Lamishal

Colin Obim's page

159 posts. Organized Play character for yogadragon.


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Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Aid!: 3d6 ⇒ (3, 5, 6) = 14

This fel unholy place comes as close as I've ever seen on the material plane to the inevitable insanity and doom that awaits us all eventually! It is futile to struggle aginst the inevitable madness and entropy of the universe, but struggle I do! You shall not succeed in whatever fell ends you pursue Tar Baphon!

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Anyone already play 9 23 or 9 24 that would like to run? I'll start things off and gm one of em if nobody else has played em already.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I am currently running that game for Flynn, but could still play in it.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I'd be down for a rotation after Gameday. I've got a level 8 Alchemist and this character, Level 8 Wizard, available.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Bah! I have enough trouble staying sane without accepting any evil items!

Colin will decline the ioun stone.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8
Wind's wrote:

[ooc]@Colin how can you summon Stirge? They are not on the summon monster list (they are only on summon natural ally)

And now the fact that the only other summoner I played was a druid is showing.

Please disregard the stirges as well - I'll just cast Glitterdust on Nazaroth. DC 21 will save or be blinded.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

My 3.5 pedigree is showing - in D&D 3.5, Tigers got to make their rake attacks when they pounced. Looks like that is no longer the case in Pathfinder! Please disregard the rake attacks.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Tiger Stat Block:

N Large animal
Init +6; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57 (6d8+18)
Fort +10, Ref +7, Will +3

OFFENSE

Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+6)

STATISTICS

Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Stirge Summons: 1d4 + 2 ⇒ (3) + 2 = 5
Fort Save, DC 18: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Colin, steps back and weaves some arcane energies, ripping a hole in the fabric of reality and calling forth a number of stirge to harry the enemy mage! After that, Colin employs a similar trick to wink out of existence, appearing twenty feet away Using Conjuration Teleporation sub-school shift ability

Stirge Stat block:

N Tiny magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +1
DEFENSE

AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 7 (1d10)
Fort +2, Ref +6, Will +1
OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee touch +7 (attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks blood drain
STATISTICS
Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
Base Atk +1; CMB +3 (+11 grapple when attached); CMD 9 (17 vs. trip)
Feats Weapon Finesse
Skills Fly +8, Stealth +16
SQ diseased
SPECIAL ABILITIES
Attach (Ex)
When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.
Blood Drain (Ex)
A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.
Diseased (Ex)
Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge’s blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (See Afflictions). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.

The new swarm of stirge all attempt to latch on to the mage!

Stirge Attach attempt, vs touch AC: 1d20 + 7 ⇒ (15) + 7 = 22
Stirge Attach attempt, vs touch AC: 1d20 + 7 ⇒ (17) + 7 = 24
Stirge Attach attempt, vs touch AC: 1d20 + 7 ⇒ (5) + 7 = 12
Stirge Attach attempt, vs touch AC: 1d20 + 7 ⇒ (17) + 7 = 24
Stirge Attach attempt, vs touch AC: 1d20 + 7 ⇒ (17) + 7 = 24

For each Stirge attached, Naroth will take 1 con damage at the end of the Stirge's turn. So this round, it looks like he will probably take 4 con damage.

The blue tiger will pounce on the remaining slothspawn!

Bite: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Grab if it hits: 1d20 + 19 ⇒ (20) + 19 = 39

Claw 1: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Grab if it hits: 1d20 + 19 ⇒ (16) + 19 = 35

Claw 2: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Grab if it hits: 1d20 + 19 ⇒ (16) + 19 = 35

Rake 1: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Grab if it hits: 1d20 + 19 ⇒ (17) + 19 = 36

Rake 2: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Grab if it hits: 1d20 + 19 ⇒ (13) + 19 = 32

The Red tiger will also attack the slothspawn, then redirect any other attacks vs. the Hound Archon.

Bite: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Grab if it hits: 1d20 + 19 ⇒ (9) + 19 = 28

Claw 1: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Grab if it hits: 1d20 + 19 ⇒ (5) + 19 = 24

Claw 2: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Grab if it hits: 1d20 + 19 ⇒ (7) + 19 = 26

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin's Mephit will cast Blur on Spackle!

Colin will move out of the room, and call forth to the outer planes once more, calling forth another Tiger, which he sicks on Naroth!

Fort Save: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Then, Colin's first tiger will stalk forward and attempt to bite the slothspawn.

Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Grab if the bite hits: 1d20 + 19 ⇒ (5) + 19 = 24

And finally, his second tiger will pounce on Naroth!

Claw 1: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Grab if the claw hits: 1d20 + 19 ⇒ (7) + 19 = 26

Claw 1: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Grab if the claw hits: 1d20 + 19 ⇒ (10) + 19 = 29

Rake1: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Rake 1: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Bite: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Grab if the bite hits: 1d20 + 19 ⇒ (20) + 19 = 39

Tiger Stat Block:

N Large animal
Init +6; Senses low-light vision, scent; Perception +8
DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57 (6d8+18)
Fort +10, Ref +7, Will +3

OFFENSE

Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+6)

STATISTICS

Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I figured the tiger would just wander around the cloud until he found one of the bad guys - If a single move action doesn't get him close enough to any of them, he will keep looking and attack next roung. I assumed the stinking cloud would interfere with his scent ability

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Saves:

Fort Save for Colin vs. Cloud: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Fort Save for Colin vs. Fatigue: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Fort Save for Tiger vs. Cloud: 1d20 + 10 ⇒ (15) + 10 = 25
Fort Save for Mephit vs. Cloud: 1d20 + 4 ⇒ (4) + 4 = 8

The mephit begins wretching.

Rounds Nauseauted: 1d4 + 1 ⇒ (2) + 1 = 3

The tiger take a move action into the cloud, trying to find one of the creatures to maul.

Tiger Stat Block:

N Large animal
Init +6; Senses low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57 (6d8+18)
Fort +10, Ref +7, Will +3

OFFENSE

Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+6)

STATISTICS

Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
Miss Chance, low is good: 1d100 ⇒ 77
Grab, if attack hits: 1d20 + 17 ⇒ (1) + 17 = 18

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will summon an air mephit with summon monster 3, instruct it to use gust of wind on the fog cloud when door is opened. Then he will ready to summon a tiger as a standard action once the door is open as well.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I can summon an Air Mephit to cast Gust of Wind when we open the door and disperse the fog in one round

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Spellcraft: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38

The spell he cast was solid fog. If we wish to wait for the spell to expire, it will take at least ten minutes. Likely more depending how skilled a caster he is.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I have the feat acadamae graduate

Colin will maintain his readied action.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will ready an action to cast summon monster IV should the door open.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin, who appeared to be about to cast a spell, slowly lowers his hands.

Yes, well. Good job all.

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin stands back, muttering softly to himself, hands going through some sort of undecipherable set of hand signals to some unseen figment.

Ready to open the next door

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

The atrocities of these cultists are shocking. But pale in comparison to the horrors of the void. Nevertheless, we must do what we can to stop them...

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Hearing sounds of combat, Colin moves to get a view in the room.

Kn Religion: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Then Colin mutters some arcane words, and a flash of glowing dust coats the shadow.

Glitterdust, centered on the red square. Should just hit the shadow. It needs a DC 21 will save or be blinded.

Edit based on Wind's comment:

50% Miss chance, high is good: 1d100 ⇒ 63

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Sorry for my absence - some checks from further back.

Colin will attempt to discern the spells affecting the Shoanti.

Spellcraft: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39

Kn religion: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20

Colin cast Darkvision on himself before entering the temple.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Just an fyi - I'm traveling and likely w9nt be able to post until tomorrow evening. Bit me as needed.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin can also read Thassilonian.

Now that we are into the temple proper, Colin will cast False Life, Heroism, Darkvision, See Invisibility, and Mage Armor on himself. He will also cast Heightened Awareness from his wand, which he will expend for initiative should the need arise.

False Life: 1d10 + 8 ⇒ (9) + 8 = 17

As the others speak with the disheveled people we have found, Colin will spend his time reading the Thassilonian writing.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will remove his quiver containing most of his magic items, and say

If you truly wish to delve into my mind be my guest. Be prepared for what you find within! You may find it... unsettling....

Colin will fail the save, and back up what his pathfinder companions have said - auto aid on diplomacy for another +2.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

The Acadame dangerous? Hardly! Only for the weak of mind and spirit. I graduated from the Academe and I'm find. I don't know why it gets such a bad reputation for killing, maiming, and destroying the minds of its students.

After defending his alma matter, Colin resumes his typical low-volume mutterings about doom and madness.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Sounds like we should make haste, futile as our mission is when faced with the inevitable madness that will claim us all - but I suppose if it forestalls doom for a bit longer, it might be worthwhile. Let us make depart quickly.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Me a healer? I'm afraid not. I wouldn't devote my life the futile task of attempting to forestall the entropy that will inevitably claim us all. Should things become quite dire, I have certain methods for harnessing fiendish energies to patch one back up. But things are truly dire if you are relying on me for that.

I just realized this guy leveled - I'll get him up to date ASAP.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin is a thin, gaunt man, in dark red robes. His eyes seem to stare through - gazing into some unknowable distance beyond. He is fidgety - hands always moving.

Foolish Lissalans. They waste their time trying to raise a runelord to rule us. Even if they succeeded, they will all fall to the void of madness eventually.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Any idea when you'll do the lottery? I'm probably going to sign this character up for an Outpost III table if I'm not lucky enough to make it into this one.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin would love to play in this!

Yogadragon
Colin Obim
239325-5
Concordance
Normal track.

Main special abilities are Acadamae Graduate which lets me summon as a standard action at risk of becoming fatigued and the Conjuration / Teleportation subschool abilities to teleport around the battlefield.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

All other things equal, I'd vote we just wrap it up. If others want to do the last fight, I won't spoil anyone's fun and will happily summon some more kitties to attempt to maul whatever we fight.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Ooof, a 32 doesn't get that? I think that's an artifact level item...

This item is incredibly powerful... what eldritch horrors this could summon, I cannot divine. This is far greater a prize for us to have secured than the pathetic wretch we came here for.

As stated above, we'll clear the rest of the house, then head to the docks and try to secure a ship to leave this place.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will attempt to identify the items with detect magic.

Spellcraft Rapier: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
Spellcraft Glass Orb: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

He will gather the keys, and search through any rooms we had missed because they were locked. Then he'll go gather up the slave we freed and escort them to the docks to leave the estate.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Rare to find one so accepting of their fate. Though I suspect that whatever the Pathfinders want of you is nothing compared to the writhing insanity to which we will all eventually succumb...but that will come another day. Or later today. Really none know when their room will arrive. But it is not here now. Now, you will tell us the best way to escape this place with ourselves, you as our prisoner, and the slave we rescued. We were transported here by magic, and need more mundane means to leave.

Also, as Pathfinders are want to do, we wish to secure any magic items or valuables in this house. If you know where your now deceased master kept such things, your aid would be appreciated.

After speaking with Phlegos, Colin will begin searching the room with detect magic up.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will cast Blindness/Deafness on Jirandiel. They need a DC 19 fort save or be blinded.

Meanwhile, the cats continue to maul their foe!

Green Leopard
Bite 1: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grab if bite hits: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28

Claw 1: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Bite Haste: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Grab if bite hits: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28

Blue Leopard
Bite 1: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grab if bite hits: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

Claw 1: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Bite Haste: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Grab if bite hits: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Riptide! Remember, we need that one alive! Do not let yourself get overzealous!

Colin will cast haste on the three cats and his party. The cats continue their assault! Cat 3 will release its grapple and full attack.

Cat Red
Claw 1: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Grab (If Bite Hits): 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19

Bite (Haste): 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grab (If Bite Hits): 1d20 + 11 ⇒ (1) + 11 = 12

Cat Blue
Claw 1: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Claw 2: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Bite: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Grab (If Bite Hits): 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Bite (Haste): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grab (If Bite Hits): 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

Cat Green

Claw 1: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Grab (If Bite Hits): 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Bite (Haste): 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Grab (If Bite Hits): 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I have acadamae graduate - only need the fort save and am only fatigued if I fail.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Foolish pirate, you are not the one we came for. But as you insist on interfering, I will send you to your doom all the sooner.

Colin will use his Arcane Focus to cast Summon Monster IV, summoning 1d3+1 leopards.

# Leopards: 1d3 + 1 ⇒ (3) + 1 = 4
Fort Save, DC 19: 1d20 + 8 ⇒ (14) + 8 = 22

Leopard Stat Block:

N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
DEFENSE

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 26 (3d8+12)
Fort +7, Ref +7, Will +2

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +8 (1d6+5 plus grab), 2 claws +8 (1d3+5)
Special Attacks pounce, rake (2 claws +8, 1d3+5)

STATISTICS

Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth

The four leopards savagely tear into their new foe!

Leopard #1

Claw 1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Claw 2: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grab (it hits): 1d20 + 11 ⇒ (10) + 11 = 21

Leopard #2

Claw 1: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d3 + 5 ⇒ (2) + 5 = 7

Bite: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Grab (it hits): 1d20 + 11 ⇒ (13) + 11 = 24

Leopard #3

Claw 1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Claw 2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Grab (it hits): 1d20 + 11 ⇒ (20) + 11 = 31

Leopard #4

Claw 1: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Claw 2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Grab (it hits): 1d20 + 11 ⇒ (20) + 11 = 31

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Did we get a description of Phlegos? Does it appear that this is him, or somebody else? either way, I will cat Glitterdust on him. DC 20 will save or be blinded.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Nothin in this room! Throw open those next doors and let us finish searching this house!

Colin tells Riptide or Titus to open the door, and readies an action to summon a monster in there if something hostile awaits.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin enters the room and casts detect magic to scan the room.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

This appears to be an alchemists formula book...

Lets take a look in the North room first.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will take the book and page through it.

Cast detect magic first, I suppose.

Then, lets head upstairs if there is nothing in the book that will really affect our actions.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will attempt to identify the first amulet.

Spellcracft: 1d20 + 17 ⇒ (14) + 17 = 31

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will check the bodies for any magic items and any keys that might unlock the doors in the hallway, then follow along.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Any keys on any of the bodies? If bot, let's go through the door to the east and try any doors we haven't yet. Then let's head upstairs.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I think you're looking for a CMB or escape artist check to escape - or something like dim door or similar. I don't see any reason you couldn't take 20 on it (which, if my poking around in your character sheet is correct gives you a 23). So DM- If levitate doesn't work, would a 23 on a CMB check get him out? If not, I can grease him to get it up to a 33 (Though I suspect Vanzetti would find it quite distasteful to be coated in such an unpleasant substance. Though it might just be absurd and ridiculous enough that he decides to add a bit to his act that features him greasing himself up, then summoning a giant pig to chase him around).

I believe Titus still has the escape artist attempt from Liberating Command with a +14 bonus.

Colin will go peer into the room, and cast detect magic and loot the corpses, as well as searching the room in general.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

The tiger will attempt to maintain its hold.

Grapple: 1d20 + 17 + 5 ⇒ (10) + 17 + 5 = 32

And then continues to maul the witch.

Bite: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Rake 1: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Rake 2: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Seeing his companion, Titus, still trapped, Colin will whisper a word of freedom, attempting to allow Titus to wriggle free of the stone. Then he conjures magical motes which flare and explode with light, blinding those in the back of the room.

Immediate action to cast Liberating Command on Titus - you get a free escape artist check to escape the entangled status with a +14 bonus. Then cast glitterdust on the two pirates in the back, DC 20 will save or be blinded.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

boon: 1d20 ⇒ 20
yahtzee!: 1d4 ⇒ 3

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Concentration DC19: 1d20 + 11 ⇒ (19) + 11 = 30
Fort Save, DC 19 vs. Fatigue: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Colin waves his hands, reaching into the ether and pulling another fiendish tiger to this plane to do his bidding. It immediately turns on the sea witch and mauls them.

Tiger Stat Block:

Init +6; Senses low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57 (6d8+30)
Fort +10, Ref +7, Will +3

OFFENSE

Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8)

STATISTICS

Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)


Claw 1: 1d20 + 12 ⇒ (3) + 12 = 15
Claw Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Claw 2: 1d20 + 12 ⇒ (18) + 12 = 30
Claw Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Bite: 1d20 + 11 ⇒ (19) + 11 = 30
Bite Damage: 2d6 + 11 ⇒ (6, 3) + 11 = 20

Grab from Claw 2: 1d20 + 17 ⇒ (10) + 17 = 27
Grab from Bite: 1d20 + 17 ⇒ (12) + 17 = 29

He then whispers a forbidden word, and magically shifts out of his bonds.

Use the teleportation sub-school special ability shift to move 10 feet away

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