Ragnolin Dourstone

Coach Malk's page

84 posts. Alias of Malkonnen.


Full Name

Coach

Gender

COACH | male human saloon entertainer polymath bard | AC 19/20 | HP 26 | Fort 5T | Ref 7T | Will 7E | Perc +7E | Icons: ◆◇↺

About Coach Malk

Coach Bard 2
Perception +7;
Languages Common, Undercommon

Skills Acrobatics +6, Athletics -1, Diplomacy +8, Medicine +5, Nature +5, Occultism +4, Performance +9, Stealth +6

Str +0, Dex +3, Con +1, Int +0, Wis +1, Cha +4

Items Studded Leather, Adventurer's Pack, Arrows (10), Brass Ear, Earplugs, Thieves' Tools, Wand of Soothe (1st-Level Spell)

AC 19 (+20 with shield raised), Fort +5, Ref +7, Will +7
HP 26
Speed 25 feet

◆Melee Gauntlet +4 (Agile, Free-Hand), Damage 1d4 (B)
◆Ranged Shortbow +7 (Deadly d10), Damage 1d6 (P)

Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites: trained in Medicine Requirements: You are
holding or wearing healer's tools.
You can patch up yourself or an adjacent ally, even in combat. Attempt a
Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Bon Mot (Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill) Prerequisites: trained in Diplomacy
You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check
against the target's Will DC. Critical Success The target is distracted and takes a -3 status penalty to Perception
and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a
single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines
which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic
Charisma-based skill action. Success As critical success, but the penalty is -2. Critical Failure Your quip is
atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you
issue another Bon Mot and succeed.

Occult Known Spells DC 18, attack +8
1st (3 slots) Object Reading, Magic Weapon, Liberating Command, Unseen Servant;
Cantrips Cantrips Daze, Prestidigitation, Telekinetic Projectile, Detect Magic, Shield

Focus Spells (2 points)
↺Counter Performance Area 60-foot emanation Your performance protects you and
your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or
a visual one for a visual trigger. You and allies in the area can use the better result between your Performance
check and the saving throw.

◆Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of
encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves
against fear effects.

Lingering Composition You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.

Additional Feats Intimidating Glare, Lingering Composition, Multifarious Muse, Versatile Performance, Virtuosic Performer

Additional Specials Multifarious Muse (Maestro), Muses (Polymath)