Irabeth Tirabade

Chantilly Bralinni's page

72 posts. Alias of David James Olsen.


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Ok, no problem, just wanted to use my feat. I guess I was thinking that having improved overrun could still give the option of using the less improved version. Much like if I had greater disarm I could use the Improved version to land the weapon at their feat instead of knocking the weapon 15' in a random direction (like if fighting on a bridge and you don't want the weapon to fall in lava or something). But like I said just wanted to justify my improved overrun choice! I will just do a move instead if I have enough movement - 20'- to do that. (I have 60' with a charge with my feat)


Chantilly will use charge through feat to overrun through Grutsnick (assuming he lets me through) and attack the mudman. I will use the generic version of overrun so he can choose to ignore me instead of improved where he wouldn't get that option and I would have to knock him prone, but I'll do it if needed.

Overrun CMB if needed: 1d20 + 7 ⇒ (16) + 7 = 23

Attack mudman with charge and power attack: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20


North it is!


Chantilly moves around the pillar to F17 and tries to take out one of the two creatures on Grut

Power Attack w/greatsword: 1d20 + 8 ⇒ (11) + 8 = 19
Power Attack w/greatsword: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19


Chantilly follows into the west room and whistles in appreciation, "This was not what I was expected. Well I suppose we won't be able to climb up there. I'm more of a push them over then get up top kind of gal!"


Chantilly pushes her way to the front of the others, "West is good with me" The half-orc makes sure everyone is ready before heading in that direction.


My Warpriest is mostly ready to go. Just picking spells and rounding out magic items.


"Not too bad of work if I do say so myself! Teach them to mess with us northern girls!"


"I agree, being cooped up isn't my idea of a good time!" Chantilly follows Ava


"Well I guess that explains why you made it longer than the other jurors"


"I want this over, and your family doesn't need to be involved in it"


"I don't think he is persuadable, by words at least. I'm ready to get out of this place, and he is the one thing standing in our way. If won't co-operate willingly, then i saw we force him."

Chantilly brandishes her claws


"Time to meet the rope Wade or else take your chances against whatever that thing is whispering to you."


"Well then you better arrest me as the searching is going to happen one way or another"


Chantilly says "It was Wade! The necklace receipt was in his office and the scarves there were the same ones in Mord's apartment. Also there is that scar. You two are going to let me check for the scar or else."

Chantilly approaches Wade to check for any scars, ready to claw him if he resists


1d20 + 0 + 1 ⇒ (19) + 0 + 1 = 20

Chantilly runs through her head everything that had happened hoping to come up with something that will incriminate one or both of them


"If we hang them both, we will get the right one!"


Do either of them have a scar? Apparently you can't tell with your eyes closed

Perception 1d20 + 3 ⇒ (1) + 3 = 4


Sense Motive 1d20 + 1 ⇒ (18) + 1 = 19

Chantilly peers at the pair, skeptical.


Chantilly follows him as well. Wondering what crazy things will be seen next.


Chantilly is at full and can be in front if others at lower hps need a break


"Hopefully that is the end of the terrible things here, but there is probably more."


Chantilly helps the others with their wounds, but has no experience in it so does helps the best she can

Aid in Heal skill if possible 1d20 + 1 ⇒ (13) + 1 = 14


Chantilly will 5' step closer to Halgrak and continue to hack away at it, hoping the ones who have fallen are still ok. If it is more then 5' then just attack #1

"Its time to end this!"

Power Attack with Cla #1 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d4 + 7 ⇒ (3) + 7 = 10

Power Attack with Claw #2 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1d4 + 7 ⇒ (2) + 7 = 9


Chantilly will attack Patrissa once again with her claws

Power Attack with Claw #1 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d4 + 7 ⇒ (2) + 7 = 9

Power Attack with Claw #2 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d4 + 7 ⇒ (2) + 7 = 9

"Hang in there Ava!"


Two claws once again

Power Attack with Claw #1 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d4 + 7 ⇒ (2) + 7 = 9

Power Attack with Claw #2 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1d4 + 7 ⇒ (2) + 7 = 9


Chantilly will 5' to B2 and attack with her claws, "Die already!"

Power Attack with Claw #1 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d4 + 7 ⇒ (2) + 7 = 9

Power Attack with Claw #2 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d4 + 7 ⇒ (4) + 7 = 11


Avalerdis Shield-Breaker wrote:

Chantilly, Fortune affects all your d20 rolls this round. So that crit confirm gets rolled twice too!

Unfortunately it is only 1 roll a round determined before you roll. I think you are thinking of "Touch of Luck" from the cleric's Luck domain.


"Thanks, this time for sure!"

Might as well use Fortune for the first attack

Power Attack with Claw #1 1d20 + 6 ⇒ (7) + 6 = 13
or
Power Attack with Claw #1 1d20 + 6 ⇒ (10) + 6 = 16

Damage 1d4 + 7 ⇒ (1) + 7 = 8

Use Second roll

Power Attack with Claw #2 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1d4 + 7 ⇒ (1) + 7 = 8

Confirm Power Attack with Claw #2 1d20 + 6 ⇒ (5) + 6 = 11
Extra Damage 1d4 + 7 ⇒ (2) + 7 = 9


Chantilly returns a pair of claws against the horrific creature

Power Attack with Claw #1 1d20 + 6 ⇒ (3) + 6 = 9
Damage 1d4 + 7 ⇒ (4) + 7 = 11

Power Attack with Claw #2 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d4 + 7 ⇒ (3) + 7 = 10


Chantilly will 5' step to C2 and attack if possible, or move to C2 if I need to climb on table and attack once

Power Attack with Claw #1 1d20 + 6 ⇒ (16) + 6 = 22
Damage 1d4 + 7 ⇒ (4) + 7 = 11

If I get a 5' step the other claw

Power Attack with Claw #2 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d4 + 7 ⇒ (4) + 7 = 11


Init 1d20 + 1 ⇒ (3) + 1 = 4


NPC_Male_Recruitable wrote:


"What the F***."

after realising what he said adds

"Pardon my French."

"Eh, I've said worse."


Chantilly sees nothing but more dead things moving around.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Chantilly will follow to the stairs


How does Lobby stairs sound?


"Finding out who is responsible is getting easier and easier as the choices wind down."


"Should be dead for the last time, unless the dust can reform into a viscous bunny"


"Hopefully that does it. You can only kill a corpse a number of times before things get ridiculous"


Chantilly should go before it and will rip it to pieces

Claw #1 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d4 + 5 ⇒ (4) + 5 = 9

Claw #2 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d4 + 5 ⇒ (2) + 5 = 7


Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


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"Who failed to kill the corpse properly the last time?"

HP 6/13


Chantilly will search the corpse if Eliannador does not.


"Its good that it is here because the situation we are in is an emergency!"

Chantilly grins despite their dire circumstance


"Those potions could come in handy as well as those manacles maybe once we figure out who is the culprit."


Will Save 1d20 + 2 ⇒ (4) + 2 = 6

"What the??" Chantilly doesn't know what to make of what just happened.


Looking into the room Chantilly looks for any clues to their current predicament.

1d20 + 1 ⇒ (9) + 1 = 10


Chantilly follows Tran as well, hoping to find some more answers.


Chantilly looks at Patrissa with anger. Too many coincidences piling up here


"It was definitely Patrissa saying that in my vision, I think she is lying!"