Classes/Levels |
Wounds: 0 | PP: 10/10 | Bennies: 4/4 |
About Connor Τaarnfalk
Looking for The Real Connor Taarnfalk?
(This alias is just a "continuity substitute.")
Connor Taarnfalk
Male Human
Level: Seasoned
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Stats
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Height: 4'9"
Weight: 82 lbs
Eyes: Grey
Hair: Dark
Age: 13ish
Languages: Human, Common, Elven
Power Points: 10
Charisma: 0 (Possible situational bonuses / penalties due to being a kid)
Pace: 4"
Parry: 4
Toughness: 4
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Attributes
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Agility: d6
Smarts: d10
Spirit: d8
Strength: d4
Vigor: d6
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Skills
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Climbing d4
Fighting d6
Investigation d8
Lockpicking d4
Notice d10
Persuasion d4
Psionics d8
Shooting d6
Stealth d6
Survival d6
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Hindrances
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Curious (Major): Easily dragged into adventure. Have to check out everything, want to know what's behind a potential mystery.
Small (Major): You're small, take a -1 to Toughness.
Phobia (Minor): Mirrors. -2 from all Traits if you're in the presence of a mirror.
Delusional (Minor): Mirrors are a doorway to an alternate dimension and oh my god that me in the mirror is going to come over here and take my place and no one will ever know and I’ll be trapped in the mirror world.
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Edges
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Arcane Background (Psionics): Gain 10 Power Points and 3 Psionics Skills, and the ability to use them, of course.
Mentalist: +2 to opposed Psionics rolls.
Hard to Kill (Houserule Bonus): Ignore wounds while making Vigor rolls due to incapacitation.
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Psionics
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Brainburn: When you roll a 1 on your Psionics die, you are automatically Shaken. On a critical failure, let out a psychic scream. Allies in a Large Burst must make a Spirit roll or also be Shaken. This can cause a wound.
Bolt: A bolt of energy that deals 2d6 damage to 1 enemy. Can be made to do more damage or affect multiple targets (Pg 110)
Healing: Heals damage. (Pg 114)
Mind Reading: Read an opponent's thoughts by making an opposed Smarts role. (Pg 115)
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Equipment
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Money: $449
Weight: 16 lbs
Weapons
Switchblade
Damage: D4 + Str
Notes: -2 to be Noticed if hidden
Slingshot
Damage: D4 + Str
Range: 4 / 8 / 16
Rate of Fire: 1
Armour
Leather Armour
Defense: +1
Other Items
Backpack, Canteen, Flint and Steel, Lockpicks
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Background
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Quote:
"Dearest brother,
As you may have heard, Connor has been misbehaving ever since his father's death. The servants frequently find him out in the woods behind the estate screaming, and just this morning the school threatened to remove him when they caught him with a knife.
I have tried to talk to him but he does not listen to me. It has been three months, and his behaviour is becoming an embarrassment. Given how the two of you are alike in that way, Father and I have decided that he is to accompany you to Keltica. Perhaps the two of you together can make one decent man.
I shall expect him to be a proper young man upon your return.
Your loving sister,
Elise Taarnfalk"
Connor is an emotionally volatile adolescent boy. He loves exploring and is curious to a fault. Recently his high level emotions have resulted in several odd and unexplained occurrences. Though now that he is to accompany his uncle Alexander to Keltica, there is hope that his behaviour will be reigned in.
In all likelihood, however, he's going to go places he isn't allowed, learn things he shouldn't, and discover the means to control his psionic abilities.
Note: Because Connor's still learning about his powers, many of his manifestations will incur some kind of physical manifestation as well.
For instance, Bolt will eventually be just a psychic attack, but currently it will be a sonic scream, as it will be based fairly entirely on his emotions and mood. Healing is likely to have some kind of begging / plea for the person to be okay. From a logical standpoint, I'd imagine it more that his emotion is so strong that their body is bending to his will. With his father's death still fresh in his mind, Connor will be very frightened of losing anyone.
Once the boy becomes more aware of his abilities and how to control them, they will become considerably more subtle.