Kazim

Chavana Haoul's page

359 posts. Alias of Darkmeer.


Full Name

Chavana Haoul

Race

Human (Varisian)

Classes/Levels

Cleric 3 | AC 15 T 10 FF 15 | HP 23 | F +5 R +2 W +7 | Init +0 | Perc +10

Gender

Female

Size

Medium

Age

29

Alignment

Neutral Good

Deity

Milani

Location

Currently Sandpoint

Languages

Common, Celestial

Occupation

Traveling cleric

Strength 14
Dexterity 11
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Chavana Haoul

Full Stat Block:

Spoiler:

Chavana Haoul
Female Human (Varisian) (Cleric 3 of Milani)
Age: 29, Height: 5'4" Weight: 135 pounds
Hair: Deep Brown Eyes: Green
Neutral Good Human
Initiative +0 (no bonuses or penalties), Perception +8
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Defense
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AC 15, touch 10 flat-footed 15 (AC without Shield 13, Touch AC 13)
Max hp 23 hp
Fort +5, Ref +2, Will +7
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Offense
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Speed 30 ft.
Melee: Masterwork Cold Iron Morningstar +5 (1d8+2, 20/x2) or Dagger +4 (1d4+2, 19-20/x2)
Ranged: Light Crossbow +2 (1d8, 19-20x2) or Dagger +2 (1d4+2, 19-20/x2)
Statistics
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Str 14 Dex 11, Con 12, Int 12 Wis 16, Cha 14
Base Atk +2; CMB +4; CMD 14
Feats: Skill Focus (Perception), Selective Channel, Alertness
Traits: Student of the Great Beyond, Student of Faith
Skills With Ranks: Diplomacy +6, Heal +7,Knowledge (Arcana) +5, Knowledge (History) +7, Knowledge (Nature) +2, Knowledge (Planes) +6, Knowledge (Religion) +5, Perception +10, Sense Motive +9, Spellcraft +6

Notable Skill Without Ranks: Profession +3

Languages Common, Celestial
SQ: Human?
Combat Gear normal Morningstar, Masterwork Cold Iron Morningstar Dagger, Light Crossbow, 7 5 bolts in bolt case. Studded Leather Armor, Heavy Wooden Shield, Masterwork Heavy Darkwood Shield

Other Gear: Masterwork Backpack (from APG +1 strength for carrying capacity), Bedroll, 10 pieces of chalk (4 blue, 6 white), Scroll Case, 2 sheets of paper, a vial of ink, and two ink pens, Wooden holy symbol, waterskin, Belt Pouch, two peasant outfits, 4 days of trail rations, one sunrod, Scroll Case, Hooded Lantern 1 pint of oil, 1 flask of Holy Water, 1 healer's kit

Magic Gear
2 scrolls of Ant Haul (3 hours currently)
Wand of Cure Light Wounds (1d8+1) Used 6/50 charges.
Potion of Cure Light wounds (1d8+1)
Unknown Magic "small" shortsword.

Clothing:
Traveler's outfit, "Fancy" green dress with orange sash accent (and shoes to go with!).
Wealth:
Chavana's Funds
651 gp, 3 sp.

Darpan's Trust
1041 gp 2 sp

Party Trust
393 GP 2 sp.

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Special Abilities
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Aura, Channel Energy 2d6 6/day (elect to omit up to two individuals from the channel) DC 14, Healing and Protection Domains. Used 0 today since entering goblin caverns.
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Current Memorization list:
(note to self, add +1 caster level to CURE spells)
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0th: Light, Detect Magic, Read magic, and Stabilize.
1st: Domain: Cure Light Wounds (1d8+4); Dancing Lantern (APG), Shield of Faith x2, and Bless
2nd: Domain: Cure Moderate Wounds (2d8+4), Daylight, Sound Burst


History:
Spoiler:

Chavana, trained in the traditions of Milani while under the somewhat more Chelish influenced Korvosan rule, had been preaching hope and helping others within Korvosa. When she was arrested for attempting to break up a fight, which included a quite petty noble she refers to as the 'Bastard of Korvosa,' she decided that when her time served was over she would leave Korvosa. She spent about six months in the dungeons of Korvosa, which hardened her world view of nobility.

After this horrible event she decided to go on a lonely pilgrimmage.

She found a group of land caravanners, and, with the intention of going to Magnimar, ended up in Winsong Abbey. She loved the peace, the quiet, and learned quite a bit about various faiths and the history of Varisia. Chavana spent about three years at the abbey, finally feeling at peace with herself and her... past. She regained her faith, her hope that others were not as horrid as the 'Bastard of Korvosa,' and decided it was time to leave. She paid her remaining tithes, and collected the few belongings she had, and set off herself.

As she left the abbey, she heard of a cathedral blessing not one, but six deities of Varisia. While her faith, that of Milani, is not one of those being blessed, her hope is that the cathedral's opening brings hope and happiness to Sandpoint.

She arrived in Sandpoint, happy to be in a town, no matter how small, and found an inn, placing a few belongings in the innkeepers care, she set off for the cathedral's dedication ceremony. She hopes to find an odd job or two while in town to replenish her depleted funds.

Finding a group of similarly dispositioned folks being able to help Sandpoint fend off goblins, have dinner with truly wealthy friends, and having seen that her friends can be trusted, she begins to loosen her shell.

Personality Notes: She is friendly enough, but tends to be a little more guarded until she is comfortable with those around her. She has spent time in a dungeon for breaking up that fight (a duel, if it must be known), and she really wants to believe the best of people, but has had a hard time of it. That is her hope, and that is what keeps her clinging to her faith.