Griffon

Cherub the Hippogriff's page

2 posts. Alias of Kyle "Worg" H.


Full Name

Cherub

Race

Bodyguard Hippogriff 8 | HP 71 | AC30 T16 FF24 Mobility34 | CMD 29 Fort 11 Ref 12 Will 3 | Speed 40/100Fly | Initiative +6 |

Strength 24
Dexterity 22
Constitution 20
Intelligence 6
Wisdom 12
Charisma 9

About Cherub the Hippogriff

Cherub the Hippogriff
LG Large Bodyguard Hippogriff
Init +6; Senses; Darkvision 60ft, Lowlight Vision, Perception +11

Defenses
AC 25 Touch 16 Flat-Footed 19 (+6 Dex, +1 Dodge, +8 Natural)
HP 71 (HD 7d8+35)
Fort 11 Ref 12 Will 3

Offense
Speed 40ft, 100ft Fly
Melee Bite +13 (1d6+7), Claws +13 (1d4+7)
Space 10ft Reach 5ft
Special Attacks; None

Statistics
Str 12 Dex 12 Con 16 Int 12 Wis 7 Cha 21
Base Attack; +6 CMB; +13 CMD; 29
Feats; Dodge, Mobility, Spring Attack, Narrow Frame
Skills; Fly +9, Perception +11

Special Abilities

Shared Vigilance:

A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.

This ability replaces share spells*.


Tenacious Guardian:

At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master's class level.

This ability replaces evasion

Bot Me:

Cherub has an Intelligence of 6, and can understand tactics without tricks. Most common strategy Cherub will use is flying in with Spring Attack to lash out with his beak. If cornered, Cherub will Full-Round-Attack.

[dice=Bite Attack]1d20+13[/dice]
[dice=Bite Damage]1d6+7[/dice]
[dice=Claw 1 Attack]1d20+13[/dice]
[dice=Claw 1 Damage]1d4+7[/dice]
[dice=Claw 2 Attack]1d20+13[/dice]
[dice=Claw 2 Damage]1d4+7[/dice]