Jakaw Razorbeak

Chloir Steelfeathers's page

96 posts. Alias of Bificommander.


Race

Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Special Abilities

Prep Maneuvers: Dimensional strike, Swift Claws, Offensive roll, Hunting Serpent blow, Fading dodge

About Chloir Steelfeathers

Chloir Steelfeathers
Female Tengu Stalker 3 (Rogue Demi gestalt)
Neutal, humanoid [Tengu]
Init +8; Perception +12 (+13 vs traps)
--------------------
DEFENSE
--------------------

AC 18 (+3 armor, +4 Dex, +1 Dodge), touch 15, flat-footed 13 (Note AC is 17/14/13 while wearing backpack)
hp 24 (3d8+6)
Fort +3, Ref +9, Will +7
Defensive Abilities None
--------------------
OFFENSE
--------------------

Spd 30 ft. (30 ft base)
Melee +1 Wakizashi +7 (1d6+3 18-20/x2) OR +1 Wakizashi / MW Wakizashi / Bite +5/+5/+1 (1d6+3 / 1d6+2 / 1d3)
+4/+4 Kunai (1d4+2)

Ranged MW Longbow +7 (1d8 x3) OR Kunai +4/+4 (1d4)

Special Attacks
Sneak attack +1d6
Deadly strike +1d6

--------------------
STATISTICS
--------------------

Str 10, Dex 18, Con 12, Int 12, Wis 18, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Weapon finesse, Two Weapon fighting, Discipline Focus (Veiled Moon)
Traits Resilient, Looter (+500 gp, +5 Mental health points)
Skills Perception +12 (+13 vs Traps) Disable Device +12 Stealth +12 Heal +10, Acrobatics +10, Sense motive +8, Escape artist +8, Climb +4, Knowledge(local) +5, Knowledge (religion) +5, Survival +5
Background skills Knowledge(nobility) +6, Knowledge(History) +5, Appraise +5, Sleight of hand +9 (+11 to hide small objects in clothes)
Languages Common, Tengu, Undercommon
SQ
Sneaky (+2 on Perception & Stealth)
Carion Sense (scent vs corpses & badly wounded creatures)
Low light vision
Swordtrained (proficient with all swords)
Natural Weapons (Bite 1d3)

--------------------
SPECIAL ABILITIES
------------------

Ki Pool (5 points) Spend 1 point to gain +4 on one Perception or Sense Motive as an immediate action
Deadly strike +1d6
Combat Insight (Add Wisdom mod to initiative and reflex)
Dodge Bonus +1
Stalker arts: Precognition (Spend 1 Ki point as an immediate action, enemies roll twice for attacks and take the worst result for 5 rounds), Combat art: Discipline focus-Veiled Moon (+2 to save DCs, +2 to damage with light blades, double weapons and spears)

8 Maneuvers Known, 5 Maneuvers Readied (Ready different maneuvers with 10 minutes of meditation, regain all maneuvers after each encounter, regain 1 maneuver as a standard action, focus Ki as a full round action: Regain 4 maneuvers, move up to speed, +4 insight to AC)
Veiled Moon
Dimensional Strike (Stike: Standard action: Flat footed attack)
Ghost hunting blow (Boost: Swift action: All attacks have ghost touch property for 1 round)
Inner sense (Counter: Immediate action +2 insight bonus to one saving throw
Thrashing Dragon
Swift Claws (Strike: Standard action: Make two attack rolls, one with each weapon)
Offensive roll (Strike: Full round action: Move by an opponent and make a Acrobatics check against target's AC, if successful, the target is flat-footed and the strike inflicts +1d6 points of damage.)
Steel Serpent
Dizzying Venom Prana (Boost: Swift action: the next attack staggers enemy for 1 round + DC 15 Will save or take 2 Wis damage)
Hunting Serpent blow (Strike: Standard action: Make a Heal check against target's AC, if successful, the target is flat-footed and the strike inflicts +1d6 points of damage. If it fails, the attack is made with a -2 penalty)
Fading dodge (Counter: As an immediate action, make a Heal check against your foe's attack roll; if successful, you evade the attack and may make a free dirty trick attempt.)

2 Stances Known, shift with swift action.
Body of the night (Add Heal ranks (+3) to Stealth and attack vs Flat footed opponents as competence bonus, +1d6 vs flat footed)
Outer sphere stance (+1d6 damage when wielding 2 weapons, -2 AC)

Rogue Demi-gestalt:
Trapfinding
Sneak attack +1d6

--------------------
EQUIPMENT
--------------------

Light/Medium/Heavy load 33 lbs 34–66 (39-76 with MW backpack) 67–100
Person:
+1 Wakizashi 2335 gp 2 lbs
MW Wakizashi 335 gp 2 lbs
Kunai x2 4 gp 4 lbs
MW Longbow 375 gp 3 lbs
Arrows x20 1 gp 2 lbs
MW Studded armor 175 gp 20 lbs
Cure light potion x2
---------------
3125 gp 33 lbs

MW Backpack 50 gp 4 lbs
MW Thief's tools 100 gp 2 lbs
Grappling hook 1 gp 4 lbs
50 ft Silk rope 10 gp 5 lbs
Blanket 0.5 gp 3 lbs
Moonrod x2 20 gp 2 lbs
Trail Rations x3 3.5 gp 3 lbs
Waterskin 1 gp 4 lbs
-------------
186 gp 27 lbs

14 pp 38 gp 18 sp 20 cp (Total wealth: 3500 gp)

Pickpocket Outfit

Personality:

People often mistake Chloir for shy, due to her soft voice and her not particularly forceful presence. But she certainly isn’t timid, she’s simply not one for small talk. And her unassuming personality isn’t due to modesty, but simply from having decided that bargaining or threatening aren’t good enough to get her what she wants. She feels it’s better to ask forgiveness than seek permission, and even better to never get confronted at all. While she may not be actively malicious, but she’s sufficiently selfish that people who are between her and the finer things in life have trouble telling the difference.

Description:

Chloir is a small for a Tengu, although this is not immediately apparent due to her full feather coat that doesn’t stick as closely to her body as is usual. Her feathers are deep black, with a hint of a purple gloss to them. The natural light orange of her beak is rarely seen as Choir often covers it in dark sooth. Her unassuming clothes are a dark blue, with a wide, high collared cloak that covers a good deal of the front of her body as well as the rear. The whole attire serves to make her an indistinct blur in the shade, even when she isn’t trying to hide. Her purple eyes could be called piercing, if they ever gazed at same place for more than a heartbeat.

Background:

It took all of six years after hatching from her egg until Chloir decided that she wouldn’t die in a rundown hovel like the one her family lived in. It took four more to realize that the regular jobs available to her wouldn’t be enough to prevent that fate. So she took to the arts of thieving, not lacking for teachers in her city quarter.
While she proved quite skilled at the usual petty thefts her peers got into, this too provided an unsatisfactory reward. Most of her loot came from within the poorer districts of the town, where the guards were fewer and a tengu didn’t look so out of place. But that limited the wealth available and some lingering sense of morality objected to robbing the destitute from what little they had scrapped together. The shops and homes in the richer districts looked far more tempting.
Her first effort at burglary was both an utter failure and a great success. She was caught red-handed by a fat merchant and (worse) a selection of shady figures, who had entered the living room for a nightly conversation about what to do about a competitor, while she was helping herself to the table silver. She barely escaped alive, with nothing material gained except a throwing knife stuck in her arm. But she had gained valuable information: That it might be easier, and more profitable, to hire her skills out to the rich instead of robbing them.
With the brief snippets of the fat merchant’s planning she’d overheared as her reference, she went to work for the man’s competitor. Over the years she’s picked up all sorts of useful skills with several employers, such as returning (according to the employer) stolen property, uncovering hidden information, discouraging disloyalty and dealing with the odd bandit preying on honest merchant’s caravans.
Four months ago however, she’d received an assignment to send a rather gruesome message to a noble man’s rival (the employer had been disturbingly specific about how the rival’s sister’s body was to be found). After a painful struggle with herself, she’d decided to warn the rival instead. It destroyed her reputation of course, but she felt happy about it, especially since assumed that the rival’s gratitude and patronage would make up for it.
Now, however, she finds herself in an undead-infested city, on what should have been a simple errand for her new master. And she wonders whether this is cruel accident is how the gods reward acts of kindness, or if perhaps her new boss had decided that an employee who was demonstrably not blindly obedient wasn’t worth the hassle.