Fighter

Constanza Tibolino's page

24 posts. Alias of Black Dow.


Race

Human (Tilean)

Classes/Levels

Mercenary WS 32 | BS 30 | S 30 | T 30 | Ag 41 | Int 28 | WP 38 | Fel 34 | A 1 | W 11 | SB 3 | TB 3 | IP 0 | FP 2

About Constanza Tibolino

“Loyalty on a mercenary is like armour on a swimmer.”
― Joe Abercrombie, Best Served Cold

“Looters become looted, while time and tide make us mercenaries all.”
― Patrick Rothfuss, The Wise Man's Fear

Maxim 29: The enemy of my enemy is my enemy's enemy. No more. No less.
-Howard Tayler, The Seventy Maxims of Maximally Effective Mercenaries

CHARACTER PROFILE

MAIN: WS 32 | BS 30 | S 30 | T 30 | AG 41 | INT 28 | WP 38 | FEL 34
SECONDARY: A 1 | W 11 | SB 3 | TB 3 | M 4 | MAG 0 | IP 0 | FP 2

ADVANCES:

Starting Weapon Skill: 32 + 0% Advance = 32 Current
Starting Ballistic Skill: 30 + 0% Advance = 30 Current
Starting Strength: 30 + 0% Advance = 30 Current
Starting Toughness: 30 +0% Advance = 30 Current
Starting Agility: 36 +5% Free Advance = 41 Current
Starting Intelligence: 28 +0% Advance = 28 Current
Starting Will Power: 38 +0% Advance = 38 Current
Starting Fellowship: 34 +0% Advance = 34 Current
Starting Attacks: 1 +0 Advance = 1 Current
Starting Wounds: 11 +0 Advance = 11 Current
Starting Movement: 4 +0 Advance = 4 Current
Starting Magic: 0 +0 Advance = 0 Current
Starting Insanity Points: 0 + 0 Gained = 0 Current
Starting Fate Points: 2 +0 Gained = 2 Current

WEAPONS:

Dagger (Tilean Stiletto) | Craftsmanship: Good | ENC: 9 | Group: Ordinary | Damage: SB-3 | Qualities: -1 ENC.

Dagger (Dirk) | Craftsmanship: Common | ENC: 10 | Group: Ordinary | Damage: SB-3 | Qualities: None

Crossbow* | Craftsmanship: Common | ENC: 120 | Group: Ordinary | Damage: 4 | Range†: 30/60 | Reload: Half** | Qualities: None

* Requires two hands to wield, so this weapon cannot be used in conjunction with a shield or buckler.
Range is expressed in yards; if you are using squares, simply halve to find the range.
** Normally Full Action - Rapid Reload talent halves time taken to Half Action.

ARMOUR:

BASIC ARMOUR TYPE: Medium

01-15 HEAD [AP -]: None
16-35 R.ARM [AP 1]: Leather Jack
36-55 L.ARM [AP 1]: Leather Jack
56-80 BODY [AP 3]: Mail Shirt (2) & Leather Jack (1)
81-90 R.LEG [AP -]: None
91-00 L.LEG [AP -]: None

TRAPPINGS:

Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger (dirk) tucked into her belt, a backpack containing a blanket, a wooden tankard, a wooden cutlery set and the The bandiera di guerra (battle flag) of the Black Cranes. At her hip sits a Good quality Tilean Stiletto dagger and a purse holding 5 Gold Crowns.

She also carries a Crossbow with 8 10 Bolts, battered Shield, Medium Armour (Mail Shirt and Leather Jack) & a Healing Draught (x1)

STARTING CAREER - MERCENARY:

War never ends in the Old World and that means there is always need for fighting men. While the Empire does maintain a standing army, its strength is bolstered with Mercenaries. Nobles and rich Merchants also hire such fighters to protect their interests, many having what amounts to private armies.

Mercenaries range from wild youths with a taste for adventure to grizzled professional soldiers who’ve seen a dozen battles or more. These sell-swords come from all over, though Tilea is particular famed for its regiments. All Mercenaries dream of untold riches; for most of them, the reality is an early death and an unmarked grave.

Note: During character creation, if you take Common Knowledge (Tilea) and Speak Language (Tilean), your character can be from Tilea at your option.

MAIN: WS +10% | BS +10% | S +5% | T +5% | AG +5% | INT - | WP +5% | FEL -
SECONDARY: A +1 | W +2 | SB - | TB - | M - | MAG - | IP - | FP -

Skills: Animal Care or Gamble, Common Knowledge (Bretonnia, Kislev, or Tilea), Dodge Blow, Drive or Ride, Gossip or Haggle, Perception or Search, Secret Language (Battle Tongue), Speak Language (Tilean) or Swim

Talents: Disarm or Quick Draw, Rapid Reload or Strike Mighty Blow, Sharpshooter or Strike to Stun

Trappings: Crossbow with 10 Bolts, Shield, Medium Armour (Mail Shirt and Leather Jack), Healing Draught

Career Exits: Bodyguard, Bounty Hunter, Outlaw, Sergeant, Shieldbreaker [Dwarf Only], Veteran

BASIC SKILLS:

Basic skills are in common use throughout the Old World and simply growing up in the Empire will expose most characters to the rudiments of these abilities. Even if you don’t have a basic skill, you can attempt to use your natural aptitude in lieu of formal training. Roll a Skill Test as normal, but halve the Characteristic (rounding up).

Animal Care +14 [INT]
Charm +17 [FEL]
Command +17 [FEL]
Concealment +20 [AG]
Consume Alchohol +20 [T]
Disguise +17 [FEL]
Drive +15 [S]
Evaluate +14 [INT]
Gamble +28 [INT] *
Gossip +28 [FEL] ✹
Haggle +34 [FEL] *
intimidate +15 [S]
Outdoor Survival +14 [INT]
Perception +28 [INT] *
Ride +41 [AG] *
Row +15 [S]
Scale Sheer Surface +15 [S]
Search +14 [INT]
Silent Move +20 [AG]
Swim +15 [S]

*Career Skills.
Racial Skills.

ADVANCED SKILLS:

Advanced skills require training and experience. If you don’t have an advanced skill, you can’t even attempt it. No matter how smart you are, for instance, you won’t be able to read the script of ancient Khemri without study.

Common Knowledge (Empire) +28 [INT] ✹
Common Knowledge (Tilea) +28 [INT] *
Dodge Blow +41 [AG] *
Secret Language (Battle Tongue) +28 [INT] *
Speak Language (Reikspiel) +28 [INT] ✹
Speak Language (Tilean) +28 [INT] *

*Career Skills.
Racial Skills.

TALENTS:

MIMIC: You have an ear for voices and accents and can reproduce them accurately. You gain a +10% bonus on Performer (Actor, Clown, Comedian, Jester and Storyteller) Skill Tests, Disguise Skill Tests if the disguise has a verbal component, and Speak Language Skill Test when trying to pass as a native.

QUICK DRAW: Your speedy reflexes allow you to quickly draw
weapons and other items
. Once per round, you can use the ready action as a free action.

RAPID RELOAD: You can reload ranged weapons with practiced ease. You reduce the reload times of all missile weapons by a half
action. You could reload a crossbow in a half action, for example, whereas it is normally a full action. If the weapon already had a reload time of a half action, it becomes a free action. It takes you virtually no time to reload such weapons, which allows you to make swift attacks with them.

RESISTANT TO MAGIC: You are naturally resistant to the effects of magic. You gain a +10% bonus on Will Power Tests to resist magic.

SHARP SHOOTER: You can make aimed shots with exceptional accuracy. When you use the aim action, your next ranged attack gains a +20% Ballistic Skill bonus instead of the normal +10%.

TEN QUESTIONS:

Where are you from?: I was born in Ravola, a small town within the great city-state Miragliano. Ravola is famed for its wine, with some of the best vigna (vineyards) in all of Tilea.
What is your family like?: Big! My Mama, Papa, Nonni (grandparents), siblings (8!) and many cousins all live and work together.
What is your social class: Our familia are mostly humble vignerons (vineyard workers) and were responsible for cultivating vineyards for the Négociant (wine merchants). Some were also bottaio (coopers), making barrels for wine preservation, transportation, and removal. I say mostly because my Zio (Uncle) Grifo was a mercenary recruiter… the “Pecora nera” (black sheep) of the familia.
What did you do before you became an adventurer?: I was always a bel tiro (good shot) with a crossbow growing up and loved the stories of the Classic Gods. Faced with a life of pigiatura (grape stomping) or seeing the world and earning some coin was an easy choice, so I joined up with Grifo’s company - Il Gru Nere (The Black Cranes, a company of crossbow mercenaries so named for their long-legged grace (all members were taller than average) and the glossy pitch coloured feathers in their caps and helms. I’m a good imitare (mimic), which is handy for luring stupidos into an ambush!
Why did you become an adventurer?: Warfare was my business and business was good in the Empire, so life was good in the Il Gru Nere. I had friends, my Zio Grifo as Condottiere (leader)… then we were sent to Middenland when chaos came calling. We had fought chaos before.. mutanti (mutants). Easy targets for our bolts. Count Todbringer had opened his coffers so we were deployed to town of Untergard with some stubborn Middenlander foot. Merda ($h1t), they were obnoxious lot and no decent wine either. So life was good until it wasn’t and, well everyone died… We never saw the beastmen coming until it was too late. Those Middenlanders fell like harvested wheat, and we fired volley after volley and still those creatures came - howling, braying - all bristles, scale and teeth… and we fell too. One of them used caos magia (chaos magic) on us as we made a stand. All I remember was the ground shifting and boiling and a horrid mist arose burning and stinging us all. With tears in his seared eyes Grifo gave me the company flag and ordered me to take it across the lines and I did. Lungs burning, somehow I made it past the pike and knights as the rest of the Gru Nere fell.
How Religious are you?: Like most Tileans I worship the Classic Gods and offer prayer to them when the need arises. I survived against the odds so the gods must be smiling on me.
Who are your best friends and worst enemies?: My best friends were my fellow Gru Nere; Grifo, Tall Jacabello, Pia & Vermila - the Corbo Sisters and Pagatore (paymaster) Pantaleo. Enemies? I have a few. Vathecio il Crudele (the Cruel) was a bully and thief who stole from me and the Corbo Sisters when we joined up. Old Pagatore found out and Vathecio was excommunicado. He never forgave us.
What are your prized possessions?: The bandiera di guerra (battle flag) of the Black Cranes. I am the last of our compagnia di condottieri (mercenary company) and must carry it to my last.
Who are you loyal to?: I left my familia, and my compagnia was taken from me. Now my loyalty is to those who earn or buy it.
Who do you love/hate: I love a good wine. Not the piscio acetoso (vinegary pi$$) of the Empire, I mean a fine Tilean vino. I hate caos. Not because of what they are, but what they took from me.

OF TILEA, THE LAND & HER PEOPLE:

Southwest of the Empire, over the Vaults lies Tilea, where, according to Tileans at least, civilisation first arose in the Old World. A narrow strip of fertile but rocky land runs north skirting the Appucinis from the ever-shifting frontier with the Border Princes and circles west past
Miragliano along the Irrana mountains to sink into the dread Blighted Marshes, where the capital of the Skaven is said to lie. South from there the land grows so narrow as to almost vanish between the cliffs of the Abaskos and the Tilean Sea. Tileans have learned to get the most out of their land: growing olives and exporting oil; raising sheep for meat and wool; citrus fruits and wine grapes that prosper in the warm sun; and fish from the Tilean Sea, which has stocks so abundant Tileans claim it is
proof of Manann’s love for Myrmidia.

Though the small towns and feudal holdings of Tilea are important, when outsiders think of Tilea they think of the great city-states and their people: dour Luccini - home of Morr’s cult; Remas, Tilea’s one, true republic; Miragliano the Serene, owner of Tilea’s largest fleet and ever-vigilant over the Blighted Marshes; unconquered Tobaro, built into the cliffs of the Abaskos; and Sartosa, freewheeling and deadly home of the Pirate Captains.

To the average Imperial, Tileans are shifty, dishonest, unreliable, and inclined toward criminality, but this portrait is unjust. Tileans do value cleverness and cunning, for it often saves Tilean lives. Regularly outnumbered, Tileans look to Myrmidia’s teachings to win through manoeuvre, strategy, and deception, risking a battle only when all the factors favour them. But when the fight comes, they are as fierce as griffons. They have to be, surrounded as they are by enemies, Human and otherwise...

Far from the immediate concerns of war, the Tilean City-States continue their blithe habits of arguing, fighting, and trading with each other, when they are not arguing, fighting, and trading with the Estalians or the Arabyans. Although once, long ago during the reign of Emperor Gunthar II “the Faithful,” the Empire ruled much of northern Tilea, contact between the two realms is largely confined to trade via the middlemen of Marienburg, though some Tilean Merchant Houses, especially from Miragliano and Remas, have taken advantage of the recent discovery of the River of Echoes from northern Tilea to Wissenland to set up trading offices in Nuln, Pfeildorf, and other southern towns. They hope to use this as a reliable route to bypass Marienburg and cut costs, since the mountain passes are frequently blocked by snow.

With the coming of war, Tilean influence has increased in military affairs. Tilean mercenaries, particularly their crossbowmen and pikemen, were always a common sight in the Empire, but, more and more, priests and priestesses of Myrmidia are taking positions of influence with southern and western nobles, as advisors and even field commanders. Weakened in the fighting against Archaon, the Cult of Ulric looks askance on this challenge to their influence.