Natural Born Liar, Silver Tongue, Coax Information, Power of Suggestion, Grand Hoax, Mind Reader, Rakshasa Arcana
Alignment
CN
Deity
Abadar
Languages
Common, Varisian, Infernal
Occupation
professor
Strength
8
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
10
Charisma
16
About Chad Karsky
A gaunt, bespectacled man wearing the heavy ceremonial robes of a professional tutor, Chad looks every inch the scholar. On top of his head he wears a black velvet sage's cap, which sits tightly on top of his short-cropped head of hair, the black of the velvet setting off the flecks of gray in his reddish-brown locks.
The book he carries with tremendous sanctity is a tome bound in red leather, with silver-inscribed lettering on the cover reading, The Burdenoff Proof: A treatise on the enlightenment provided from the Gods to men. Around Chad's neck hangs the holy symbol of Abadar, an ornate key engraved with an etching of the sun rising over an unblemished city.
The Burdenoff Proof:
In Summary
- Abadar's First Vault contains a perfect copy of anything that humans could imagine.
- If something exists in the First Vault, it can be created in our plane.
- Therefore, any object or concept that is imaginable can become real.
- Because we cannot perceive the contents of the First Vault, we must rely on faith to tell us that the objects inside exist.
- If you doubt the reality of an object or concept, you implicitly place yourself over a god, because Abadar has made all imaginable concepts real and doubting the reality of something is doubting Abadar himself.
- Therefore, by default you should believe any claim that someone makes, unless you have proof that their claim is false.
stat block:
Chad Karsky
Male Human (Absalom) Rogue (Charlatan) 3/Sorcerer (Rakshasa bloodline) 3
CN Medium Humanoid (human) Init +3; Senses Perception +10
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 deflection)
hp 50 (8+4+2x6+2d8+2d6)
Fort +6, Ref +2, Will +7
Special Defense Evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee masterwork dagger +7 (1d4-1/19-20/x2) and
. . sap +6 (1d6-1/19-20/x2)
. . Shocking Grasp +6 (5d6/x2)
Ranged hand crossbow +6 (1d4/19-20/x2) (30 ft.) and
. . dagger +6 (1d4-1/19-20/x2) (10 ft.)
. . Acid Splash +6 (1d3/x2) (30 ft. max)
Special Attack Sneak Attack +2d6
Sorcerer Spells Known:
2 (4/day): Fog Cloud
1 (7/day): Vanish, Shocking Grasp, Shield, Charm Person (DC 15), Mage Armor
cantrips: Prestidigitation, Mage Hand, Ghost Sound (DC 13), Acid Splash, Detect Magic, Message, Dancing Lights, Open/Close
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 14, Int 14, Wis 10, Cha 16
Base Atk +3; CMB +3; CMD 16
Feats Skill Focus (Bluff), Weapon Finesse, Combat Expertise, Eschew Materials, Improved Feint
Traits Power of Suggestion, Magical Knack (Sorcerer), Lore Seeker (Charm Person, Suggestion, Dominate Person)
Skills Acrobatics +7, Appraise +6, Bluff +17, Climb +3, Diplomacy +9, Disable Device +10, Disguise +7, Escape Artist +10, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +10, Profession (professor) +4, Profession (lawyer) +4, Sense Motive +7, Sleight of Hand +7, Spellcraft +6, Swim +3, Use Magic Device +7
Languages Common, Varisian, Infernal
SQ Silver Tongue, Coax Information, Power of Suggestion, Natural Born Liar, Grand Hoax, Silver-Tongued, Mind Reader, Rakshasa Arcana
Other Gear The Burdenoff Proof, masterwork dagger, sap, Eyes of the Eagle, Hat of Disguise, Ring of Protection +1, Cloak of Resistance +1, wand of Honeyed Tongue, wand of Silent Image, playing cards, marked card, harrow deck, loaded dice, bottle of gin, bottle of whiskey, bottle of wine, bottles of stout (2), notebook, pen, paper, forger's kit, disguise kit, masterwork thieves' tools, signet ring, holy symbol of Abadar, hand crossbow, bolts (20), backpack, bedroll, candles (20), torches (3), lantern, oil (4 pints), alchemist's fire, liquid ice, 25 GP, 2 SP, 3 CP
--------------------
Special Abilities
--------------------
Natural Born Liar (Ex) Whenever you successfully deceive a creature with a Bluff, that creature takes a –2 penalty on your Bluff checks for the next 24 hours.
Silver Tongue (Su) (swift action) (6/day) You gain a +5 bonus on one Bluff check made to convince another of the truth of your words
Coax Information (Ex) You may use Bluff or Diplomacy instead of Intimidate to make someone act friendly toward you.
Grand Hoax (Ex) You can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. If the check succeeds, the rumor is practically accepted as fact within the community.
Power of Suggestion (Ex) You may make a DC 20 Bluff check to make observers believe that an object in your possession is actually a different object entirely. Items of a different shape, size, or color raise the DC by 5 or more for each dissimilar aspect.
Silver-Tongued (Ex) When you use Diplomacy to shift a creature's attitude, you can shift up to three steps up rather than just two.
Mind Reader (Sp) (standard action) (1/day) (DC 14 Will negates) This ability acts like Detect Thoughts, except it lasts only 1 round, you use it on a single target, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds.
Rakshasa Arcana (Su) +3 to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).
--------------------