About ChuluunChuluun Gestalt character
Race: Ferrin
Fame/Infamy: Famed Statistics:
Ability Scores
STR 10 (+0) = 10 (0 points) DEX 14 (+2) = 14 (5 points) CON 16 (+3) = 12 (2 points) + 4 (Ferrin) INT 16 (+3) = 14 (5 points) + 2 (Ferrin) WIS 18 (+4) = 17 (13 points) + 1 (lvl:4) CHA 8 (-1) = 10 (0 points) - 2 (Ferrin) Speed: 30' (20' + 10' boots), Climb 20' (never altered by armour or encumbrance)
Deity: Liluri
Favoured class: Druid Skills:
*+Acrobatics 9 (2+4+3)
+Appraise 4 (3+1+0) [+2 nonmagical] *+Bluff 3 (-1+1+3) *+Climb 12 (0+1+3+8) *+Craft (Weapon) 7 (+3+1+3) *+Diplomacy -1 (-1+0) *Disable Device 11 (2+4+3+2) [+2.0 vs traps] *+Escape Artist 8 (2+3+3) *+Fly 6 (2+1+3) *Handle Animal 3 (-1+1+3) *+Heal 8 (4+1+3) *Knowledge (Dungeoneering) 7 (3+1+3) *Knowledge (Engineering) 9 (3+1+3+2) *Knowledge (Geography) 7 (3+1+3) *Knowledge (Local) 7 (3+1+3) *Knowledge (Nature) 8 (3+2+3) *+Perception 11 (4+4+3) [+2.0 vs traps] *+Ride 6 (2+1+3) *+Sense Motive 9 (4+2+3) *Sleight of Hand 6 (2+1+3) *Spellcraft 10 (3+4+3) *+Stealth 9 (2+4+3) *+Survival 10 (4+3+3) *+Swim 4 (0+1+3) * = class skill + = untrained Skill ranks per level: 8 + Int Special qualities and feats: Disable Device. Also use Disable Device to disarm magic traps.
Racial abilities
Class abilities
Feats
Traits
Defenses:
HP: 35
AC: 17 (10+3+0+2+2) FF: 15 Touch: 12 Initiative: +4 CMD: 15 Saves
Special
Offense:
BAB: +3
CMB: +3 Claws: +3; 1d4; x2; 5'
Equipment:
Encumbrance
Light: 33 (38) Medium: 66 (76) Heavy/Overhead: 100 (115) Max lift: 200 (230) Push/Pull: 500 (575) Weight calculations done in spreadsheet Body
Outfit
Case
Backpack
Pouch
Total weight carried: 63.4 lbs
Efficient Quiver: content weight not applicable
Self-propelled devices
Storage (camp, room, wagon, etc)
Sack
Chest with superior lock
Special items
Notes
Group equipment
Wagon
Chest 1
Chest 2 Wagon Total: 344 lbs Spells:
Prepared spells
Level 0 DC: 14 (unlimited uses per day)
Level 1 DC: 15
Level 2 DC: 16
Known spells Level 0
Level 1
Level 2
Description:
Height: 6' 0"
Weight: 230 lbs Gender: Male Eyes: Emerald Hair: None Skin: Shades of metallic blue and silver, patchy Dominant Hand: Right Age: 23 Equipment will determine more detailed description, with and without gear. Personality
Background:
Chuluun was born in a small mining encampment on the northern mountain range of Animus to Chingis and Odval. Odval gave birth to five children with Chuluun being the second oldest. Orbai is his older sister, with sister Temulin being third, followed by brother Kasar and lastly youngest being brother Ambakhai. Apart from his immediate family, Chuluun still has a grandfather and great grandmother from his mother side, and grandmother from his father side.
One day when he was seven years old, he and Kasar was playing outside the mining encampment on the steep mountain slopes. While playing a game of tag, they heard a large cracking sound followed by thunderous rumble and the mountain slope shacking slightly below their feet. The sounds came from the encapment direction and when they looked towards the encampment they saw huge dust cloud growing downwards of the mountain slope to the valley bottom. They ran back to the encampment and moved slowly forward as the dust disperse. To their horror, they saw the large section of the mountain slope with most of the encampment was gone in a massive rock slide. Seeing a partial damage building remaining they quickly made their way to the building to see who they could find. There they found their father sobbering believing he lost his entire family. Chingis was working in the mine with a few other miners, and luckily managed to escape a cave-in and could still get out. The survivers decided it was not safe to remain at the mine, and so collected all they could savage from the remaining building and miner gear they could transport. After a few days travel they arrived at the village Yisugh, where the miners tried to find employment. Chingis managed to speak to Sokhatai, who was in the village at the time of their arrival. She happened to be a very wealthy weapon and armour merchant, who employed many ferrins in her smithies, and iron ore mine. Chingis signed an employment contract to work as a miner. As part of the agreement they made, Sokhatai would help to educate Chuluun and Kasar as he had lost all in the rock slide. She also provided quarters in her smithy compound for them to live. Chuluun spent most of his free time roaming nearby outside the village, enjoying the outdoor mountanous beauty nature had to offer. Often the activities would including playing in the mountain streams, learning to catch fish with his claws, bouldering over the rock slopes, such as leaping, bouncing, climbing, moving on narrow ledges. Over time, his reflexes improved along with his acrobatic skills. Spending most of his youth in the outdoors in the nearby mountain forests, by streams, and climbing onto rock outcrops, he fell in love with nature, enjoying it's natural beauty and harmony. His family were not very religious, only celebrating the most important days within their quarters. With the influence of being much outdoors, he discovered the goddess of nature, Liluri. This often resulted in a few argumentive spats between his following of Liluri and traditional religion of the family. At times he would sneak into the mine to explore, when he got caught he often received a scolding from his father either in the mine or when his father got home for the day. He would also sneak into the smithies to snatch bits of iron to using in his climbing activities outside the village. Later he learnt how to pick locks, first on their quarters' door lock, then onto other doors in the compound. Though he never took anything from the miners or crafters as they were poor as his family. Even though his family was refugees, most of the villagers looked down upon them as if they were slaves. Even though his resentment to the wealthy grew, this did not stop Chuluun from helping them to pick up fallen items, grab a child out the way of galloping mounts. Yet as time passed he became more envious of the wealth. When Chuluun was fourteen years old, Sokhatai decide to train him as a weapon crafter as part of the agreement to educate them. He relunctantly agreed to the training. After a few months and many arguments with his father, Chingis and Sokhati finally gave in to allow him to find a career in the wilderness. With the Sokhatai contacts, they discovered that Casiloi, a menhir savant druid, from Nerin currently working in a valley of a nearby town Asan. As Sokhatai needed to take a shipment to and do business in Scion, she took Chuluun along with her as Asan was on her route to Scion. At Asan, they met Casiloi, who agreed to take Chuluun under her care for a month to assess him to see if he would be suitable to be a druid. After the month had gone by and Sokhatai passed by on her return trip, Casiloi informed her that she would take Chuluun as an apprentice to learn the druidic ways. After many years in the wilderness under the guidance of Casiloi, Chuluun returned to his family home as a fully fledge druid. After a month reunion with his father and brother, he left to continue with his druidic duties. While travelling, he saw how some of the wealthy were spending money on parties and lavished lifestyles. Most had little regard that their wealth accumulation resulted in unnecessary destruction of nature. This upset him very much, and one day he decided he would take some of the surplus wealth to fund nature restoration projects, and enjoy some comforts while travelling. As he travelled, he observed the wealthy and stole from those who did not pay much attention to protecting their wealth. He focussed on common items, small gems and money to steal, so the wealthy owner would not notice quickly that something was stolen. With time his burglary skills also improved, including disarming traps that he learn from other rogues he met on his travels. Adventure history:
Experience: 9000 / 15000
Notes:
Animal Companion:
Erke
Levels: Animal 4
Race: Hawk
Statistics
Speed: 10', Fly 80' (avg)
Deity: None
Skills
Racial abilities
Class abilities (from druid)
Tricks
Feats
Defenses
Offense
Claws (2x): +6; 1d4+2; 20/x2; 0'
Description
Notes
Rogue archetype: Cat Burglar:
Archetype for Rogue class by DarkOne the Drow Besides being adept at trap removal and lock picking, they are also very skillful in infiltrating homes of the wealthy and forgotten tombs by using their acrobatic skills. They are skillful in locating and disarming vicious traps that normally protect the wealth. Cat burglars also use their acrobatic skills to leave unnoticed or escape when spotted. Expert Acrobat (Ex) (APG 132): At 1st level, an acrobat does not suffer any armour check penalties on Acrobatics, Climb Sleight of Hand , or Stealth skill checks while wearing light armour. When she is not wearing armour, she gains a +2 competency bonus on Acrobatics and Fly skill checks. This ability replaces Sneak Attack. Acrobatic Talents (Ex): As the cat burglar gains experience in acrobatic skills, she learns a number of acrobatic talents. Starting from 3rd level, every two level there after and 20th level, she gains an acrobatic talent from the provided list. She may not select an acrobatic talent more than once, unless the talent allows multiple selecting. Acrobatic talents are Expert Leaper (APG 130), Fast Stealth (CR 68), Ledge Walker (CR 68), Nimble Climber (APG 131), Peerless Maneuver (APG 131), Rogue Crawl (CR 68), Rope Master (UC 70), Stand Up (CR 68), and Wall Scramble (UC 70). This ability replaces Sneak Attack. Careful Disarm (Ex) (APG 132): At 4th level, whenever a burglar attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by 10 or more. If she does set off a trap she was attempting to disarm, she adds double her trap sense bonus to avoid the trap. This ability replaces Uncanny Dodge. Distraction (Ex) (APG 132): At 8th level, whenever a burglar is detected while using Stealth, she can immediately attempt a Bluff skill check opposed by the Sense Motive skill of the creature that spotted her. If this check succeeds, the target assumes that the noise was something innocent and disregards the detection. This ability can only be used once during a given Stealth attempt. If the same creature detects the rogue's presence again, the ability has no effect. This ability replaces Improved Uncanny Dodge. Advance Acrobatic Talents (Ex): Starting from 11th level she can choose an advance acrobat talent instead of an acrobatic talent. Advance acrobat talents are Fast Tumble (APG 131), Hide in Plain Sight (UR 71), and Improved Evasion (CR 70). This ability replaces Sneak Attack. Rogue Talents: The following rogue talents complement the cat burglar archetype: Fast Picks (APG 130), Fast Getaway (APG 130), Getaway Artist (APG 130), Hold Breath (UC 69), Quick Disable (CR 68), Quick Trapsmith (APG 131), Strong Stroke (UC 70), and Trap Spotter (CR 69). Advance Talents: The following advance rogue talents complement the cat burglar archetype: Defensive Roll (CR 69), Getaway Master (UC 70), Skill Mastery (CR 70), and Thoughtful Reexamining (APG 132). |