Ratfolk Sage

Cior Eolas the Crafty's page

1 post. Alias of MrJPStilts.


Full Name

Cior Eolas the Crafty

Race

Scavenger

Classes/Levels

Mage | Lvl 1.0 | Damage: d4 | HP: 19/19 | Armor: | Weight 5/6 | STR 0 | DEX -1 | CON +1 | INT +2 | WIS +1 | CHA -1 |

Gender

Male

Size

Small

Age

Unknown

Alignment

Neutral / Pursuit of Hidden Knowledge: Discover something about a magical mystery

Occupation

Innate Understanding Whenever a magical effect happens close by, you can feel it, and tell roughly which direction and how far it is from you.

Strength 12
Dexterity 9
Constitution 13
Intelligence 16
Wisdom 15
Charisma 8

About Cior Eolas the Crafty

History:
Standing no more than 4 feet tall, stocky build, white fur covering his body, darkened red eyes and a long pink tail that he hides under dark brown stained and dirty robes, Cior Eolas the Crafty is not a noticeable figure. His addiction to finding the discarded, broken and damaged magical items of the past or forgotten years has led him on many journeys around the world. He no longer remembers his family, his home and sometime even his own name. He has no trust in the "tech" he has heard so many rumors about and feels that finding these lost magical "treasures" and "fixing" them gives him more arcane power to face the battles of his next journey. He is not sure what item has called him here to Torch, but he has a sense it will lead him in a new strange direction.

Moves:
Dark Magic (Major) When you weave a spell to inflict pain, choose two
tags and roll INT. If you do not pick any Range tags, it defaults to Hand.

✴ On a hit, deal 1d8 damage
✴ On a 7-9, deal 1d8 damage and choose one.
● You draw unwanted attention or put someone in a spot.
● The GM removes one non-range tag of their choice, and you deal -1 damage.
● The casting saps your energy, and you take -1 ongoing to INT until you have a few minutes to clear your head.

Range Tags
● Hand: A melee attack that requires you to get close enough to touch your target
● Reach: A melee attack that needs room, good for keeping enemies from getting close to you
● Near: A ranged attack, safe to use when enemies aren't on top of you

Tags
● Debilitating (half damage): Hinder or slow down enemies, but deal half damage
● Elemental (Choose one): Set your target on fire, freeze them in place, etc.
● Forceful: Knock the targets back several feet, possibly off their feet
● Piercing 1: Ignore 1 point of the target's armor
● Two Targets (-1 damage): Target two enemies at the same time, but deal one less damage.

Mage Hand (Major) You can use your mind to move objects smaller than yourself without touching them. It is easy to move objects nearby as long as they can fit in one hand. When you move an object larger than that and smaller than yourself with your mind,
roll+INT.
✴ On a 10+, you can move it wherever you want
it to go, within sight.
✴ On a 7-9, you can move it a short distance in
one direction.
You must concentrate while the object is moving.

Arcane Learning (minor) You are a font of esoteric knowledge. When you Spout Lore or Discern Realities about something magical or otherwise arcane, on a 10+ the GM will also tell you a little-known secret about the subject.

Observant (minor) When you Discern Realities about someone you can always ask the question: “What are they hiding?”

Gear:
Dungeon Rations (5/5 uses, 1 weight)
An indestructible arcane treasure through which you draw power, such as a wand, crown, or book. Describe it! (1 weight)
Staff (close, two-handed, 1 weight)
Bag of books (5 uses, 2 weight)
3 healing potions
Three antitoxins

Bonds:
I have shown ____________, the power of arcane arts.

____________ knows the secret to my powers.

I suspect ____________ fears what they don’t understand.

____________ has supplied me with forbidden tomes.

I will make ____________ respect the power I wield.

I see raw potential in ____________.
-----Completed Bonds -----

World History/Notes:

Background:

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