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Perhaps this is a summary of the arguments presented. Argument:
Counterargument:
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Counterargument:
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Errenor wrote:
Which can be argued belongs to that specific sentence, i.e when the treatment time is 10 minutes, the immunity is one hour. A support for that argument lies in the clarification in brackets. ![]()
beowulf99 wrote: I'm not 100% sure exactly what point you are trying to make. Could you try to elaborate on exactly where you are coming from? Are you saying that the rules could be worded differently to be more specific? Or are you saying that you don't interpret the rules to work in the way posited up thread? Yes, thanks for asking! To me the rules are clear. But it's also clear that I have interpreted them differently from others in this thread. I see inconsistencies with the positions presented above and in order to shift my position I'd like to see arguments for their interpretations. I have brought the topic to the table and spontaneous interpretations from some players have supported my position. One does not support it, and he has posted above. At our table we have never had problems with how you work together in Pathfinder 2e. Repairing a shield comes up often and it's never been a topic that four PCs should be able to simultaneously Repair it in order for it to regain more hitpoints faster. All these cases are solved with the Aid action, which in the GM guide specifies it can be used for encounter mode or long-term actions (example "research). The mechanics for Aid also resonates in other portions of the game - Rituals is a good example. I am surprised of the position that "nothing RAW prevents 4 players to simultaneously Make an Impression or Repair the same target". This, to me, is solved by Aid. And I don't see repairing a shield as a corner case, as it happen every session at our table. Treat Wounds would follow the same logic. If someone would want to do Treat Wounds on the same target as someone else they would Aid them in Treat Wounds. Therefore, to me, the writing of the overlap in Temporary Immunity in Treat Wounds is a thing purely for convenience. Think in hours, not in 70 minutes. And when you take Continual Recovery which explicitly states you have 10 minutes of Temporary Immunity you have that immunity after the application of Treat Wounds, preventing further applications as described in the Temporary Immunity rules. Thinking in 20 minutes isn't as inconvenient as thinking in 70 minutes. 20 minutes allows the Champion to Refocus and Repair, for instance. Hope that helps clarifying my interpretation and please point me towards any mistakes you see. ![]()
Jared Walter 356 wrote: Try the Bestiary, It show up there all the time. I can't find any example of where Temporary Immunity must mean "several people cannot perform this same action on the same target at the same time". Would you mind helping me? breithauptclan wrote: And your argument is instead assuming that there can be only one reason and purpose for a particular rule such as temporary immunity. My argument assumes that Temporary Immunity works in the way described on p453 in the Core Rulebook. I would actually argue that adding the effect "several people cannot do the same thing to the same target at the same time" is redundant. breithauptclan wrote:
I understand the difference between these two rules but not the connection you want to make to Temporary Immunity. Why are how these rules work relevant to the dicussion? breithauptclan wrote: Temporary Immunity does two things by default - it prevents you from using the ability on the target, and it prevents others from using that ability on the target too. In places where it is not intended to do both, it will say so. Temporary Immunity doesn't state "this prevents multiple people from doing the same action on the same target at the same time". And if that was one of its main purposes, hadn't it been stated clearly there? As an example it says "For example, the blindness spell says, “The target is temporarily immune to blindness for 1 minute.” If anyone casts blindness on that creature again before 1 minute passes, the spell has no effect." To me it's clear that Temporary Immunity does not prevent anyone from casting Blindness on the target, only that there is no additional effect from it. Nor do I find any other examples of when Temporary Immunity is used in an ability, action, item or spell where it is clear that "it prevents multiple people doing the same thing at the same time" must be the purpose of Temporary Immunity. In my mind, interpreting that effect into Temporary Immunity is redundant because the rules on Aid already stipulates how you can help another do the same thing at the same time. ![]()
breithauptclan wrote:
Please do.I browsed through the core rulebook but I wasn't able to find another example, but I could of course be wrong. breithauptclan wrote:
This argument assumes that temporary immunity's purpose is to prevent several people doing the same task on the same target at the same time, which is exactly what I am not finding support in the rules for it to be. But I am happy to be shown otherwise. Also the general ruling of temporary immunity I've referenced above doesn't clarify this in my meaning (it would have been an excellent place to do so if that was the designer's intent). breithauptclan wrote:
I suggested that if it is was the designer's intent to not have temporary immunity on Treat Wounds when you select Continual Recovery, not the default version of Treat Wounds, it would have been easy to state that. breithauptclan wrote:
I am not sure what the purpose is with this paragraph? It is not my intention to criticize anyone, and I am sorry if I have offended you. It is clear that I have interpreted temporary immunity differently several others here and I am looking for arguments that supports your interpretation of it. I'd like to have a polite conversation around arguments for and against a certain interpretation. ![]()
Claxon wrote:
Because writing that there is a 10 minute temporary immunity in Continual Recovery and mean there is no temporary immunity breaks the consistency of how temporary immunity is used as a rule throughout the book and explained on p453. Nowhere else has temporary immunity been used for the purpose of stopping people from executing the same task on the same target at the same time. If that was the intention in this specific case it had been easier to just state "No more than one person can perform Treat Wounds on the same target at the same time". ![]()
breithauptclan wrote:
Why would they use the temporary immunity rule to enforce this when it's not used for that purpose anywhere else? Why not just write "no more than one person may treat the same target at the same time."? Also, if the purpose for creating an exception to the general temporary immunity rule was for "timing" purposes, have we not already establish that the purpose was not for "multiple people treating the same individual"-purposes? ![]()
Jared Walter 356 wrote: I agree with breithauptclan. Note however, that in both cases they become immune to treay wounds while being treated, so two people cannot treat the same person at the same time. So this would mean that two people can Repair the same item at the same time? As the Repair activity doesn't stipulate anything about immunity. |