Duelist

Ciridiel Ithanduriel's page

18 posts. Alias of SecSeibzehn.


Full Name

Ciridiel Ithanduriel

Race

Elf

Classes/Levels

Two-Handed Fighter 10; 63/69HP, AC25/16/21, F +12, R +10, W +7, Perception +3 Init +6

Gender

Male

Size

6'3"

Age

145

Alignment

Lawful Neutral

Deity

Irori, Gozreh

Location

Nerosyan, Mendev

Languages

Common, Elven

Occupation

Swordmaster

Strength 20
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Ciridiel Ithanduriel

Introduction Character
Ciridiel Ithanduriel, the wielder of the Answerer-- male elven two-handed fighter 10

Ciridiel is a strong, affable looking elf with the personality of wet sand. Corded biceps, long blonde hair and piercing blue eyes betray a simple and irritatingly competitive mindset that drives Ciridiel to always try to best his peers at whatever task they set themselves to. Mithral armor covers his body and a keenly magical curved blade sits across his back, engraved with blood grooves of intertwined flames and thorned vines. A jeweled ring sits on his finger; a dragon-scale necklace hangs across his chiseled chest. He wears a permanent look of cocky derision; as a dragon-slaying master of the art of swordsmanship, he believes he has no peer or equal in the mortal world, and seeks to find an outsider worthy of his blade to test his theory.

Backstory:

Ciridiel is the son of an elven nobleman who had too little time to care for him and too much gold to spend on him. By the age of thirty he was peerless at combat in his social circles; by the age of sixty, he was considered a master at his craft. The day he turned 100, having tasted of the glory of Kyonin and what his conquest of the dueling circuit brought him, Ciridiel left the elf-state south to test himself against what lie beyond the borders of the forest.

A lot of things lie beyond the borders of the forest. After having fought for his life, shattered the bonds of slavery, held a forest stronghold against an army, solved the mystery of the death wisps, been eaten (and cut himself out of) the stomach of a tyrannosaur, discovered an ancient untouched ruin and stole the contents of the treasury in the name of finders keepers, loved more than one woman and regretted his decision immensely, unearthed the ancient blade the Answerer from its home in the stone of Celwynvian and even fought back a legion of drow, Ciridiel realized suddenly that... he was immaculate with his blade. There was no foe alive that could challenge him. He had killed monsters; his cup runneth over.

To test himself, he challenged a dragon to a duel. An enormous monster ten times the size of a mountain cat, the black dragon Ulyaoth was menacing a village in the south of Nirmathas. He set a date and a time; Ulyaoth ignored it and ambushed him long before he was ready. Ciridiel's own arrogance turned against him that night, but when he cut the head from the dragon's shoulders with a snicker-snack it told him what he needed to know: he was invincible.

So, his eye turned to the Worldwound... where the dread legions of the Abyss poured forth to do battle with the nations of men. This would be a fine place to begin. He would challenge the lords of hell themselves and find himself a throne worthy of the master of the Answerer, the elven sword-king Ciridiel Ithanduriel.

On the way to the crusades, his boatman led them astray and he spent a forgettable night on the lakeshore. In the morning, when he woke up, head heavy from drinking, he discovered that his first weapon, his sparring blade-- his father's battered practice sword from Kyonin-- was missing. Cursing the lakefolk for their obvious theft, but too far gone to turn back, he made his way to Nerosyan to take on the deadliest task the paladin lords could give him...

Statistic Block:

Ciridiel Ithanduriel
Male elven two-handed fighter 10
LN Medium humanoid (human)
Init +6; Senses Perception +3
-Defense---------------------------------
AC 25, touch 16, flat-footed 21 (+8 armor, +4 Dex, +2 deflection, +1 natural)
hp 69 (10d10+20)
Fort +12, Ref +10, Will +7
-Offense---------------------------------
Spd 30 ft.
Melee Answerer +22/+17 (1d10+11/15-20 x2) or power attack +19/+14 (1d10+21/15-20 x2) or power attack backswing/overhand chop (1d10+24/15-20 x2)
Ranged mwk composite longbow +15/+10 (1d8+3/x3) or deadly aim +12/+7 (1d8+7/x3)
-Statistics------------------------------
Str 20, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +10; CMB +15; CMD 29 (32 vs. sunder)
Feats Power Attack, Weapon Focus (elven curve blade), Cleave, Deadly Aim, Weapon Specialization (elven curve blade), Great Cleave, Lunge, Cleaving Finish, Improved Critical (elven curve blade), Greater Weapon Focus (elven curve blade), Critical Focus
Skills Climb +15, Knowledge (dungeoneering) +13, Intimidate +7, Ride +7, Swim +15, Survival +13 All skills listed are class skills. ... -1 ACP
Traits Warrior of Old, Devotee of the Green
Languages Common, Elven
Special Abilities shattering strike (+3 CMB to sunder, +3 CMD vs sunder), overhand chop (+4), weapon training +2, backswing +4
Gear belt of physical perfection +2, cloak of resistance +3, ring of protection +2, amulet of natural armor +1, Answerer (+3 elven curve blade), +2 mithral breastplate, horse, dagger, mwk composite longbow (mighty +3), 40 arrows, cold iron longsword, explorer’s clothing, holy symbol of iomedae, potion of fly, gloves of swimming and climbing, potion of haste, potion of heroism, potion of cure serious wounds x3

Traits:

Warrior of Old [Link]
Source Ultimate Campaign pg. 62, Elves of Golarion pg. 15, Advanced Player's Guide pg. 1
Requirement(s) Elf
As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on initiative checks.

Devotee of the Green [LINK]
Source Ultimate Campaign pg. 54, Second Darkness Player's Guide pg. 12, Advanced Player's Guide pg. 1
Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.