Alhandra

Christina Goodfinder's page

3 posts. Alias of Chris Shannon 719.


Full Name

CHRISTINA GOODFINDER

Race

Half-Elf

Classes/Levels

Rogue 1

Gender

Female

Size

Medium

Age

20

Alignment

Chaotic Neutral

Languages

Common, Draconic, Elven, Sylvan, Undercommon

Strength 12
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 14
Charisma 8

About Christina Goodfinder

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BACKGROUND/PERSONALITY
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Christina is an average looking half-elf with more of her human roughness showing than the elven beauty. She has short-cropped hair and studded leather armor revealing nothing of her bosom. She obviously would rather use her rapier or rogue skills than her womanly wiles to get what she wants. Never one to back down from a fight or a challenging task, she has the scars to show for her stubborness.

Confindent in her skills and sure she will be the greatest rogue ever someday, she cannot believe she was rejected by the local thieves guild--something about her attitude and overconfidence was all she was told. Determined to prove everyone wrong, she has ventured forth to do whatever needs to be done no matter how crazy.
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BASICS
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CHRISTINA GOODFINDER CR 1/2
Female Half-Elf Rogue 1
CG Medium Humanoid (Elf, Human)
Init +4; Senses Low-Light Vision; Perception +11
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d8+2)
Fort +2, Ref +6, Will +2
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
-Melee Dagger +4 (1d4+1/19-20/x2)
-Mace, Light +4 (1d6+1/20/x2)
-Rapier +4 (1d6+1/18-20/x2)
-Unarmed Strike +4 (1d3+1/20/x2)
-Ranged Shortbow +4 (1d6/20/x3)
*Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 12, Dex 18, Con 14, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 15
Feats
-Rogue Weapon Proficiencies (class)
-Skill Focus: Perception (Adaptability) (race)
-Weapon Finesse (1st level)
Skills
Acrobatics +7, Appraise +6, Climb +0, Diplomacy +3, Disable Device +8, Escape Artist +7, Fly +3, Knowledge: Dungeoneering +6, Knowledge: Local +6, Linguistics +6, Perception +11, Ride +3, Sleight of Hand +7, Stealth +3, Swim +0
Languages: Common, Draconic, Elven, Sylvan, Undercommon
SQ: Elf Blood, Trapfinding +1
Combat Gear: Arrows (20), Dagger, Mace, Light, Rapier, Shortbow, Studded Leather
Other Gear: Backpack (4 @ 5.5 lbs), Case, map or scroll (6 @ 0 lbs), Chalk, 1 piece, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (5), Rope, silk (50 ft.), Thieves' tools
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
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OTHER
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Money left - 3 GP, 8 SP, 9 CP