![]()
Search Posts
![]()
![]() As a replacement for the fighting defensively rule.
If you use a shield to block the attack you receive a bonus on the opposed attack roll equal to the shield bonus. Ex. Bob the fighter squares off against Omar the Ogre.
Thoughts? Would you just negate the attack or do damage to the item used? ![]()
![]() He's a twist on the classic Labyrinth talking door puzzle. I want to make sure my logic is solid.
You come to a room with three doors along one wall. Each depicts a Knight in plate mail holding an item: A wide gargoyle like face is carved above them. A voice booms from the gargoyle: Harken now! and take note as, each door doth speak its quote. One path to safety and one to doom and one to either wealth or tomb. Now two doth speak in naught but lies, but from one, ye may, the truth surmise. From each door them comes a different voice:
Knight with Sword in stance most gracious, my path is safe the Lance fallacious Knight with Lance in tone most vicious your path I guard, the shield’s fictitious
![]()
![]() Scenario: Pc tosses a rope and grapple up and over a 15' castle wall and climbs said rope.
![]()
![]() In actual practice, how do you Gm's find your group's use of light.
If they do use torches and lamps how do they do on tracking the supplies? do you trust them to track it themselves OR do you just hand wave it all away and not worry about the supply costs? I've been toying with the idea of bumping light back up to a 1st level spell so that mundane light sources become more attractive. ![]()
![]() Hey all,
A Maptools campaign is a possible option as well, but we prefer in person gaming. ![]()
![]() Look... this post is a rant. I realize that. You've been warned. This article here
rant on: I am sick and tired of these developers telling me that for the past 20 years I have been doing it wrong, not been having fun and that they know better then all of the developers that came before them. That only the players who played wizards at my table had fun in my games and that fighters and rogues cried themselves to sleep at night over the injustice of it all. I am sick to death of this fighter fan base that was beat up by a wizard in kindergarten and has dedicated their life to getting revenge by nerfing(to use an mmo phrase) wizards into the ground. It annoys me to no end that this mentality has crept into pathfinder (by the way blasting spells have suffered) to some extent and is proselytized on the boards here almost daily. I'm tired of it. It's called resource management. Wizards spells are the most powerful in the game and should do more damage then melee attacks because they are limited in resource. Letting your players get away with 15 minute adventuring days so the melee characters never shine means you're doing it wrong as a DM NOT that the system is flawed.
But it's this mentality that has led to 4th level archers in pathfinder doing 30+ points of damage per round, every round, all day while a 4th level wizard is lucky if he can pull off a 15 point damage spell 2 or 3 times the entire day. This entire article is nothing but a massive nerf to wizards.
Reduced number of spell slots.. spells don't scale with level..BUT hey you can cast cantrips all day!!
Haste is for fighters.. anyone else with a haste spell shouldn't get as many attacks as an unbuffed fighter... WTH... why does this sounds like SUMMMON FIGHTER I-IX should be the most powerful spell in the game? The article has more examples of this.. grease to help the rogue. web to entangle the villain's horse but not the villain himself. Heaven forbid the wizard actually do something to win the encounter. That's everyone else's job. You should be happy we let you cast light. Not that it was necessary. The fighter just used a power and can see in the dark now silly wizard. I grow weary of this. Leave the wizard alone or they aren't going to be worthy of the name for much longer! /rant ![]()
![]() Personally I feel that the bonus feat humans get at first level is too powerful a racial perk. Specifically because there are too many feat chains that have some sort of feat tax. That extra feat is just too appealing if you are trying to make your pc fit a concept.
So, if the extra feat wasn't a human racial, what could Humans gain in return to keep them appealing as a choice? ![]()
![]() Okay so last warning.. this post contains what some would call spoilers. Just ran the opening act of Haunting at Harrowstone and peasants/villagers died at the funeral.
How on earth do I have the town authorities react.
The party has gotten through the will reading and are investigating the journal and other books. I figured it would take some time for the town to mobilize and or alert the sheriff to what has happened.
![]()
![]() I'm currently prepping to run the Carrion Crown adventure path and looking at the stat block for Ravengro.
Specifically I'm talking about the stuff in the stat block like
![]()
![]() I feel I have seen this brought up before but a quick search of this forum didn't pop anything out at me.
Precise shot and Point blank:
Point Blank: add "Your Ranged attacks no longer provoke attacks of Opportunity." thoughts? ![]()
![]() Here's the scenario I am writing out.
As a follow up I'm curious what sort of xp would you award for this if you did. ![]()
![]() Hey there, I'm looking for a quick hand filling in some details for my campaign this evening if anyone is willing.
at the camp they will find dead lumberjacks and fend off a group of wolves feeding. while investigating the camp i plan on them finding one of the attackers dead in the brush. It's one of the colonists but his hands have transformed into scaly claws and he has gills. This is where i need a hand. I need to get from this point in the story to the next part where they pcs track down the transforming colonists (both new and the old that are fully transformed into Skum). The fish cult is operating out of an unused cabin off in the woods from the previous colony. from there I have the story fleshed out. But I'm having trouble figuring out how to link them from the body at the lumber camp to tracking to the cabin. I want to stretch it out a bit and not just have a direct path in the story. I'm thinking an encounter at the mans house with another half transformed family member. But that's where I get stuck. Soo any takers? :) ![]()
![]() Recently this has come up in the current campaign I am running and I would like to hear how other DMs deal with this sort of thing. We have a druid with a bear, and a cavalier with his horse. The dungeon entrance was under the surf along a beach. So the cavalier elected to leave his horse outside. The druid brought his bear along and has been having some difficulty. I tend to like including skill challenges in my adventures(especially at the lower levels or in wilderness settings).
Anyway... the druid player was getting frustrated with trying to come up with ways for his bear to surmount these obstacles. How do you normally handle this type of situation where an animal companion is almost a hindrance. ![]()
![]() My apologies, I looked through 3 pages of posts on Eidolons before I gave up. The APG says the act of summoning the Eidolon is a ritual that takes 1 minute.. so 10 rounds of combat.
![]()
![]() Historically (1st, 2nd ed.) the druid armor limitations have been portrayed as an ethical choice. (They shun metal works) At least that's the vibe i've always gotten.
Is there? rule wise?
![]()
![]() Lesser Hag:
![]()
![]() Okay so rather then hijack this thread
Glaive of Air
Armor of Earth
Whip of Water
Orb of Travel
![]()
![]() Hey all,
Which path would you choose? To ambiguous? any flaws in the logic? I should add, the safe path leads out of the mountain and back to the where the pcs came from. The doom path... well you can guess, and the third path (of wealth or tomb) provides access to the dungeon. |