortification Adamantine Chain Shirt (77,325 Gold)
Headband Slot: Headband of Aerial Agility +6 INT
Head Slot: Empty
Eye Slot: Truesight Goggles (138,000 Gold)
Necklace Slot: Amulet of Natural Armor +5 (37,500 Gold)
Shoulder Slot: Cloak of Resistance +5 (18,750 Gold)
Body Slot: Xorn Robe (15,000 Gold)
Chest Slot: Vest of Stable Mutation (15,000 Gold)
Wrist Slot: Seducers Bane Bracelet (7,425 Gold)
Belt Slot: Belt of Physical Perfection +6
Boots Slot: Boots of Teleportation (36,750 Gold)
Ring Slot: Ring of Regeneration (67,500 Gold)
Ring Slot: Ring of Protection +5 (37,500 Gold)
Ioun Stone: Scarlet and Green Cabochon Flawed in Wayfinder (6,375 Gold)
Ioun Stone: Pale Green Prism in Wayfinder (22,875 Gold)
Ioun Stone: Pale Orange Rhomboid in Wayfinder (150,375 Gold)
Ioun Stone: Magenta Prism in Wayfinder (12,375 Gold)

Mundane Items
Alchemist Lab- 200 Gold. (Roughly 50 pounds, carried on back.)
Pavillion Tent- 100 Gold. (Roughly 40 pounds, carried on back.)
Doctors Outfit- 150 Gold. (Roughly 6 pounds, carried on back.)

Total Gold Left- 189,567 Gold and 5 Silver Left.

Possible Mundane Transportation
(I am not entirely sure how it works, but I would like to own an Alchemical Dragon and/or some sort of massive transportation device. I can afford either the Dragon or the Zephyr. If this is not at all possible, I apologize for the bother. But if it is, subtract the cost from my total Gold left and call it the Emerald Express, chartered for the Pathfinder Society of which I’d like to be a member of.)


Hi there Fnord, I will respond question to answer as I see these coming up. Also, please don't go through the stress of reverse engineering if I can just answer your question for you, I currently have nothing to do but refresh this page.

1) Ah, sorry, I had not seen any ruling on this and my last couple of GM's let things related to percent stack. I will edit my post.

2) I am wearing a Vest of Stable Mutation, so no penalties. If you need them posted as a just in case I lose the Vest sort of thing, I am going to include them in parentheses next to my original post during my edits.

3) It was just explained to me that beyond level 20 characters do not develop a 5th attack from high BAB, my bad. Will edit.

4) I see no issue with it since all my extracts must be prepared at the start of the day, and drinking them is not actually a use magic device check. If there is some rule I'm breaking I promise it's due to lack of knowledge on my part.

5) The saves I posted were the ones I get while in full Mutagen+Rage form. +14 CON means I get another +7 to my Fort, putting me at Fort +30. Later on I stated I bought a Cloak of Resistance +5. My Fort is then +35. Reflex is similarly brought up to Ref +20. My will is brought up to Will +13. The feat Iron Will adds a flat +2 to my Will save. So I am at a +15. Finally, since these were my Raging stats, I add a +3 to Will saves while raging. I will go back and edit my stats for clarity. Sorry for the trouble.

6)These are my point buy calculations, once again sorry you had to reverse engineer it. I realize my Charisma will hurt me. I am considering it from a role play perspective, and also sort of entrusting my social standing to the fact that I am smart enough to not f%$! up too bad, and trusting enough of others to have them help me. If this is really a problem I can very easily move my points around before the character is finalized.

7) +5 Amulet of Natural Armor is the base. Greater Mutagen discovery boosts my mutagen Natural Armor to +4, and that alongside my Ragechemist Sturdy rage gives me a +8 while in Mutage form. To alleviate any concerns, I may be in mutagen for up to 14 hours a day.

I have a question that I have been unable to find clarified. I realize nothing in Pathfinder stacks unless explicitly said so, but varying sources of DR, do they stack? For example, I would have a cumulative DR 16 if I swallowed a Stone Skin extract and allowed my Adamantine armor to count, of which 11 can be penetrated by Adamantine and the rest cannot be penetrated at all. Would this be ok or are we going with just the best possible DR?

My edited stats will be posted as soon as I figure out everything I did wrong, and be posted all in one go, just for clarities sake. I am planning on shuffling stats around to get average Cha and drop a whole 2 points of STR. I am quite saddened, but understand its necessary.


Alchemist Formula Known/Most Likely Daily Extracts Prepared

Level 1:
Ant Haul
Comprehend Languages
Cure Light Wounds
Enlarge Person
True Strike
Touch of the Sea
Vocal Alteration

Level 2:
Cure Moderate Wounds
Kinetic Reverberations
Lesser Restoration
Blur

Level 3:
Cure Serious Wounds
Tongues
Haste
Thorn Body

Level 4:
Fluid Form
Stone Skin
Fire Shield

Level 5:
Ancestral Memory
Sending
Spell Resistance

Combat Likely Day Builds:
4 Cure Light Wounds
1 True Strike
1 Enlarge Person
3 Cure Moderate Wounds
2 Kinetic Reverberations
1 Blur
1 Lesser Restoration
2 Cure Serious Wounds
2 Hastes
2 Thorn Bodies
1 Stone Skin
2 Fluid Form
2 Fire Shield
1 Ancestral Memory
1 Sending
1 Spell Resistance

Every Other Day Build:
1 of each possible extract, but ignoring Stone Skin and Spell Resistance, Touch of the Sea, and focusing on Cure Extracts if more slots than extracts are available. Never hurts to be prepared.

As I forgot to include the traits in the upper sections, I took Accelerated Drinker and Jaded. Move Action drinking of Potions and +1 to will saves for having seen so much of the world.

Well, that's my build, please post any thoughts or questions you might have about it. If anything seems out of character I'll try to help explain my reasoning. Also, I have never used Mythic rules so I might require assistance on them, though I will be reading up on them now.


Feats
Level 1-Power Attack
Level 3-Raging Vitality
Level 5-Weapon Focus Heavy Flail
Level 7-Combat Reflexes
Level 9-Extra Rage
Level 11-Extra Rage Power-Internal Fortitude
Alchemist Level 1 Bonus Feat- Throw Anything
Level 13-Raging Brutality
Level 15-Extra Rage Power-Auspicious Mark
Level 17-Toughness
Level 19-Extra Rage
Level 21-Iron Will
Level 23-Improved Iron Will
Level 25-Master Alchemist

Essentially Palok was a particularly smart barbarian who was just starting to experiment with Alchemy and focusing on Mutagens and not much else when she went to Tasathyl, and so she only really leaves her combat heavy past in the later levels.

Invulnerable Rager Abilities:
Invulnerabiltiy= Half my barbarian levels are used as DR. 5 DR/- on Palok.
Extreme Endurance= Inured to Hot Environments as per Endure Elements spell. Fire Resist 3.

Barbarian Rage Powers:
Lesser Beast Totem
Animal Fury
Beast Totem
Unexpected Strike
Greater Beast Totem
Extra Rage Powers:
Internal Fortitude
Auspicious Mark

Ragechemist Abilities:
Rage Mutagen- +2 when making STR Mutagens. Drawback is that the Will saves need to be made and the penalty for this ability is -2 to Will saves and INT
Sturdy Rage- +4 Natural armor in Mutagen form, but double penalty if Will save is failed.
Lumbering Rage- +2 CON when using any mutagen but -1 DEX if Will save is failed.

Alchemist Discoveries:
Spontaneous Healing
Preserve Organs
Enhance Potions
Combine Extracts
Mummification
Greater Mutagen
Healing Touch

Skill Ranks: (275 (4+7 INT per Level for both Alchemist and Barbarian))
Appraise 35 (7 INT+25 Ranks+3 Class Skill)
Craft-Alchemy 51 (7 INT+25 Ranks+14 Alchemist Level+2 Master Alchemist+3 Class Skill)
Fly 31 (3 DEX+25 Ranks+3 Class Skill)
Knowledge Arcana 35 (7 INT+25 Ranks+3 Class Skill)
Knowledge Geography 32 (7 INT+25 Ranks)
Knowledge Nature 35 (7 INT+25 Ranks+3 Class Skill)
Knowledge Planes 32 (7 INT+25 Ranks)
Perception +29 (1 WIS+25 Ranks+3 Class Skill)
Spellcraft +35 (7 INT+25 Ranks+3 Class Skill)
Swim +42 (+14 STR+25 Ranks+3 Class Skill) 49 (Raging+Mutagen)
Use Magic Device (-3 CHA+25 Ranks+3 Class Skill)

Magic Items (So Far, not quite done yet)

Weapon: Tasathyls Horn (Just Flavor Texted Name)-+5 Nullifying Impacting Adamantine Heavy Flail (200,000 Gold)
Armor: Tasathyl's Second Skin (Just Flavor Texted Name)-+5 Heavy Fortification Chain Shirt (100,000 Gold)
Headband Slot: Headband of Aerial Agility +6 INT
Head Slot: Empty
Eye Slot: Truesight Goggles (184,000 Gold)
Necklace Slot: Amulet of Natural Armor +5 (50,000 Gold)
Shoulder Slot: Cloak of Resistance +5 (25,000 Gold)
Body Slot: Xorn Robe (20,000 Gold)
Chest Slot: Vest of Stable Mutation (20,000 Gold)
Wrist Slot: Seducers Bane Bracelet (9,900 Gold)
Belt Slot: Belt of Physical Perfection +6
Boots Slot: Boots of Teleportation (49,000 Gold)
Ring Slot: Ring of Regeneration (90,000 Gold
Ring of Protection +5 (50,000 Gold)
Ioun Stone: Scarlet and Green Cabochon Flawed (8,000 Gold)
Total Gold Spent-805,700 Gold of 812,500 gold left after Stat Increase Items.

Total Gold Left-6,800


Hey there,

So I've hammered out quite a bit of my character mechanically and I'll be posting her stuff here. Please tell me if any of the rules have been broken. Also, I was informed we were taking max health on the dice in exchange for the enemies all having their max health. This seemed like a fair trade off. In response to your question Fnord I have played in a couple of higher level campaigns, but this will be my first one actually tapping more than 20.

Full Name: Palok the "Final Piece"

Race: Orc

Class: Invulnerable Barbarian 11/ Ragechemist 14

Alignment: Chaotic Neutral

Stats:

STR 38 44 (Raging) 46 (Mutagen) 52 (Mutagen+Rage)

DEX 16

CON 24 32 (Raging) 30 (Mutagen) 38 (Mutagen+Rage)

INT 24

WIS 12

CHA 5 (I prefer to think of myself as jaw breaking. *Insert Fist Here*)

Orc Racial Adjustments- +4 STR -2 INT/WIS/CHA.

6 Character Advancement Stat Points used on STR.

Tome of Clear Thought +5 (137,500 Gold) used. +5 INT
Tome of Understanding +4 (110,000 Gold) used. +4 WIS
Manual of Bodily Health +4 (110,000 Gold) used. +4 CON
Manual of Gainful Exercise +4 (110,000 Gold) used. +4 STR

Belt of Physical Perfection +6 (144,000 Gold) worn. +6 STR/DEX/CON
Headband of Aerial Agility +6 (81,000 Gold) worn. +6 INT/Fly at will.

Grand total of 692,500 Gold spent on my body and mind. 812,500 gold left for magic items.

Ragechemist Greater Mutagen gives a +8 to Natural Armor, +8 to STR and a +6 to CON.

Barbarian Greater Rage gives a +6 to STR and a +6 to CON. Raging Vitality adds a +2 to CON while raging so I get a +8 to CON in a rage.

However, I must make a DC 15 Will Save for every time I take damage in a mutagenic form, and a DC 20 Will Save for every time I take a critical hit (Should be impossible, picked up Preserve Organs and Heavy Fortification Armor=100% chance for Precision damage to be avoided). If failed I take a -4 to INT and Will saves, and a -1 to DEX. This should be no difficulty since I have both Iron Will and Improved Iron Will, along with my Barbarian rage giving me bonuses to will.

Health: 444 (Toughness Feat is the only extra health, no favored class bonus)

Raging Health: 544

Mutagened Health: 519

Raging + Mutagened Health: 619

AC 32 (+9 Armor, +3 DEX, +5 Natural, +5 Deflection) 40 (+8 Natural(Alcehmical))

Saves- Fort +35 Ref +20 Will +15 +18 (Raging)
Immune- Cold, Nonlethal Damage, Sleep, Paralysis, Precision Damage
DR 5/- Fire Resist 3

Attack Bonus- +35/+30/+25/+20/+15
Raging Attack Bonus- +38/+33/+28/+23/+18
Mutagened Attack Bonus- +39/+34/+29/+24/19
Raging+Mutagened Attack Bonus- +42/+37/+32/+27/+22


Hi there, I've been working on my character mechanically for a while throughout the day, and I'll post the full build in a bit. As background for my character, I would like to be a firm admirer and follower of the Green Dragon Tasathyl. She lives in Arthell Forest, part of the territory of King Daralathyxl, and openly defies him, having fought him 9 times before.

Now, during one of these epic struggles they crashed into a small Orc War Camp, and the young Palok, a daughter of an Orc War Chief, was the only survivor. After witnessing the sight, and seeing the smaller and obviously weaker Tasathyl stand up to the mighty Red Dragon King, she decided her size and sex didn't matter, and she would gain enough strength to compare herself to Tasathyl.

These dragons eventually ceased their struggle and left to lick their wounds. Palok was taken in by a rival clan and became a fierce Barbarian proving her strength repeatedly. Finally, she became strong enough to wander off and seek Tasathyl, in order to explain to her just what she thought of her. Tasathyl, charmed by the stupidity of the Orc warrior and her apparently high intellect (for an orc) decided to teach her alchemy and keep her around.

This continued for a long time, and Palok became the first and final apprentice to completely finish Tasathyl's training regimen. Christening herself Palok the Final, she swore, in a very embarrassing speech to Tasathyl, that she would become the final piece of her master plan to kill Daralathyxl and ran off to find a means to do this.

(Insert reasoning for joining party here, as I have yet to read through your backlog of stuff)


Hey there, I am AceDiamonds friend. Sorry about taking so long to post but finals and all that, they really drag on.

Anyway, I would like to make a multi classed Barbarian/Alchemist Orc. Essentially I will focus on pumping my strength as high as legally possible, and while I actually have run the numbers and now know that its easier to just turn myself into an eidolon through synthesist summoner, it really goes against my strongest "Man/Orc" in the world stance on the character.

Hope thats ok with everyone? I will be building this character literally now, since I finally have that sweet free time I hear so much about.