Guy getting beaten by undead

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I'm pretty sure I know the answer to this one already, but the rules seem to be silent on the issue so I figured I'd ask around a little...

My players will be taking on a lich soon (actually, the Ghostlord from Red Hand of Doom; they want to "mop up" now that the story is over). This particular lich has had bad luck with keeping his phylactery near by as of late, so he has recently hid it deep within a barren, parched earth desert known as the Thornwaste.

The rules say that when a lich is destroyed his body crumbles to dust and is rebuilt at or near his phylactery.

What of his mundane and magic items? Do they also crumble to dust and reappear with him at the phylactery, or are they left behind?

Any opinions? Which is better in terms of fairness and which is better thematically?

Thanks in advance to any who contribute opinions!


Evening Paizonians!

It was my understanding that the PDF came free with a purchace of the hardcover PF RPG Core Rulebook. It has been more than two weeks since I received my hardcover copy of said book (downright fantastic I might add) but yet there is no PDF in My Downloads.

Have I forgotten to do something? Or did I just get overlooked in the massive mess that was release day? Regardless of the reason I would very much like to get the PDF ASAP! My computer feels left out and groans for the wonderful writings and art in that wonderful book! :D

Thank you for your time and I greatly appreciate any help you can give me!

P.S. If this is somehow my fault or if I have somehow overlooked said PDF I humbly apologize. But that just means I need your help even more!


Quick question for fellow DM's... How many of you have animal companions and familiars act on their owner's turn and how many have them act on their own rolled initiative? I've always ruled that creatures of animal intelligence (such as companions) act on their owner's turn and those of higher intelligence (such as familiars and improved companions) act on their own initiative.

Opinions? Comments? Rules interpretations? Help!

One of players has become sore with me and I don't want to screw him or cheat him. (I have found the core rulebook to be pretty silent on this issue.)


Knowing that James in still testing the waters with his NE answer to evil outsiders I have tried to patient. But I have to confess I was definately hoping for at least one new type of daemon in "Skeletons of Scarwall" to wet my pallette. But alas...none.

I LOVE the concept of daemons. I personally feel as if necromancy, death and undeath are some of the scariest things in D&D and I am always looking for new undead monsters and necromancy spells. (Great new undead, by the way!) When the Leukodaemon was introduced I fell head over heels in love (figuratively speaking). A new type of monster that came at death from a completely different angle then undead creatures. Daemons are about famine, pestilence, disease and passionless murder.

And where demons roar with anger and strife... and where devils whisper temptations and sin into your ear... daemons stand eerily silent and motionless until they act.

I need more... more... more.


Has anyone noticed that under the new cantrip/orison system that sorcerers are capable of casting more cantrips then they know?

For example, at first level the sorcerer knows 4 cantrips. He is capable (under the new cantrip system) of choosing 5 of them to cast an infinite number of times per day. He can choose more cantrips to cast than he knows?

The problem fixes itself by level four... but still.


In Alpha Release 2 Sense Motive is again a seperate skill from Bluff (thanks again, Jason!) but does not yet have it's own listing in the text.

In prep for it's inclusion I would like to start a debate about some possible uses for it besides the classic use of piercing lies (by all means, that use should remain).

In our game we use it also for noticing suspicious behavior and picking up on people's more subtle emotions and motivations.

Suggestions?


Both Bluff and Sense Motive were combined into the new skill, Deception (page 23 Alpha release #1). But doesn't Sense Motive have more uses than just seeing through lies?

In our game we use Sense Motive to notice suspicious behavior, determine others' emotions and otherwise read someone's actions. An example of the last use would be for a character to begin to suspect a cat of being more than a mere feline because two people in the room keep making eye contact with it.

What do the rest of you think?