About Cloud Tawa◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
Ancestry: Human:
Hit Points: 8 Size: Medium Speed: 25 feet Ability Boosts: Two free ability boosts (Strength, Dexterity) Languages: Common Additional languages equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region). Background: Outskirt Dweller:
While Willowshore is a lovely small town, even a population of 200 is a bit much for you. Whether you grew up in the town’s outskirts, or you grew frustrated and overwhelmed with town life and decided to move to the fringes, you’re only really at home when you’re surrounded by nature. You don’t look down on those who live in town, and you might be among the hunters, trappers, fishers, or herbalists who provide important support to those who lack such forestry skills. Your home is on the outskirts of Willowshore and might not even be represented by an actual building on the map. With the GM’s permission, you might even dwell in a small building further out in the Willowshore hinterlands, but no further than a couple of miles from town. During the Reenactment Festival, you likely showed up late and weren’t intending to stay for long, but your friends and allies (the other PCs) convinced you to stick around. You were chosen to be an abductee during the Reenactment Festival at the last minute when someone else had to back out (perhaps as a result of overindulging during the feast), and your friends (the other PCs) convinced you to join them on what would be a fun, shared experience. And since it involves sleeping out under the stars in the woods, well, that’s a pretty lovely way to end an evening!
One must be to Dexterity or Wisdom, and one is a free ability boost - Constitution You’re trained in the Nature skill and the Hunting Lore skill. You gain the Terrain Expertise (forest) skill feat. Seasonal Boon [free-action] Trigger You’re about to roll initiative; Effect Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you’ve started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well. Background Adjustment: Foundling, Mysterious:
Foundling: You aren’t a native to Willowshore, but you did grow up in the town. You might have adoptive parents, or you could’ve grown up on the streets. Choose one of the following to replace the bonus feat you otherwise would’ve gained from your background. Mysterious: You keep secrets, and very few in Willowshore (if anyone) know your history before you settled in the town, in part because you’ve taken to learning about Willowshore by watching rather than engaging in conversation. You gain the Streetwise skill feat. [spoiler=Class: Monk]
Hit Points: 10 plus your Constitution modifier
Initial Proficiencies:
Saving Throws
Skills Trained in a number of skills equal to 4 plus your Intelligence modifier Attacks
Defenses
Class DC
Four free ability boosts: Str, Dex, Con, Wis Name Cloud Tawa
DEFENSE
OFFENSE
RANGED
Key Terms for Monk abilities:
Key Terms You'll see the following key terms in many monk abilities. Flourish: Actions with this trait are special techniques that require too much exertion for you to perform frequently. You can use only 1 action with the flourish trait per turn. Incapacitation: An ability with this trait can take a character out of the fight. But when you use an incapacitation effect against a creature of higher level than you, you reduce the degree of success of your attack roll by one step, and that creature improves the degree of success of its saving throws for that effect by one step. Ki Spells: By tapping into a supernatural inner reserve called ki, you can create magical effects. Certain feats grant you special spells called ki spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell. When you gain your first ki spell, you also gain a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to meditate in order to reach inner peace. When you first gain a ki spell, decide whether your ki spells are divine spells or occult spells. You become trained in spell attacks and spell DCs of that tradition and your key spellcasting ability is Wisdom. Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you take an action that has the stance trait, you can't take another one for 1 round. You can enter or be in a stance only in encounter mode. Flurry of Blows
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn. Powerful Fist You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks. FEATS
Class Feats:
As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet. Wolf Stance ◆
If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait. General Feats: - Skill Feats: Streetwise
SKILLS (Acrobatics, Society, Survival, Thievery)
EQUIPMENT
Misc. Equipment:
Explorer’s clothing, 1 sp, Bulk L
|