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About Chase O'ConnorDescription:
Appearance: Normally, Chase looks like a handsome young man of seventeen years. His hair is blonde and wavy, and he wears it long though he usually ties it behind his head in a ponytail. His eyes are pale blue and his features are very soft even for his age, despite his ever present tan. He is about 5’10’’ and rather lean and wiry, though he is doing his best to gain muscle. When he switches to his more hideous form, Chase is still recognizably himself--at least, he is himself if he had drown. His skin takes on a slightly bluish sheen with great swatches of red and purple snaking their way up and down his extremities. His eyes milk over and his lips and eyelids turn bruise violet, and his hair seems to take on a life of its own as if he is partially suspended in water. Personality:
Backstory:
In truth, Chase’s father had drowned at sea attempting during the rescue--but he had caught the eye of Ran, the giantess goddess of the ocean. She allowed him to spend a night in her chambers before dutifully giving his soul to the valkyrie that sought to claim him because of his heroic act. Her child by the union was Chase, who Ran left at an Adoption Services office in Brisbane. He was dutifully adopted by a religious family, the O’Bannons, who took him to their home in a small suburb of Brisbane. They decided not to tell Chase that he was adopted, judging that it would be best if he thought they were his real parents. Though they never physically hurt him, Chase’s adopted family was intensely emotionally abusive. They were both devout Christians and as Chase grew his interests increasingly bothered them--he was more interested in drawing and daydreaming than religion and sports. The only hobby that he had that his parents tolerated was his surfing--though only barely, as his father felt that it was the sport of layabouts and good-for-nothings. Chase could spend the whole day on the water though, and as he grew older he did so more and more, increasingly cutting class to do so, which would send his parents into a rage. Eventually, his father forbid him from going to the beach, and insisted that Chase spend his afternoons at his auto repair shop. Chase did his best to get out of having to do this whenever he could--he had a knack for disappearing whenever he needed to, as it turned out. And that was not the end of Chase’s home troubles. As he grew older he started to realize that he was gay--but he was smart enough to know not to tell his parents, since his father often complained of homosexuals ruining the country. His parents suspected that it was a possibility, however, and often warned him of the dangers--and when they found some of the drawings in his sketchbook they ransacked his ruin and forbid him from buying anymore paper--a rule he did his best to circumvent whenever possible, of course. His whole life, Chase has been haunted by dreams--of beautiful women beneath the waves, of monsters made of fire and hatred, of ghostly hands smothering him in his bed--and as he got older these dreams seemed to start leaking into real life. His music teacher had blue skin and left a trail of water wherever she walked that no one seemed to notice. Little creatures made of mud were living under his neighbor’s garden. And the graveyard he walked by on the way home from school was increasingly populated with ghosts that he did his absolute best to ignore despite their best efforts to get his attention. The only time that he told anyone was once, when he told a boy who he thought was his friend. The boy told his parents, who told Chase’s parents--they nearly sent him to a psychiatric hospital until he was able to convince them that it had all been a lie, which still earned him a verbal thrashing that left him emotionally devastated. But Chase’s greatest dream has been to escape. To escape his parents, to get as far away from them as he possibly could. He dreamed of going to the States and becoming a movie star--they seemed to love their Australians in Hollywood and in California he was sure he’d never meet someone who hated him for being gay ever again. As his eighteenth birthday approaches, Chase is almost ready to put his into action. He’s saved up a bit of money and has looked into contacts that could him to the States with relative ease--he’s ready to go, and trying his best to ignore the fact that his dreams continue to grow stronger every night. Stats:
-------------------- Basics -------------------- Chase O’Bannon, Scion of Ran Calling: Tragedy-Haunted Surfer Nature: Bravo -------------------- Attributes -------------------- Strength (3), Dexterity (4,3), Stamina (2) Charisma (2), Manipulation (4,2), Appearance (5,2) Perception (2), Intelligence (2), Wits (3) -------------------- Abilities -------------------- Academics Animal Ken Art (Drawing) *** Athletics *** Awareness * Brawl *** Command Control Craft (Automotive) *** Empathy *** Fortitude Integrity Investigation Larceny *** Marksmanship Medicine Melee *** Occult Politics Presence *** Science Stealth *** Survival Thrown ** -------------------- Birthrights -------------------- Relic (*) - Moonstone (Purview: Illusion) Relic (**) - Ran’s Net (Purviews: Animal (Seabirds), Water) Relic (**) - Queen Anne’s Revenge (Hasta, +1 Speed, +1L Damage) -------------------- Boons -------------------- The Stolen Face (Illusion **) Animal Communication (Animal (Seabirds) *) Water Control (Water **) Epic Dexterity (***) Epic Manipulation (**) Epic Appearance (**) -------------------- Knacks -------------------- Lightning Sprinter Fast as Thought Roll With It Serpent’s Gaze Visage Great And Terrible Overt Order Instant Hypnosis -------------------- Virtues -------------------- Couragen **** Endurance * Expression *** Loyalty * -------------------- Misc -------------------- Legend: 4 Willpower: 7 Legend points: 16 Bonus points: 7 Legend, 8 Boons Boons:
ANIMAL COMMUNICATION
WATER CONTROL (WATER ••)
Stolen Face (illusion ••)
Knacks:
Visage Great and Terrible Scions of Hel are almost always awesomely hideous, while Scions of Aphrodite are generally phenomenally attractive. With this Knack, though, a Scion can have the best of both worlds. Once a Scion chooses this Knack, she can shift her Epic Appearance from hideous to beautiful at will. The player simply expends the requisite Legend cost and the Scion’s mien transforms. In either form, she is still recognizable as herself; she cannot use this Knack to change her appearance, unless she also has a Knack like Detail Variation from p. 71 of Scion: God. However, she can change from an elegant, refined woman to a vengeful, nerve-wracking hag in the blink of an eye. Once she transforms thusly, her range of available Epic Appearance Knacks shifts as appropriate. While beautiful, then, the Scion can invoke all of her known Epic Appearance Knacks that rely on great beauty; while hideous, she can invoke any of her Epic Appearance Knacks that require a monstrous countenance. Once a Scion learns this Knack, she can freely purchase any Epic Appearance Knack that would normally require incredible beauty or incredible monstrosity. She can only use the Knacks appropriate to the form that she currently bears, though. Activating this Knack costs three points of Legend. The Scion remains in her switched state until she decides to activate the Knack again. (Indeed, both of them are her “natural” state; she simply has the ability to swap between them as desired.) Serpent’s Gaze
Overt Order
Lightning Sprinter
fast as thought
Instant Hypnosis
Roll With It
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