Ghalshoatan

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This is the thread for campaign discussion. Please talk freely here and ask any questions.


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I currently play a level 8 Diviner Wizard with Necromancy and Enchantment as my opposition schools. I am strongly considering the Opposition Research Arcane Discovery from Ultimate Magic but I cannot decide which school to "regain".

My character's shtick is magical intelligence, like a spy satellite in elf form. He travels/adventures to learn about distant places and gain power, always serving his homeland. Game play wise I mostly follow a God/Batman style wizard. Buffs, battlefield control, and summons (especially) are his go to spells for combat.

I am torn because necromancy would probably improve his combat effectiveness via the debuffs. On the other hand, enchantment may aid with intelligence/non-combat situations. The campaign hook is that we (the party) are on an epic quest to reach "The World Peak" to stop a daemon from destroying the multiverse. We pretty much travel non-stop with the inevitable side quests.

I am trying to avoid having to go through the spell lists to make a pro/con list so I thought I'd throw this out there for the community's collective wisdom.

Any thoughts are much appreciated.


This thought occurred to me last night and as far as I can tell it would be perfectly legal.

Gunslinger 7/Rogue or Ninja 13
Feats: Rapid Reload Pistol, Two-Weapon Fighting
Items: 2 pistols, 2 weapon cords, Paper cartridges
Class features: Gun-training, Startling Shot, Sneak-Attack
Final BAB: 16/11/6/1

The strategy:

1) Start off combat wielding both pistols. Use TWF to fire and intentionally miss (Startling Shot) to make the target flat-footed for the round, then drop the pistol (free action).

2) Continue full-attack (using paper cartridges), applying sneak-attacks within 30 feet. Reload pistol as fee action via paper cartridge.

3) Round two, use pistol in current hand as TWF (intentionally miss for Startling Shot) , reload it (paper cartridge), and drop it.

4) Swift-action redraw other weapon and full-attack applying sneak-attacks.

5) Rinse and repeat.

Each attack will take a -4 penalty for TWF but since they hit touch AC and you've stacked Dexterity, it should not be an issue. The only legality issue is whether one can take a swift-action in between TWF and full-attack. I could not find anything prohibiting it.

My question to you all is what manner of optimization should be done for the rogue/ninja section of this build? Are there any good feats or archetypes that would benefit this build?

Thanks in advance.


13 people marked this as FAQ candidate.

There is some question/debate about how the Gunslinger's level 11 ability "Lightning Reload" (LR) interacts with the feat "Rapid Reload" (RR) for the purpose of multiple attacks.

Lightning Reload:
At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once per round. If she has the Rapid Reload feat or is using an alchemical cartridge (or both), she can reload a single barrel of the weapon as a free action each round instead. Furthermore, using this deed does not provoke attacks of opportunity.
The question arises from the use of the phrase "can reload a single barrel".

One can interpret this to mean that LR can only be used once per round (provided at least 1 grit point). For example, if a gunslinger has RR: Pistol, she can reload once per round using a free action via LR, but any further reloads require alchemical cartridges.

On the other hand, one can also interpret this to mean that she can only load one barrel, as many times as she wants (as free actions). Let me clarify, LR says she can reload ONE barrel as a free action. Typically you receive unlimited free actions per turn (within reason).

So logically she should be able to reload that same one barrel multiple times per round as free actions. What this wording prevents is reloading firearms with more than one barrel as a free action. For example, she could only reload one barrel of a double-barrel pistol or pepperbox. But I suppose she could simply load all of the barrels of a pepperbox with multiple free actions.

So the question at the heart of this is whether an 11th level Gunslinger should be able to make full-attacks each round without using Alchemical rounds (provided she has RR and 1 grit point)?

Asked another way, does the phrase "can reload a single barrel" mean she can only reload one barrel per round, or only one barrel per free action?