Feiya

Queen of Spider Tribe's page

32 posts. Alias of Fallen_Mage.


About Queen of Spider Tribe

Spider Queen CR 4
XP 1,200
Human witch 5 (Pathfinder RPG Advanced Player's Guide 65)
NE Medium humanoid (human)
Init +1; Senses Perception +7
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 23 (5d6+5)
Fort +1, Ref +2, Will +6
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Offense
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Speed 30 ft.
Special Attacks hexes (coven[APG], evil eye[APG], healing[APG])
Witch Spells Prepared (CL 5th; concentration +8)
. . 3rd—inflict light wounds (DC 14), sleep (DC 14)
. . 2nd—cure moderate wounds, vomit swarm[APG], whip of spiders[ACG]
. . 1st—chill touch (2, DC 14), cure light wounds, web bolt[ARG] (DC 14)
. . 0 (at will)—daze (DC 13), light, resistance, stabilize
. . Patron Trickery
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Statistics
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Str 10, Dex 12, Con 10, Int 16, Wis 14, Cha 13
Base Atk +2; CMB +2; CMD 13
Feats Eschew Materials, Silent Spell, Still Spell, Witch Knife[UM]
Skills Climb +4, Diplomacy +6, Heal +9, Knowledge (arcana) +10, Perception +7, Spellcraft +10, Stealth +5
Languages Common, Elven, Goblin, Halfling
SQ witch's familiar (scarlet spider named Arcane Familiar)
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Special Abilities
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Coven (Ex) Count as a hag to form covens, and aid another can increase coven witch's CL.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evil Eye -2 (6 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 bonus on Climb checks You gain the Alertness feat while your familiar is within arm's reach.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Still Spell You can cast a spell with no somatic components. +1 Level.
Witch Knife Use dagger as focus for witch patron spells
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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Arcane Familiar CR –
Scarlet spider (Pathfinder RPG Ultimate Magic 252)
N Tiny magical beast (vermin)
Init +5; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 21, touch 17, flat-footed 16 (+5 Dex, +4 natural, +2 size)
hp 11 (1d8)
Fort +2, Ref +6, Will +4
Defensive Abilities improved evasion; Immune mind-affecting effects
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Offense
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Speed 35 ft.
Melee bite +9 (1d3-4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, poison
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Statistics
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Str 3, Dex 21, Con 10, Int 8, Wis 10, Cha 2
Base Atk +2; CMB +5; CMD 11 (23 vs. trip)
Feats Fleet, Weapon Finesse
[b]Skills
Acrobatics +13, Climb +20, Diplomacy +1, Heal +4, Perception +12, Spellcraft +3, Stealth +24; Racial Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
Languages speak with master
SQ empathic link
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Bite-injury (DC 10) (Ex) Bite—Injury; save Fort DC 10; freq 1/rd for 4 rds; effect 1 Str; cure 1 save.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.

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