Zasril

Chip Ramsey's page

84 posts. Organized Play character for CanisDirus.


Full Name

Chip (Ramsey)

Race

|Active Effects: Angry seven-armed hedgehog of death!| Environmental Seals: Inactive |

Classes/Levels

Male Skittermander Space Pirate Soldier 8

Gender

| SP 83/88 | HP 58/58 | RP 9/10 | EAC 24 KAC 26 CMD 34 DR 5/— | Fort +10, Ref +6, Will +7 | Init +8 | Perception +1 (Darkvision)

Size

Small

Age

7

Special Abilities

Yar!

Alignment

Chaotic Neutral

Deity

Besmara, yar! (Weydan's fun, too!)

Location

Vesk-3! Yar!

Languages

Common, Sarcesian, Vesk

Occupation

Bouncer! Yar!

Strength 22
Dexterity 18
Constitution 18
Intelligence 8
Wisdom 12
Charisma 12

About Chip Ramsey

"He who can destroy a thing, controls a thing."
- Dune

Level 8 updated sheet is currently on Starbuilder:
http://starbuilder/?build=1770

Chip (Ramsey)
Male Skittermander Soldier 4
Chaotic Good Small Humanoid (Skittermander)
Init +7; Perception +0; Low-Light Vision

Defense
-------------------------------
SP: 32 HP: 30 RP: 6
EAC: 23 (+10 Armor, +3 Dex)
KAC: 24 (+11 Armor, +3 Dex)
AC vs CM: 32
Fort +5, Ref +4, Will +4; +1 vs. Radiation

Offense
-------------------------------
Speed: 25ft.
BAB: +4 Melee: +8 Ranged: +7 Thrown: +8 Grenades: +7

Melee:
Opportunistic Red Star Nova Lance +9 (1d4 + 10 E&F | Wound (DC 15) | 20 Charges, Usage 1 | Powered, Reach)
Opportunistic Weapon Fusion (+2 to AoO Attack/Damage)
Standard Taclash +9 (1d4 + 10 S | - | Analog, Disarm, Nonlethal, Reach, Trip)
Sopranino Singing Disk +9 (1d4 + 10 So | Confuse (Will DC 14) | Analog, Thrown)
Cestus Battleglove +8 (1d4 + 10 B | - | Analog)

Ranged:
Tactical Rail Cannon +7 (1d10 + 4 P | Wound (DC 14) | 60ft | 20 Rounds, Usage 5 | Line, Unwieldy, Uniclamp attached to top rail)
Static Arc Pistol +10 (1d6 + 2 E | Arc 2 | 50ft | 20 Charges, Usage 2 | Stun (Move)
Needler Pistol +7 (1d4 + 2 P | Inject DC +2 | 30ft | 6 Darts, Usage 1 | Analog, Injection) *
Sopranino Singing Disk +9 (1d4 + 8 So | Confuse (Will DC 14) | 20ft | Analog, Thrown)
Frag Grenade I +7 (1d6 P | - | 20ft | Drawn | Explode 15ft | DC 13)

* Needler Ammo Notes:
The first 2 (of 6) darts for this weapon are filled with Mk.1 Serums of Healing. Loading a weapon and filling a dart with a serum/potion/drug is a Move Action according to the Starfinder Core, so Chip can "pop in" other serums one at a time as a move action (each) if needed.

Ammo Tracker:
Total Rail Cannon Rounds: 60 | Fired: 10 | Remaining: 50
Total Needler Darts: 6 | Used: 0 | Remaining: 6
Total Nova Lance Charges: 20 (U1) | Used: 0 | Remaining: 20
Total Static Arc Pistol Charges: 20 (U2) | Used: 0 | Remaining: 20
Total Extra (Standard) Batteries: 2 | Used: 0 | Remaining: 2

Stats
-------------------------------
STR 19 (+4)' DEX 16 (+3)* CON 12 (+1) INT 8 (-1) WIS 10 (+0) CHA 12 (+1)
' = Mk 1 Personal Upgrade, * = Nufriend Skittermander Personal Boon

SKILLS (12) | (4+Int) = 3 skill ranks per level | Armor Check Penalty -2
Acrobatics (1) +5, Athletics (4) +9, Bluff (1) +5, Culture (1) +0, Engineering (1) +3, Intimidate (1) +5, Piloting (1) +7, Profession: Bouncer! (1) +5, Survival (1) +4.

Skill notes: Decrease Culture DCs by 5 to recall knowledge (Black Market, Pirates, Smuggling). +4 to Perception checks to search (tool kit).

Languages: Common, Sarcesian, Vesk. (3)

Proficiencies: Light Armor, Heavy Armor, Basic Melee, Advanced Melee, Small Arms, Long Arms, Heavy Weapons, Grenades.

Feats
-------------------------------
L1 - Coordinated Shot (Allies get a +1 to attack enemies I'm theatening)
S1 - Opening Volley (If deal damage to an enemy in first round, get a +2 circumstance bonus to next melee attack vs. that enemy before end of next turn)
S2 - Weapon Focus (Advanced Melee) (Gain +1 bonus to attack rolls with advanced melee weapons)
L3 - Weapon Specialization (Soldier Bonus Feat: Add character level to weapon damage, half for small arms/operative melee)
S4 - Improved Initiative (+4 to initiative checks)
L5 - Kip Up (Stand up as a Swift action instead of a Move action)

Class Features
-------------------------------
1 - Primary Fighting Style/Technique: Hit-and-Run (Bonus Feat: Opening Volley)
2 - Bonus Combat Feat (Weapon Focus)
3 - Gear Boost: Melee Striker (Add half my strength bonus to melee weapon damage)
3 - Weapon Specialization (Bonus Feat)
4 - Bonus Combat Feat (Improved Initiative)

Other Features
-------------------------------
Space Pirate Theme (1) Theme Knowledge: Gain Bluff as a class skill, +1 Dexterity
Skittermander Race: +2 Dex, +2 Cha, -2 Int, 2hp, +2 racial bonus to grapple combat maneuvers, low-light vision, six-armed, hyper
Hyper: Once per day can take an extra Move action ( )

Active Systems
-------------------------------
System: Middle-Left Hand - Item: Starfinder Society Subdermal Graft
System: Armor Environmental Protection: 5 Available Days (Inactive)
System: Personal Upgrade: "Cyberfiber Muscles" (+2 Strength)

Worn Magical Items
-------------------------------
Starfinder Backpack (+4 to Strength score for carrying capacity, can retrieve stored item like drawing a weapon, can stow items of 1B or less as if sheathing a weapon)

Other Gear
-------------------------------
Hidden Soldier Armor, Engineering Tool Kit, Broad-Spectrum Scanning Tool Kit, Manual Tool (Crowbar), Flashlight, Lighter, Environmental Clothing, Fire Extinguisher, Rope, Double-sided Religious Symbol (Weydan, Besmara), Field Rations (1 week), Mk.2 Serum of Healing x1, Mk.1 Serum of Healing x2.

Carrying Capacity
-------------------------------
Bulk: 10.9 / Encumbered: 12 / Overburdened: 23

Slotted Boons
-------------------------------
Ally - Dream Whispers
Faction - Acquisitives Champion, Improved
Personal - Nufriend Skittermander (Dex +2)
Promotional - Promotional Service Award (Organized Play Campaign Service Coin #801)
Social - Contractor's Respect (Box 1 of 3 - Basic Hardplate Armor)
Starship - N/A
Slotless - Starfinder Insignia, Marked Field Agent, Star Sugar Heartlove!!!, Private Vault

Earned Boons
-------------------------------
Ally - Dream Whispers
Faction - Acquisitives Champion (Improved)
Personal -Nufriend Skittermander (Dex +2)
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt), Promotional Service Award (Organized Play Campaign Service Coin #801).
Social - Free Captains Affiliation, Faction's Friend ()()(), Contractor's Respect (AbadarCorp) () () (), Knowledge of a Forgotten Military, Friend of the Ghibrani
Starship - Hero of the Stars, Star Monster Slayer, Weapons of a Lost Civilization, Automated Defenses
Slotless - Starfinder Insignia, Marked Field Agent, Star Sugar Heartlove!!!, Private Vault, Purveyor of Fortunes (2/2 used), Ghibran Linguist, Morlamaw Linguist, Society Renown (RSP #1) (2/3 used), Society Renown (RSP #2) (0/3 used)
Variable - None
Unidentified - None

Adventure Log:
CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #0.1 - Copy of Skitter Shot (801-701)
CS #0.2 - Free Captains Affiliation (Gen Con 2017 Boon)
CS #1 - #1-01: The Commencement +1xp, 2 Fame/Rep (Acquisitives 2), 753 Credits
CS #2 - #Q1: Into the Unknown +1xp, 2 Fame/Rep (Acquisitives 4), 720 Credits
CS #3 - #1-12: Ashes of Discovery +1xp, 2 Fame/Rep (Acquisitives 6), 733 Credits
CS #4 - #SkS: Skitter Shot +1xp, 3 Fame/Rep (Acquisitives 9), 720 Credits
CS #5 - #1-16: Dreaming of the Ffuture +1xp, +2 Fame/Rep (Acquisitives 11), 720 Credits
CS #6 - #1-18: The Blackmoon Survey +1xp, +2 Fame/Rep (Acquisitives 13), 717 Credits
CS #7 - #1-99: The Scoured Stars Invasion +1xp, +2 Fame/Rep (Acquisitives 15, Jadnura 1), 1460 Credits
CS #8 - #1-21: Yesteryear's Sorrow +1xp, +2 Fame/Rep (Acquisitives 17, Exo-Guardians 1), 1469 Credits
CS #9 - #1-03: Yesteryear's Truth +1xp, +2 Fame/Rep (Acquisitves 20, Wayfinders 1), 1480 Credits

Held CS #X (Level 5) - #1-19: To Conquer the Dragon +1xp, +2 Fame/Rep, 4076 Credits

Equipment/Purchase Log:
Purchases on 4/8/18
-------------------------------
"Star Sugar Heartlove!!!" Album (Special / 50c)

Purchases on 8/22/18
-------------------------------
Battleglove, Cestus (100c)
Singing Disk, Sopranino (115c)
Nova Lance, Red Star (995c)
Opportunistic Weapon Fusion (360c)
Needler Pistol (105c)
Hail Cannon, Subzero (275c)
Uniclamp (150c)
Mk.1 Frag Grenade (35c)
Hidden Soldier Armor (465c)
Engineering Tool Kit (20c)
Flashlight (1c)
Lighter (1c)
Mk.1 Serum of Healing x2 (100c)
Broad-Spectrum Scaning Tool Kit (200c)
Field Rations, 1 week (1c)
Industrial Backpack (25c)
Environmental (Radiation) Clothing (10c)
Religious Symbol x2 (4c)
50' Rope (1c)
Manual (Crowbar) Tool (25c)
Standard Batteries x2 (120c)

Sales on 12/1/18
-------------------------------
Sell Hail Cannon, Subzero (+27c)
Sell Insustrial Backpack (+2c)

Purchases on 12/1/18
-------------------------------
Mk.1 Persoal Upgrade (Str) (1400c)
Taclash, Standard (240c)
Arc Pistol, Static (750c)
Rail Cannon, Tactical (1410c)
Fire Extiguisher (15c)
Mk.2 Serum of Healing (425c)
Starfinder Backpack (750c)
Personal Comm Unit (7c)

4 Fame - Acquisitives Champion, Improved (replaces Acquisitives Champion)

Credits / XP / Fame
-------------------------------
1646 Credits / 9 xp / 16 Fame

Starfinder Society Reputation
-------------------------------
Starfinder Society: 20 Reputation (Tier 2)
Acquisitives: 20 Reputation (Tier 2)
Dataphiles: 2 Reputation (Tier 0)
Exo-Guardians: 1 Reputation (Tier 0)
Second Seekers (Jadnura): 1 Reputation (Tier 0)
Second Seekers (Luwazi Elsebo): 0 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier 0)

PbP Botting Information:
Coming Soon

All Information Current as of: 12/22/18