Ilthuliak

ChaoticAngel97's page

57 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

So I noticed in the 2nd Edition playtest, it says elves reach physical maturity comparable to humans. How does this affect how Forlorn elves are handled? I mean, it could simply be years of me misinterpreting the lore but from what I understood a big part of the Forlorn attitude came from quite literally taking decades to properly physically mature, basically watching friends and associates grow old and probably die while you were still functionally an adolescent.


1 person marked this as a favorite.

I've got a player who brought an interesting character idea to my table and was looking for some insight.

How would reactions to a Half-Drow be in general society on Golarion? What about in particularly heavily populated/more "learned" places like Absalom? For a specific example.

On that note, are there any Drow settlements/Darklands entrances near Absalom? Something that would increase the likelihood of a Half-Drow popping up there.


1 person marked this as a favorite.
Pirate wrote:

Yar.

Lithdoran wrote:
Take your Rogue example, you have a Rogue in leather, and a Rogue in a Mithril Breastplate. Maybe the Rogue in Leather would get a bonus to sneak because he's not in a bright, conspicuous breastplate? Or because he's not clanking around?

... uhm, they do. It's called the Armor Check Penalty. It applies to stealth checks, and the breast plate has a much higher penalty to it than leather does.

~P

I can't believe I was ninja'd by a pirate... but yes the Pirate has it right. The ACP shows that clanky metal armor makes it harder to stealth around compared to leather. Now, Mithral also helps lower the ACP but it still has a(admittedly marginally) higher ACP than normal leather.

Now I'm not saying half-plate isn't poorly stated from a game standpoint, it's obvious mechanically a fair bit less optimal than full plate. I just don't think it's a problem most of the time. My half-orc Paladin did just fine in his half-plate from levels 2-12. My GM gave me some full plate at one point, but by then my character had become rather attached to the armor that he'd faced a horde of demons in and I just got it magically enchanted instead.

I tend to pick armor based on the character at creation and if it makes sense upgrade to a more optimal choice later. My Paladin was for example a mostly self-taught Paladin so he wasn't part of a full order so it didn't make sense for him to have nice shiny suit of full plate, so he had some hobbled together half-plate.

I will give you that the weight should be a few pounds less, though no more than 5 pounds IMO. However, regardless of what kind of changes we want them to make the core armors are part of the Core Rulebook and also part of the d20 srd as established by 3.5, they're VERY unlikely to change it at this point in time.


1 person marked this as a favorite.

I'm going to bring up something I read a while ago. What was the Great Cthulhu's stats in Call of Cthulhu? Oh yeah. "Eats 1d4 investigators per round." I think that's all the stats one would need under most circumstances for a god.

Look at Rovagug, he's deific level and a whole bunch of gods couldn't even kill him, just lock him up. That kind of power isn't really quantifiable.

The fact is, as I see it anyways, that Gods should only be handled as the GM feels they should be. If a god needs to be killed for the story then so be it. However Gods shouldn't have numbers placed on them cause then it becomes less a story and more a level grind until it can be killed.

Now, theoretically one could handle gods if they followed a completely different rule set to normal(and even Mythic characters) but that would make the point of having stats moot wouldn't it.