Harrowed Summoning

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Ok, I just posted this in the adventure thread. Then it seemed to me that there's barely any activity there any more.

So here we go again ;-)

Question is what the title says.


What the title says.
I hope I got the right forum for PF 1 adventures.


Is there any feat which will give bonuses on attacks increasing with level like inspire courage?

I'm aware of the bard, archetypes like the evangelist cleric, VMC bard and the skald. Also feat like flag/banner bearer. That's not what I'm looking for.

Anything that would come independent of class would be good. It might even be a chain of several stacking feats.


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Is there any site offering a quick and easy comparison of spell lists.
I'd like to compare bard and bloodrager spell lists to find which spells are available to both classes and which are only for one of them, like good hope or longarm.

Not talking about level 5 and 6 :-)


Are there options to give inspire courage to a bloodrager?

Of there's dipping bard or evangelist cleric, ..
And there's variant multi class bard.

Both options wouldn't really be preferable.

Would there be anything that's more organic to a bloodrager? Or any other way to get a similar level of buffing for the party?

3PP might be an option.

The skald won't help, our other melees will like to keep their senses (magus,...)


What the title says.

I just want to understand the reasons.

In our next campaign I think about playing a wolfen from confrontation. They're all large. He'll be a buffer, so the reach won't really make a difference.

On the other hand any suggestions for similar looking medium sized minis would also solve the problem.

P. S. Perhaps this turned out to be more advice than rules. Please move if it makes sense.


For my PC in serpent skull I'm looking for a bit of additional background.

What deities, organizations, countries, ... hold a grudge, have always been fighting, ... against snakes, serpents and the like?

I'd prefer something not related to the serpent skull AP and no spoilers please.


Is there any way to do this?


If a character starts with one level of WP samurai he gets finesse with katana, see below.

Would this allow to get dex to damage from UC rogue?

The Samurai is only a 1 level dip.

Graceful Warrior (Ex): The warrior poet gains Weapon Finesse as a bonus feat and can apply its benefits to glaives, katanas, and naginatas as if they were light weapons. This does not alter the weapons’ properties for the purposes of any other effects


I know sone stuff like +3=cold iron...
Weapon versatility takes care of bludgeoning, slashing, piercing
Some classes or feats allow you to overcome alignment, e. g. smiting pali, celestial Bloodrager
For this there also are feats like weapon of the chosen

I'm sure there i a lot more,, please help me find it

Edit

Of course there is "deal more damage" especially power attack.
This is something I'd like to avoid. I look at finesse builds with low Str and try to avoid dipping two levels ranger/slayer to get power attack


To me it feels like there is significantly less posting in the rules and advice subforums since the Playtest for PF2 came out.

Is it just me or is there a strong migration towards PF2?


You can have clerics without deity just choosing their domains for their beliefs.

Would they also choose the "deity's" favored weapon or would just no favored weapon be available to them?

I'm asking because I think about a katana flurrying samurai with the crusaders flurry feat.

That let's you use your deity's favored weapon for flurry. I don't like the domains of the only non evil katana deity to much.


I originally posted this in the serpent skull subforum. Due to this being one of only two posts in the whole subforum I'll take the liberty to repost this here.

We're close to finishing book 2 if serpent skull.

I'm not too happy with my character and think about retiering him to bring a new one into the campaign.

Currently my thoughts revolve around three ideas, each having some hints in the serpent skull player guide, to be goid choices

1 follower of Shelyn
2 follower of Desna
3 some sort of good fey/fey friendly character

What do you think would be mist rewarding for books 3 trough 6?


We're close to finishing book 2 if serpent skull.

I'm not too happy with my character and think about retiering him to bring a new one into the campaign.

Currently my thoughts revolve around three ideas, each having some hints in the serpent skull player guide, to be goid choices

1 follower of Shelyn
2 follower of Desna
3 some sort of good fey/fey friendly character

What do you think would be mist rewarding for books 3 trough 6?


Is there aby way to mount the banner on any polearm or at least other polearms than longspear?


I want to upgrade a headband of Cha+2 To Cha+4 a sword from +1 to +2 a ring of protection from +3 to +4 that sort of upgrading trough crafting.

We play a campaign where we spend a lot of time travelling but have regular encounters along the way.

So my question is, can I still use these items in their original form, e. g. sword +1 while over the course of several weeks adding the enchantment to make this into a sword +2?


Is there any way to add the "trip" property to a glaive? It's a bladed brush built so I'm stuck with the glaive.


I'm looking into a build where a little girl has a guardian angel/ big brother/.... Protecting her.

To me UC summoner seems like the natural choice. Big caveat though, I just played a summoning wizard for a whole AP so I won't want the "summon monster" SLA.

What would be a reasonable exchange for this ability? I'd be looking at bonus feats or other ideas.

On the other hand you can't use the SLA while the eidolon is there.

So not using this might nit be worth anything...

What's your take?


Thinking about a new character.

Is there any option to get a flanking buddy with sneak attack? Could be anything, e. g. animal companion, familiar, ...
Only leadership is out.
Preferably with a class for my character that has also sneak attack.

I'm not sure, but this might be quite broken. Right now I'm mainly curious.


First of all, there have been a large number or angry and derisive post which I find totally uncalled for. The people at Paizo put a lot of work and though into PF2 and made a bold move by bringing us PF2. I want to thank all of you for this.

Reason for many spoilers and making my own thread:

I’ll put a bit of time into this and wouldn’t want to see this go to waste. Many threads which this post might have fit are now somewhere between post 50 and 400 an unfortunately some have devolved into bickering. I didn’t like my chances just making post 411 there ☹
Also, I didn’t want this to look like an enormous wall of text as this was also a non-preferred option in one of the Paizo sticky threads. I hope this doesn’t get to unreadable but to me I’s worth a try.

Why I think that PF2 is an almost unwinnable scenario:
Back in the day, before PF2 was announced there was a lot of discussion about PF2 with at least three distinct camps on of which had many subdivisions.
1 – don’t chance anything
2 – Unchained is the way to go, update and clean up PF1 and turn it into PF1.1 or 1.5. I happened to be part of this camp
3 – Make something completely new, no this is what PF2 is to me. Unfortunately, this could go into a number of different directions making it the camp with many subdivisions.
And then there are prospective new players…
Of course, I cannot claim to have knowledge of how many all the PF players out there would be in which group. But it gives a rather clear picture that Paizo wouldn’t be able to get all these different wish lists into one edition.

Still I respect Paizo’s decision to go into the direction they chose and I hope that this will turn into profitable business for them.

If you got this far you’ll already have an idea that PF2 might not be for me. Since this alone lets my look like a grumpy old man I’ll elaborate on a few things.

Unchained almost had it all…:

Many features of PF2 have already been offered for PF1 in unchained like:
3 actions per turn
reduced skill lists (multiple options here)
getting rid of the “big six” by automatic bonus progression
proficiency levels trained to legendary are similar to the skill unlocks
Ancestries and backgrounds have been separated in a very similar way in a thread in homebrew into “genetic” e. g. elves have low light vision and “upbringing” e. g. an elve raised among humans might rather have the extra skill point per level instead of weapon familiarity with bows and swords.
To me this would have been the perfect base to include most of the new options into a PF1.1 and clean up some things like make sure to have everything that’s “mind affecting” clearly marked a s such

New features I don’t find that exiting, e. g. +1/lvl, grappling, backgrounds, ..:

Everyone having +1 per level takes away the many defining features which I like different BAB, saves, skill points
Grappling & other combat maneuvers have been a bit confusing in PF1 for making sure you got all the right modifiers for CMB and CMD but once you had that it was an action similar to an attack which just got rolled like an attack, just with CMB/CMD. Now you got skills for this and roll against a saving throw. This is rather unintuitive to me. To break out of a grapple you got several options what you roll against depending on how you’re being held (arms, pincers, construct)
The system for backgrounds is reducing options. If you want to be the strong guy with 18 Str you need to come from a background like sailor but not hunter as hunter won’t give you the +2 Str. This is taking away options or puts you in a place where you need you background story to jump some hoops. In the end I’d prefer straight point buy with racial modifiers.
In total the system feels like a completely different game where you’ll have to start learning most things from scratch.

Of course not everything is bad :

I like the new stat approach from the ancestries by giving out a free +2 which can be used to mitigate the ability flaw. This finally allows you to play dwarf sorcerers much better

I don’t get to decide alone … :

Our group consists of friends I have known for the better part of my live. Ten years ago, my job brought me back close enough to meet them again for game night and ~ 5 years ago we changed from board games to roleplaying. At that time, we hadn’t played since AD&D second edition but easily agreed that Pathfinder would be the route to take. Not AD&D 3.5 or 4 or Shadowrun or GURPS. I even brought Paranoia but that was a joke.
Now among us we have spent several grand on PF1 and don’t want to make some part or most of this stuff obsolete.

Long story short, I’m the only one of our group who followed PF2 and even I’m not willing to switch from PF1 to PF2 for reasons stated above. Fortunately, we have all APs (most of them print) and a large number of the smaller adventures.
We’ll keep buying Paizo stuff as long as PF1 things get published and the we’ll probably start buying all the older splat books. There is still a lot of stuff on Golarion 1.0 unexplored by us. Perhaps at some point in time we’ll look for something new and then the new PF3 coming out in 2028 might just be what we’ve been waiting for.

In the end writing this makes me feel sad as it sounds like a farewell. It hope it won’t be forever as I and the group I play with really appreciate PF1 and plan to continue playing Paizo stuff for a long time to come. Perhaps There’ll be some PF1 adaption guides for PF2 AP to play them with PF1


I’m currently redesigning my Dex Reach melee. He’ll be built around the bladed brush feat. Instead of TWF he’ll get a level of UC Monk and crusaders flurry. Due to the adventure we’re playing I don’t expect that trip will be a preferred route.

Which additional feats / levels would you suggest for this build?

1 Cleric of Shelyn, Crusader Archetype, bonus feat Weapon focus Glaive, Feat Bladed Brush

2 UC Rogue, Finess (works at our table)

3 UC Monk Flurry, Bonus Feat Combat reflexes, Feat Crusaders flurry

4 UC Rogue 2 Rogue Trick, undecided what to take

5 UC Rogue 3 Dex to dmg, FEAT undecided what to take

6+7 Slayer Slayer talent Power attack, FEAT undecided what to take, either of lvl 5 or 7 will be deific obedience

8-10 Sentinel Prestige class FEAT + bonus FEAT at lvl 9 undecided what to take

So quite a number of feats still open.

Also curious about archetypes which would be beneficial

Not much planned beyond lvl 10, might be some more levels of Sentinel and/or slayer but also open to suggestions


Our group is on an island with cannibals. The cannibals have trapped the pathes of the island and lay ambushes.
The other members of the group now plan to catch at least one cannibal alive. They want to tie him up and have him walk ahead of us on the path. He'll either spring the traps he isn't aware of. If he stops they expect that he doesn't want to walk into a trap.
Is necessary they want to urge him on with a pointy stick.

Now to me this feels very wrong on a personal level and also to my character, a follower of Shelyn.

What's your take on this?


I vaguely remember an ability that would allow you to use quarterstaff and polearm specific feats with all the weapons in this group.
I ask because I'm looking to use bladed brush with any polearm not just the glaive.


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The favored class bonus is something that annoyed me for a long time.

To me only very few have any connection to the race they're linked to. Most seem very arbitrarily distributed amongst the races.

Multiclassing is always punished by FCB, as you'll lose several levels.

In the end this makes me rarely use racial FCB options because I don't want to choose race based on FCB.

Best option to me would be just to eliminate FCB in PF2.


With spear dancing I can use Shelyn's holy Weapon the glaive as a double weapon for TWF. other deities have daggers and the like which are usable in TWF.

I'd assume that symbolic weapon gives bonuses to both ends of a corresponding double weapon or both daggers.

What are your thoughts?

Symbolic Weapon (Su): When wielding his deity’s favored weapon, the sentinel gains a +1 sacred or profane bonus on attack and damage rolls. These bonuses increase by 1 for every 3 levels he has in the sentinel prestige class (maximum +4). His deity’s favored weapon also functions as a holy (or unholy) symbol when wielded by a sentinel.

Other abilities like the paladin's divine bond or the corresponding warpriest ability explicitly call out giving the bonuses to only one end of the weapon.


Evolved Summoned Monster "Each time you cast a summon monster spell, you can select a 1-point evolution other than pounce or reach from those available to a summoner’s eidolon. Your summoned creature gains this evolution. The summoned creature must conform to any limitations of the evolution . (For instance, only a creature with a reach of 10 feet or more can have the pull evolution.).."

1 Pts Evolution "Claws (Ex) (Advanced Player's Guide pg. 60 (Amazon)): An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution . This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution."

Both boldings mine.

Now for the question, I don't actually have to build an eidolon but summon a creature which already has limbs. So I think I won't need to take the limps evolution. Of course if I'd summon a snake or other limbsless creatute this wouldn'd work.

P.S. This is for a home game not PFS.


I'm thinking about a Hunter or Sacred Packmaster Gobbo with a squig pet.

Which option would come clostest to this:

Go to Squig.


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In thread that were flaggeg for a FAQ and have it actually answered it says "answered in FAQ" right at the start.

Quite often this leads to a new search. At least for me it is not evident which book(s) the FAQed rule(s) came from so I start my next search.

Would it be possible to link the "answered in FAQ" line to the relevant FAQ? When one of you guys puts "answered in FAQ" there they know excatly which FAQ they refer to so it would seem to be rather simple to do so.


My idea is to have a flexible DEX based fighting style with a glaive.

The build I plan would look like this:

1 Fighter, Weapon Focus Glaive, Bladed Brush
2 UC Rogue Weapon finesse with glaive possible due to bladed brush
3 UC Rogue TWF and Combat Trick: Spear Dancing Spiral
4 UC Rogue Dex to damage with Glaive

Now I have dex to attack rolls and dex to damage for everything I do with the glaive and I can:
- 2H the glaive with reach and with Dex x1.5 to damage
- 2H the glaive adjacent with Dex x1.5 to damage in the bladed brush "short grip"
- TWF with the glaive adjacent with dex x1/dex x0.5 to damage

Obviously the character worships Shelyn :-)

Did I get this right?

A variation would be:

1 Ranger Weapon Focus Glaive
2 UC Rogue Weapon finesse
3 UC Rogue Bladed Brush and Combat Trick: TWF
4 UC Rogue Dex to damage with Glaive
5 Ranger Spear Dancing Spiral and 2H Style Feat Power attack

This takes longer to come together but would give me Power attack even with STR 8 because the style feats don't need to meet prerequsites and are always usable.

Still works, right?

Bladed brush:
Bladed Brush (Combat)
Source Paths of the Righteous pg. 15
You know how to balance a polearm perfectly, striking with artful, yet deadly precision.
Prerequisites: Weapon Focus (glaive), must be a worshiper of Shelyn.
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a glaive sized for you, even though it isn’t a light weapon. When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike).

As a move action, you can shorten your grip on the glaive, treating it as though it lacked the reach weapon property. You can adjust your grip to grant the weapon the reach property as a move action.

Finesse Training (Ex): :
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Edit - spelling & format :-)


ok, that's bad click baiting
and it doesn't even really work in English

gross wordplay:
in German tripper means clap

The whole post got much longer than expected, so I put the rules question first:
Can you easily get improved and greater trip with Int 10? I'd prefer one feat or a one level dip. We houseruled that combat expertise is nonexistent as a prerquiste so the need forr Int 13 there doesn't matter.

I was under the impression of heaving read that some dirty trick feat saves you from having to take combat expertise and having Int 13 for combat manouver builds.
I'm specifically looking at a trip build here and planned on going Int 10.
No I can't seem to find the dirty trick feat that replaces combat expertise.
To make things worse improved and greater trip list Int 13 a prereq in addition to combat expertise.
Is there an easy way to get around this?
Currently I plan to take the following levels
1 Celestial urban bloodrage
2-4 UC Rogue
5+ Pali
perhaps some Fighter inbetween for extra feats

I wouldn't want to deviate to far from this.


Is there any class/archetype/feat that let's you change the stat for meeting the Strength 13 prerequisite of power attack. Dex or Cha would be preferable. I try to go for a dex based pali of Shelyn.

The usual suspect - piranha strike - doesnt't work for the glaive. Str 13 might just be acceptable but once I go further in that feat tree I might just as well have gone for a Str build.


Perhaps a stupid question, but....
Metalic wings (aasimar racial feat) have a character level 11 prerequisite but also all of the other aasimar "angelic" feats.

Angelic flesh and blood must/can be taken early enough to be of no consequence here.

Angelic wings have a character level prerequisite of 10. Actually taking this feat at lvl 10 might be a bit of a challenge though. I'm not aware of any class that let's you take a racial/untyped bonus feat at level 10 and you only get generic feat slots at uneven levels. Usually the bonus frats are combat feats, metamagic, ...

So in the end I'd have to take the feathery wings at level 11 with a generic feat slot and then the metalic wings at level 13 by the same logic.

Or is there actually an option to get the metalic wings by level 11?


Ever since I saw the whole angelic aasimar feat tree I was smitten (no pun)

Basically for fout feats you get winged flight at lvl 10, always on, non dispelable and at lvl 11 "You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage"

Somehow having two extra attack sounded awesome but the feat invest was alway prohibiting, especially for a pali.

I thought about combining this with spear dancing but that makes it even more feat intensive, going nowhere....

What it come down to is a cocept to make most out of these wing attacks. Of course the Irorian pali seems like aan option. Looking at the mechanics it quickly fell through though. It tries to combine pali and monk but in a unconvincing way.

So my my idea was to go to dex based fighting (perhaps just a leftover from spear dancing, but it elimintes the need for stregth and gives you AC and Ref saves.) Also all the unarmed fighting the monk gets is awesome.

So I ended up with something like this:
1 - UC Rogue 1 Weapon finesse free + Angelic Blood
2 - UC Rogue 2 Combat trick piranha strike
3 - UC Rogue 3 Dex to damage free + Angelic Flesh Steel = Cold iron unarmed strike +1 nat armor
4 - (UC) Monk 1 all the nice unarmed fighting feats + 1 bonus feat like dodge, possibly with Sohei archetype for light armour)
5 onwards pali with smite evil, divine bond (which works with imrpoved unarmed strike), ...

with 15 Pts buy and race adjustmenst stats would look like (I don't do dump stats):
Str 10
Dex 15
Con 14
Int 10
Wis 10
Cha 16

at out table the don't make the full destinction for dex to dmg only applying to one weapon, you have it for everything.

What do you think?


I'm a huge fan of the black moon chronicles and the corresponding minis, especially the archangel of justice
http://www.coolminiornot.com/forums/showthread.php?53116

When the spear dancing feat tree came out I wanted to make an angelic aasimar with it.

However, it seem that there are just to many feats involved.

From a mechanical point of view, is there any real advantage of the three spear dancing feats over just taking lunge? And having two other feats to spend


What is the spell casting class of house drakes?
I'm looking at having him use wands.

P. S. I'm a player, no Spoilers please.

Edit: p.s. added


Summoning does make a whole bunch of new question pop up.

Here goes another one.

The simple giant template specifies "Attacks: increase dice rolled by 1 step". For any bite or claw that is rather simple.

But how about the ray of light of lantern archons or the electricity damage of lightning elementals?

Light Ray (Ex) Fire beams of light to damage foes. Maximum range of
30 feet. This attack overcomes damage reduction of any type.
Ranged 2 light rays +3 ranged touch (1d6)
Does that go up to 1d8?

or the lightning elemental (small)
Melee slam +5 (1d4 plus 1d3 electricity)
does that become 1d6+2+1d4 electricity (the +2 ist from the Str increase)

Again this will not make the difference between winning or losing a fight. But knowledge is power.


Most Flying effects give you a fixed fly speed, e. g. fly spell below. In this case the spell longstrider will not give any enhancement bonus to fly speed as clearly stated.
On the other hand the Sylph feat Wings of air links the fly speed directly to the base speed. Would the fly speed of a sylph also increase from 30’ to 40’ like the base speed?
There often is the argument that specific rules win over general rules. To me this looks like specific vs specific. Which speccific wins? At the end of the day it doesn’t really matter which speed my Sylph has but curiosity still wants to find out :-)

Fly
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load)....

Longstrider
This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other modes of movement, such as burrow, climb, fly, or swim.

Wings of Air
Benefit: Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you gain a supernatural fly speed equal to your base speed (good maneuverability). You may only fly with this ability when wearing light armor or no armor.


This would be a great tie in for my Sylph character in CotCT. The GM won't have time to hhome brew this but using an existing module would be fine.


The spell calls out "sheet". So far I interpreted this to be the line between the squares.
On the other side there seems to have been quite a bit of discussion about 5feet corridors filled with a wall of fire. That would suggest that the wall occupies a line area similar to the aoe of a lightning bolt.

So does it
A - run along the border between squares
or
B - form a 5 foot wide line?

Bonus points for why ;-)


What would the DC be for the edu checks?
The whole set of rules leaves me baffled. Is there more info in another book I missed?


The order has not shipped yet. I need to have it arrive at latest on Dec 6th as I will leave the Us on that day. Will that be possible?


Spear Dancing Reach = While using Spear Dancing Style and making
a full attack using the chosen weapon as a double weapon,
you can grant the reach special weapon feature to one or
both of the weapon’s ends until the end of your turn as a
swift action.

If I'd use a weapon like a horsechopper which already has reach, would I still need the feat?


Due to the spoiler I need to buff my CMB/CMD.

Spoiler for certain AP:
My Kingmaker DM told me early on that later I'll need to be good at wrestling, i. e. CMB/CMD. Now an encouter is foreshadowed that might be it.

Smite evil (of course assuming that the opponent is evil)
Paladin's divine bond
Bard's inspire Courage
Amulet of mighty fists
Paladin Archetype Warrior of the holy light's power of faith
power of faith.

As I read them none mentions CMB/CMD which I find quite disappointing in the current situation.

Did I miss anything?

Are there any rules transfering these bunuses to CMB/CMD?


Currently I'm toying with some ideas for my character for our upcoming crimson throne campaign.

Now I have been looking at an arcane caster with either sylph or ratfolk as race. So far my searches for background on these races came up with little results.

"Blood of the Elements" got very mediocre reviews and seems to have only two pages on sylphs. Things are even more bleak for ratfolk.

Is there anything out there, giving more fluff/background to those races?


The CotCT thread seems to see little posts, so I linkyfied my question. Please post there.

Link.


We'll start CotCT soon. I want to get some more background on the city my character spent his whole life living in. On the other hand I want to avoid spoilers at all cost.

Would it be consideres "save" reading? Or could I partially read it?


Is there anything like a bard class which casts divine spells? I'm not just looking for any level 6 divine caster like a warpriest.


No Spoilers please.
My character is the ruler of KOM, he's an Aasimar paladin. Currently we are level 8 and a bit into the third book.
I'm looking for feats, items, ... that would make him a better ruler. It may well be more on the fluff side than give actual massive bonuses. So far my searches came up blank which I found a bit dissappointing.
So far we have a Lyre of Building. Leadership is a no-no at our table.