Full Name |
Coba Sova |
Race |
Human |
Classes/Levels |
Alchemist 4 |
Gender |
Male |
Size |
Medium |
Age |
27 |
Alignment |
NG |
Languages |
Common |
Strength |
10 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
21 |
Wisdom |
7 |
Charisma |
7 |
About Coba Sova
Coba Sova has played Emerald Spire levels 1-3 and has spent 6 pp on tiles A,B1,B2.
Prestige 8=4-2+4-2+1(B2)+4-2+1(B1)
Fame 16=4+4+1(B2)+4+1(B1)
XP 9
Male N Human Mindchemist(4)
Level 4
Init +3
HP 23/23
Speed 30
AC 17=10+3+4(Chain shirt)
Touch 13
Flat-footed 14
CMD 16
Fort +4
Ref +7
Will -1
CMB +3
Base Attack Bonus 3
Fire damage Bomb (2+5+2 = 9 bombs a day.) +3+3+1= +7 (2d6+5(+6 on direct hits), 5'radius and fire)
Alchemist Flask +7 (1d6+5(+7 on direct hits), 5'radius)
Crossbow: +7 1d8
Chain shirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 21, Wis 7, Cha 7
Condition None
LANGUAGES:
Race: Common
Int: Celestial, Goblin, Orc, Sylvan, Draconic
Linguistics(3points): Aklo, Necril, Infernal
Ancient Historian: Ancient Ossirian
Skills(40 points)(5 INT + 4 ALCHEMIST+1 Human):
----------------------------
Craft(Alchemy): +13 = +5 (Int) + 4(rank) + 3(CS) + 1(lab)
Craft(Alch)(When CI) +17 = +5 (Int) + 4(rank) + 3(CS) + 1(lab) + 4(levels in alchemist)
Disable Device: +10 = +3 (Dex) + 4(rank) + 3(CS)
Heal: +10 = +5 (Int) + 2(rank) + 3(CS) + 1(Trait)
Knowledge(Arcana): +17 = +5 (Int) + 4(rank) + 3(CS) + 5(int PR)
Knowledge(Nature): +17 = +5 (Int) + 4(rank) + 3(CS) + 5(int PR)
Appraise: +9 = +5 (Int) + 1(rank) + 3(CS)
Linguistics: +12 = +5 (Int) + 4(rank) + 3(CS)
UMD: +12 = +5 (Int) + 4(rank) + 3(CS)
Spellcraft: +10 = +5 (Int) + 2(rank) + 3(CS)
Sleight of Hand: +7 = +3 (dex) + 1(rank) + 3(CS)
Knowledge(dungeoneering): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(engineering): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(geography): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(history): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(local): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(nobility): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(planes): +9 = +5 (Int) + 1(rank) + 5(int PR)
Knowledge(religion): +10 = +5 (Int) + 2(rank) + 5(int PR)
Inventory:
----------------------------
1548g
-Chain mail(100g)
-Alchemist kit(40g) This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
-crossbow(35g)
-wand of cure light wounds(11/20 charges) (300gp)
-Portable Alchemist Lab(70g)
-Weapon Blanch(Adamantine)(34gp)
-Alchemist flasks(11/20)(67g)
-150g for class ability retraining
+446g from the 2nd floor.
+20g from dayjob
1058g in cash
+3716g from 3rd floor
4774g in cash
Feats:
Point Blank Shot
precise shot
Extra Discovery(Stink Bomb)
Traits:
Ancient Historian(Linguistics)
Precise Treatment
Class Abilities:
Extra Bombs(Replaces Brew Potion in PFS)
Alchemy
Bomb(2d6)
Throw Anything
Swift Alchemy
Cognatogen
Perfect Recall
Discovery(Smoke bomb)(From Level 2. Spent 150g to retrain to smoke bomb) - When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level.
Discovery(Stink bomb)(From extra discovery) - The effects of the smoke created by an alchemist’s bomb can duplicate the effects of stinking cloud instead of fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round. Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.
Discovery(Precise Bombs) - Benefit: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
Formulae Prepared:
Ant Haul(Used at start of adventure)
True Strike
Shield
Cure Light wounds
Targeted Bomb Admixture(double INT, no splash)
Invisibility
Invisibility
Formulae Known:(2+5(int)+4(level)
1st: 5/day
Ant Haul
Expeditious retreat(4min)
True strike(end of next round)
Identify
Cure light wounds
Shield(4min)
Comprehend Languages
Crafter's Fortune
Targeted Bomb Admixture(4 rounds)
Reduce Person(4min)
2nd: 2/day
Invisibility