Theldrat

Cohortes Mallond Finchus's page

No posts. Alias of Nazard.


Race

AC 17 (12 touch, 15 FF); CMD 12:

Classes/Levels

F/R/W: +3/+2/+5; Init: +5; Perc: +8; SM: +9;

Gender

Max HP: 15; Current HP: 15;

About Cohortes Mallond Finchus

CONSUMABLES:

Ammunition
bolts 25

Spell-Like or Racial Abilities

Class Abilities
Judgment (1/day) X
Prohibition (1d6+1; 6/day) X X X X X X

Wands
nature’s paths 14

Inquisitor Spells
Orisons (unlimited)
acid splash, brand, detect magic, disrupt undead, light
Firsts X X X
ear-piercing scream (DC 14), [i]expeditious retreat, heightened awareness,

COHORTES MALLOND FINCHUS

Male human Inquisitor (Abadar) 2
LN Medium humanoid (human)
Init +5; Senses Perception +8, Sense Motive +9; detect alignment
Languages Common, Dwarven

DEFENSE
AC 17 (armour +4, Dex +2, shield +1), touch 12, flat-footed 15
CMD 12
HP 15 (2d8+2)
Fort (3) +3, Ref (0) +2, Will (3) +5
Defensive Abilities None
Immune None
Resist None

OFFENSE
Speed 30 ft
Melee
dagger +3 (1d4-1; 9-20/x2)
Ranged
MW repeating darkwood heavy crossbow +4 (1d10; 19-20/x2; 120 feet)

STATISTICS
Abilities Str 8 (-1), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 16 (+3), Cha 16 (+3)
Base Attack +1; Melee Touch +0; Ranged Touch +3
CMB +0

Judgments
Destruction +1 weapon damage rolls
Healing fast healing 1
Justice +1 attack rolls
Piercing +1 concentration and caster level checks
Protection +1 to AC
Purity +1 saving throws
Resiliency DR 1/magic
Resistance resistance 2
Smiting weapons magical to bypass DR

Feats
Precise Shot (human)
Rapid Reload (1)

Traits
Urban Acolyte
Destined Pioneer - mountains and hills

Skills
Bluff (2) +8
Diplomacy (2) +8
Disguise (2) +8
Intimidate (2) +9
Knowledge--Local (2) +6 (+3 to identify monsters)
Perception (2) +8
Sense Motive (2) +9
Survival (2) +8 (+1 to follow tracks)

Background Skills
Artistry--Drawing (2) +6
Artistry--Painting (2) +6

SPECIAL ABILITIES
Destined Pioneer (Trait) Your forebears served in an Army of Exploration, and you retain that expansionist spirit. Select a terrain from the ranger’s list of favored terrains on page 65 of the Pathfinder RPG Core Rulebook. Once selected, this choice cannot be changed. Once per day while in the selected terrain, you may move across nonmagical difficult terrain as though it were not difficult terrain until the end of your turn.
Prohibition (Su) As a standard action, you can command a creature within 30 feet to refrain from committing a particular action (including any referenced in the spell forbid action). If the creature performs the named action before the beginning of your next turn, it takes 1d6 points of damage + 1 point for every 2 cleric levels you possess and the effect ends. This is a language-dependent effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Urban Acolyte (Trait) Growing up in a city has broadened your philosophy, and helped you interpret your patron’s divine will in a novel way. You gain Knowledge (local) as a class skill.

DESCRIPTION
Cohortes Mallond Finchus is clearly a man of means. His armour and clothes are well-made, though practical, and his repeating crossbow is a thing of beauty. His slightly-receding black hair is combed and slicked back and his oiled and trimmed mustache is the height of current Taldane fashion. His manner is imperious, though not impolite, and his gaze is piercing and discerning. The slight odour of rancid sausages that is his breath is the only thing to spoil his impressive image.