Whats the go with being able to get a tattoo of the pathfinder/starfinder society glyph?
In a number of scenarios there are faction notes that give additional reputation for completing specific requirements. It’s left pretty open wether it goes only to people who slotted the faction boon or to all PCs. RAW it reads that it goes to all PCs, but that gives no reason for people to get more than 1 faction boon.
Hmm, when I run this, I’ll strive for 5 players. I do have a few questions though. rules questions:
Area 2: Dose the gas effect stack each round as per the poison rules? poison rules Disabling eye beams/eyelids. Is it counted as disabling a magical trap for the trapfinding class feature and dose it take 1d4 rounds? Are they potentially being hit each round by the beam (by being within 10ft of the beam)? disable device skill rules Area 7: Aryel and Aryeth, fly skill of 0? (+2 for dex, -2 for size, average fly speed +0) fly skill rules Gotta say though, there is some potential for difficult encounters here, especially for ill-prepared agents. I hope to see more gauntlet style games in the future.
I like this quote from starfinder page 430. "On some worlds, however, scholars use the preexisting local calendars for events before the Gap. Those researching the cultures from Golarion, for instance, sometimes uncover documents referring to dates in ar or “Absalom Reckoning,” a measurement believed to have been used for nearly 5 millennia, starting with the ascension of a now-dead and mostly forgotten god of humanity named Aroden."
Step up, page 162
Attack of opportunity, page 248
Reactions, page 248
From this, it looks like step up means you can't attack and is only useful as a prerequisite for "Step up and strike". Please correct me, I want to be wrong!
lakobie wrote:
The closest rebuttalle I have for you is page 212 Personal upgrades. "Personal upgrades may be cybernetics, biotech upgrades, mystical crystals, nanite enhancements, or various other forms of enhancement, and each permanently grants you additional ability score points. "
Page 55: under the "PLAYING A YSOKI" section;
Page 261: under the "DEALING WITH UNSEEN CREATURES" section;
Heya,
Spoiler: At the waterfall with the Draugr fight, are they meant to be stealthing or something? It seems if the bad guy wasn't wanting to be noticed, he wouldn't be leaving undead lying around the place.
Also, when the Draugr hit, is it an auto negative level or is the DC 12 like the nausea effect would be?
I'm aware you can't retroactively check these boxes off, but dose the GM credit to a character also apply to this ruling? It feels like a waste that if you want to be able to fill in those boxes it means you need to advance your character by not playing it, especially if you've previously applied credit.
Hi, I have a wildblooded sorcerer and recently hit level 12. I'm looking at the idea of swapping out my companion to an ape. As I was stating him up on herolab, I saw that the ape can't take the "extra item slot" feat for the headband of intelligence my roc had. RAW would say that an ape dosent meet the prerequisites. But dose this mean a humanoid body shaped animal companion can use a full set of magic items? Extra item slot
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