Isabella

Chara Ring's page

107 posts. Alias of Davachido.


Full Name

Chara Ring

Classes/Levels

Human Swashbuckler; HP 65/100 | AC 34 | T 24 | FF 22 | CMD 26 | Fort +11 | Ref +17 | Will +8 | Init +12 | Perc +13 | Sense Motive +10

About Chara Ring

Swashbuckler 8/ Flowing Monk 2
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DEFENSE
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AC 31 (34), touch 21 (24), flat-footed 22 (+6 Dex, +3 Dodge, +4 Armour, +2 Enhance, +2 NA, +2 Deflect, +2 Shield)
hp 100 (10 max first level+ 52 average + 30 Con + 8 Favoured)
Fort +11, Ref +17, Will +8 (+3 vs fear)
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OFFENSE
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Spd 30 ft. Initiative: +12
Agile Rapier +1 (15-20/x2): +18/+13 (1d6+21)

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STATISTICS
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Low Light vision

Traits: Reactionary, Bully

Str 10, Dex 20 (24), Con 14 (16), Int 10, Wis 10, Cha 14 (16)
Human: +2 Dex. +2 Dex from levelling.

Base Atk +9/+4; CMB +19 (+28 for trip); CMD 26

3 Panache Points: Recovered on a crit or reducing an enemy to 0.

Feats:
(Bonus, Human) Dodge: +1 Dodge AC
(Bonus, Swashbuckler) Weapon Focus: +1 to attack
(Bonus, Swashbuckler) Weapon Speciaziliation: +2 Damage
(Bonus, Monk) Improved Unarmed Strike
(Bonus, Monk) Improved Trip: No AoO for trip and +2 check to trip, +2 defense vs Trip.
(Level 1) Combat Reflexes: Dex amount of attacks of opportunity
(Level 3) Fury's Fall: When making a Trip attempt, add dex to CMB.
(Level 5) Crane Style: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
(Level 7) Crane Wing: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.
(Level 9) Crane Riposte:You take only a –1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent’s attack, you can make an attack of opportunity against that opponent after the attack is deflected.

Skills (5 points per level):
Bluff (10) +16,
Climb (1) +4,
Diplomacy (10) +16,
Escape Artist (1) +11,
Intimidate (10) +17,
Perception (10) +13,
Sense motive (7) +10,
Swim (1) +4
Languages: Common

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SPECIAL ABILITIES
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Bravery (Ex): At 2nd level, a swashbuckler gains a +1 bonus on Will saving throws against fear effects. This bonus increases by 1 for every four levels beyond 2nd.

Swashbuckler Finesse (Ex): At 2nd level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, as well as gains a +4 bonus to her CMD on disarm, steal, and sunder attempts made against these weapons.

Nimble (Ex): At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes the Swashbuckler to lose this dodge bonus. This bonus increases by 1 for every four levels beyond 3rd level (to a maximum of +5 at 20th level)

Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every four levels beyond 5th level (to a maximum of +5 at 20th level).

Redirection (Ex): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

Unbalancing Counter (Ex): At 2nd level, a flowing monk’s attacks of opportunity render a struck creature flat-footed until the end of the flowing monk’s next turn (Reflex DC 10 + 1/2 the monk’s level + Wisdom modifier negates).

Evasion (Ex): At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

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EQUIPMENT
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Mithril Chain Shirt +2 (5100gp)
+1 Cold Iron Agile rapier (10,330gp)
+4 Dex bonus item (16,000gp)
+2 Cha item. (4000gp)
+2 Con item. (4000gp)
+3 Cloak of resistance (9000gp)
+2 Ring of Protection (4000gp)
+2 Amulet of Natural Armour (4000gp)
+1 Mithral Buckler (2005gp)
Handy Haversack (2000gp)
Cracked Dusty Rose Prism (500gp)
Kit: Contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch. (150gp)
Shortbow + 50 Cold iron arrows (42gp)
Trail rations: 30 days

873gp left to spend.