Camper

Chrystopher Landale's page

No posts. Organized Play character for Draco Bahamut.


Full Name

Chrystopher Whitestar Orakian Landale

Race

Human

Classes/Levels

Cleric 5

Gender

Male

Size

Medium

Age

21

Alignment

Neutral Good

Deity

Apsu

Languages

Common, Varisian, Draconic

Occupation

Herbalist

Strength 14
Dexterity 8
Constitution 12
Intelligence 10
Wisdom 21
Charisma 14

About Chrystopher Landale

Born from a Varisian family with a Apsu birthmark, Chrystopher was trained from a early age to be a liason between dragons and Varisians. A higher call brought him to the Pathfinder Society, where he hope to bring peace and good to the world.

Chrystopher Whitestar
Male Human (Varisian) Cleric 5
NG Medium Humanoid (human)
Init -1; Senses Perception +5
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield, -1 Dex, +1 deflection)
hp 33 (5d8+5)
Fort +6, Ref +1, Will +10; +2 trait bonus vs. charm and compulson
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Offense
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Speed 40 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . Diamond +6 (1d8+2/x2)
Ranged Masterwork Sling +3 (1d4+2/x2)
Special Attacks agile feet (8/day)
Spell-Like Abilities
. . 8/day—Touch of Good (8/day)
Cleric Spells Prepared (CL 5):
3 (2/day) Magic Vestment, Prayer, Fly
2 (3/day) Spiritual Weapon, Restoration, Lesser, Hold Person (DC 17), Align Weapon
1 (5/day) Longstrider, Deathwatch, Command (DC 16), Protection from Evil, Bless, Obscuring Mist
0 (at will) Resistance, Detect Magic, Mending, Guidance
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Statistics
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Str 14, Dex 8, Con 12, Int 10, Wis 21, Cha 14
Base Atk +3; CMB +5; CMD 15
Feats Alignment Channel (Evil), Channel Smite, Extra Channel, Selective Channeling
Traits Birthmark, I Know a Guy
Skills Acrobatics -4, Climb -1, Diplomacy +8 (+10 to gather information), Escape Artist -4, Fly -4, Heal +11, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +6, Linguistics +5, Profession (herbalist) +9, Ride -4, Sense Motive +9, Spellcraft +6, Stealth -4, Survival +5 (+7 to avoid becoming lost), Swim -1
Languages Celestial, Common, Draconic, Varisian
SQ aura, cleric channel positive energy 3d6 (7/day) (dc 14), domains (archon [good], travel), spontaneous casting
Combat Gear Pearl of power (1st level) (1/day), Scroll of Comprehend Languages, Scroll of Restoration, Lesser, Wand of cure light wounds; Other Gear +1 Mithral Chain shirt, Heavy wooden shield, Cold Iron Sling bullets (50), Diamond, Masterwork Sling, Sling bullets (10), Bag of holding I (23 @ 26.5 lbs), Cloak of resistance +1, Headband of inspired wisdom +2, Ring of protection +1, Wayfinder (empty), Backpack, masterwork (2 @ 15 lbs), Bedroll, Belt pouch (empty), Candle (10), Flint and steel, Holy symbol, wooden (Apsu), Holy text (Apsu), Mess kit, Pot, Silk rope, Soap, Spell component pouch, Trail rations (5), Waterskin, 4190 GP, 4 SP, 5 CP
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Special Abilities
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Agile Feet (8/day) (Su) For 1r, you ignore difficult terrain.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 3d6 (7/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Archon) Associated Domain: Good
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
I Know a Guy +2 to Diplomacy check to gather information, +1 to Knowledge (local)
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Restoration, Lesser Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (8/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1r.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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