Unless there was something you wanted to do at Gustav’s office, he leads you to the county clerk, who forces you to file a seemingly unnecessary amount of paperwork (in triplicate), and then he takes you to the prosecutor’s office. There a happy and excited clerk gladly hands you a folder of papers, stating that you had “saved him a trip”. Many of the people in the prosecutor’s office seem similarly excited and you overhear someone mentioning that Otto has already hired a painter to paint his triumphant victory in court.
The papers given to both of you show that the prosecution is using three recent crimes attributed to The Beast to convict the creature of murder: the murder of ten citizens of the village of Morast a year ago; the slaying of six children in the farming community of Hergstag seven months ago; and the arson attack four months ago at the Sanctuary on Karb Isle, which resulted in the deaths of Doctor Brada and his patients and the blinding of the doctor’s assistant, Karl.
A moment later the door opens and a middle aged man stands on the other side of the door frame. His hair is retreating, but it is not the disciplined retreat of any a losing army so much as it is a desperate retreat of a broken force whose soldiers have dropped their weapons and are scattering in all directions. His head also seems to have too much skin, which always seems to leave some part of his face with a fold of skin. He it carrying several books and stacks of papers, wedged between an army and his chest, and he says curtly, sorry, I am not taking any new clients at the moment, I have just been assigned something that will consume all of my time. I suggest you check with Benson or Pulmeir, third and forth buildings down the road to the west.
In a home game, I have a player who wants to use Shadow Projection (which essentially makes you into a version of the monster Shadow) to make himself harder to kill. The problem is that he is a buffing mystic theurge and I am not sure if he would do strength damage to the other players if he delivered a range touch spell on them. The Shadow's strength drain ability is marked as a Supernatural Ability. Can SU be turned off?
Both of the gunslingers lived, but one was at 8 hp and one was at half hitpoints.
The fight in detail:
Karzoug started by casting silence on the squares where he knew the players would end up, wall of suppression (at 20th caster level because he took off his +1 caster level robes), and shape wall to make walls that separated them into each other (and the source severance). He then cast undead anatomy IV to become incorporeal and floated into the groud, then he cast soul jar to control his dragon. Karzoug cast a number of buff spells before anyone ever showed up including control winds, anti-tech field, repulsion, greater invisibility, and mind blank (so no one could see through greater invisibility). When they showed up he rolled a natural 20 on initiative and between Moment of Prescience and Heightened Awareness got a 51 initiative. He did a horrid wilting and outright killed the Arcanist and severally hurt the Barbarian/Dragon Disciple (who had gone in raging). He cast time stop and used stone wall to trap two players (including the cleric with Source Severance) in a box just outside of the range of Source Severance. He then did hungry darkness and put a prismatic wall in front of all of remaining players. Two players were in "a box" and couldn't walk through it, one was dead, one walked into it (the Gunslinger/Warpriest), one floated into the floor incorporeal and under it (without knowing it was there, just not wanting to be targeted by spells), and one realized something was there with blindscense and flew upward (the Barbarian/Dragon Disciple). It did turn the Gunslinger/Warpriest to stone. The incorporeal Gunslinger/Monk snuck in the floor up to the throne to attach the rune giant in melee (I let him ignore the control winds since he was literally adjacent) and the Barbarian/Dragon Disciple got Mazed and couldn't get out (she has a bard scroll of Find the Path but couldn't get to it because her bag of holding had become a mundane bag). She stopped raging and died. The Invisible Dragon Karzoug kept disintegrating the Gunslinger/Monk (who had a great touch AC, but not a great flatfooted touch, lol), but he kept barely managing to make the save (mostly with rerolls). He couldn't do much other than kill the rune giant though because he failed the save against repulsion and couldn't shoot at range. Meanwhile the Rogue/Shadowdancer who was with the Cleric had an Adamantine weapon and finally got the cleric out of the box (who had cast a caster level 21 Angelic Aspect Greater to get wings to fly over the Prismatic Wall). It was too late to save the Arcanist, but the Cleric got outside of the Wall of Suppression and then cast Stone to Flesh and used the lunge feat to deliver it to the Gunslinger/Warpriest (yeah he actually had that feat just for delivering touch spells). A quick reading of the wall seemed to let him cast outside of the wall and touch people in it so I gave it to him and he got the Gunslinger/Warpriest back (in retrospect maybe I should have let him to that, but ohhh well. Then they ran up to the Karzoug Dragon and used the Source Suppression to shoot him to death and push his body off the Runewell into the lava. Karzoug then possessed a giant and ordered the other giant to grapple the Cleric and jump into the lava. There was some debate about if that was possible in the game rules, but I eventually invoked the Rule of Cool (when was the last time a GM did that?) and did it. The cleric was then in a fight to out channel the 20d6 of fire damage every round (for which he did have 10 resist energy) and get away once the giant died. He did get away but the extra damage from the lingering Lava (half damage the next round) dropped him unconscious and he fell back in dying. The Gunslinger/Monk, no longer affected by repulsion since the repulsion target was melted in Lava, flew down and grabbed the Cleric's body to save his magic items from melting, while the Gunslinger/Warpriest and Rouge/Shadowdancer fought the remaining Karzoug Giant. They won and Karzoug possessed the Rouge/Shadowdancer. He then dimension doored to the gate and used telepathy (which he had up earlier to push people into lava) to move his incorporeal body through the gate with him (I had changed the plot a little so he could escape if he killed enough of the PCs and added their Greed to his Runewell). The Gunslinger/Warpriest pursued while the Gunslinger/Monk stayed to destroy the Runewell. The Gunslinger/Warpriest managed to knock out the spell depleted Karzoug in a Rogue/Shadowdancer body and then destroy his actual body, screaming Baby Killer (a reference to earlier plot) while the Gunslinger/Monk destroyed the Runewell, destroyed the Demi-Plane, and brought everyone back to life. The end.
Next, we are doing a homebrew Test of the Starstone to see if they can become gods. Expect a post about possible ideas soon :-)
Thanks for all the help guys! It went great!
Karzoug dropped Control Winds and Anti-Tech field to seriously hamper the gunslingers, but I let them attack the non-Karzoug minions at point blank range (who were away from Karzoug at the time), so they were still able to participate. I also used a Wall of Suppression to get rid of the gunslingers' crazy powerful collection of magic items. The Cleric's Source Severance was dangerous but Karzoug was able to use stone wall to encase him in a stone cube (15ft by 15ft so it was beyond the range of Source Severance) at the start of the fight. Later, once the cleric got out, he had one of his giants grapple the cleric and jump into the lava with him. I killed the poor guy, but it was the most epic death I can think of.
Also, I don't think Anti-Tech field was that powerful. I just saw it doing for bullets but Repel Wood does for arrows and crossbow bolts.
It was a very hard fight, but not unwinnable. And they did win ... but with 3 dead and 1 unconscious. Most importantly a lot of them (including Toxic_Cure) were really happy with it.