Christopher V Brady |
One thing about great weapons is that you pick them because you want to do a lot of damage. Let someone else try to hit more often, or be more defensive, when you hit, you aim to put the target down hard and FAST.
Not to mention that all weapon styles (even 'duellist', man I HATE one weapon, floppy hand. Modern Fencing is a SPORT, designed for one on one competition, not actual combat, because you rarely face a single foe...) should have their own feat trees, not just Two Weapon Fighting, so without further ado.
(For the record, this is not designed to fix anything, just add options. This is also free to use by anyone, should they wish to. And yes, I'm copying this from the D&DN playtest, just changing it to a feat.)
Reaper's Kiss (Combat)
You swing your great weapon so hard, so fast that even a miss does something.
Prerequisites: Base attack bonus +1, Power Attack, using a two handed weapon
Benefit: If you miss your target, you still do your strength bonus in damage.
Special: It still qualifies as a miss for the purpose of feats that trigger on hits or damage.
Improved Reaper's Kiss (Combat)
Your mastery of your own body and skill with two handed weaponry allows you do more, even when everyone else thinks you missed.
Prerequisites: Base attack bonus +6, Power Attack, using a two handed weapon
Benefit: If you miss your target, you now do double your strength bonus in damage.
Special: It still qualifies as a miss for the purpose of feats that trigger on hits or damage.